Rain flings herself back into the fray, hoping that her cloak might spare her any wayward blows this time.
Sadly, even though Rain thinks she can smell Soryth's blood herself, the hag's invisibility cloak proves troublesome for Rain's attack.
[sblock=actions]Soryth is still marked by Rain and subject to her Aegis of Shielding.
Aegis of Shielding (Minor Close burst 2 ✦ Arcane)
Target: One creature in burst.
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.
Rain starts in square G20.
Move Action: Rain shifts a square to H20.
Standard Action: Booming Blade against Soryth, who is subject to Rain's Bloodhunt and (thanks to Sir Flibbertigibbet's flanking) is granting Combat Advantage to Rain - Total to Hit =
20, potential
8 damage, but I haven't included the penalty for invisibility, so I suppose that's a miss.
Bloodhunt: You gain a +1 on attacks against bloodied foes.
Booming Blade (At Will Standard Melee 1 ✦ Arcane, Thunder, Weapon)
Target: One creature
Attack: +10 vs. AC
Hit: 1d8+5 damage and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+3 Thunder damage.
FEAT:
White Lotus Riposte: When an enemy that you've hit with an Arcane At-Will attack power attacks you before the start of your next turn, that enemy takes damage (of the same type the attack power deals) equal to the ability modifier to the attack power’s damage (4).
Potential Interrupts:
If conditions are correct, Rain may use this:
Aegis of Shielding (Minor Close burst 2 ✦ Arcane)
Target: One creature in burst.
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.
If an enemy attacks an ally and criticals, then she
might just try:
Dimensional Vortex (Encounter, Immediate Interrupt, Ranged 10 ✦ Arcane, Implement, Teleportation)
Target: The triggering enemy.
Attack: +7 vs. Will
Trigger: An enemy hits an ally with a melee attack.
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature that you choose. If no creatures are within the range of the target, then the attack is expended.
Aegis of Shielding: If the target is marked by your Aegis of Shielding power, the target's melee attack deals 3 extra damage.
Guardian's Counter might be used, if it is appropriate and can cause a total miss. (USED)
Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 ✦ Martial)
Trigger: An ally within 2 squares of you is attacked and you are not included in the attack.
Effect: You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.
Rain has this to hand, should Soryth (or for that matter another player character) attack her - teleporting out of melee but in charge reach of Soryth is fine:
Cape of the Mountebank +1 (Armour, Daily, Immediate Interrupt)
Trigger:Power (Daily, Teleportation): Immediate Interrupt. Trigger: Use this Power when you are hit by an attack.
Effect: Teleport 5 squares and gain Combat Advantage against the attacker until the end of your next turn.
Enhancement: +1 to Fortitude, Reflex and Will.
Then there is this if Rain and an ally are both caught in an attack by a marked foe:
Leather Armour of Aegis Expansion +1 (Property, Encounter, Immediate Interrupt)
Trigger: Power (Encounter): Immediate Interrupt. Trigger: A creature you have marked with your Aegis of Shielding power targets you and at least one of your allies with an attack.
Effect: The damage of the triggering creature's attack damage is reduced by 6.
All else failing, Rain may use Infernal Wrath if no allies are hit and she is. Burning a minion is fine.
Infernal Wrath (Encounter Free Close burst 10 ✦ Fire)
Target: The triggering enemy in the burst
Trigger: An enemy within 10 squares of you hits you.
Effect: The target takes 1d6+4 fire damage. [/sblock]
[sblock=Ministats]
Rain
Female Tiefling Swordmage, Level 4.
Initiative: +3, Passive Perception: 11, Passive Insight: 12. Senses: Low-light vision.
AC: 22, Fort: 16, Reflex: 17, Will: 17.
HP: 45 + 0 THP/50 (+5 THP), Bloodied: 25, Surge Value: 12 +1 THP, Surges left: 2/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: +2 Feat bonus to Saving Throws.
Action Points: 0
Powers:
Infernal Wrath
Second Wind - USED
Guardian's Counter - USED
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder - USED
Arcane Mutterings
Dimensional Vortex
Leather Armour of Aegis Expansion - Encounter Power
Cape of the Mountebank +1 - Daily Power
Conditions: None.[/sblock]