While Sir ExSixTen turns and runs in the opposite direction, the party quickly heads towards the town. Jax, Brenn and Andras run quickly rush through the cemetery gate but Dorn misjudges where the sound is coming from and almost runs into a solid wall. Meanwhile Sir ExSixTen finds a large mausoleum decorated by harmless gargoyles statues made of stone...
Jax, Brenn and Andras arrive at a house close by the cemetery. They spot a black-cloaked madman whose executor's style hood conceals his face completely. He has just stabbed a young woman who is laying on the ground next to the house, but he has yet to finish her off. On spotting the party he flees down a nearby alley. The case in on!
[sblock=Skill Challenge: After the Madman: Round One]
You have saved the life of the young women, but the murderer is escaping! You must rush after him to try to stop him with any means possible.
Only Andras, Brenn and Jax may participate since they succeeded the perception check. You get three individual successes each before one failure. If your PC fails the check for that round you lag behind the others and are out of the skill challenge. XP will be rewarded to the whole group (next time I pass it out) depending on how well you do.
Round 1: Skill DC 19
You may use any skills you can justify, but I may add a penalty if it does not fit the situation ("I use nature to feel the grass being damaged as he steps on it"). Repeating the same skill check the next round imposes a cumulative -2 penalty to the check.
[/sblock]