I grow tired of this. Now it is time to witness the true power of the new master of Souragne! Marcel shrieks, sweeping closer, drawing the gaze of four of the party with his movement. Lightning flashes overhead as necrotic energy swirls around him, flooding the mind of Jax, Dorn, Sir ExSixTen and Andras. Their thoughts are overwhelmed with visions of terrifying deaths, animated rotting corpses, and the whole town carpeted with the bodies of the dead and dying. All these images fully conveying the true terror of what Marcel Tarascon's newfound dark powers are capable of.
Jax and Sir ExSixTen are so stricken with the sheer horror of this vision that that begin to flee as fast as possible away from this evil being. Dorn and Andras are able to resist their fears, but are dazed because of the dark and disturbing imagery.
The evil energy starts to coalesce into one spot near Marcel. From the ground another zombie rises up, one whose form is barley held together with the necrotic energy. Its face is nearly featureless, a dark void keeping together what little remains of the owner's original visage.
Without a work it raises its hand and blasts out three rays necrotic energy. One hits Andras and Sir ExSixTen while Dorn manages to dodge aside just in time. The Ju-ju zombie tries to grab Sir ExSixTen again, but it is only able to claw at his armor.
[sblock=actions]
Marcel:
Move to S33
Standard: Vision of Horror Burst 3 (fear, necrotic)
rolls
Jax: 20 vs will hit, Jax is Horrified (save ends)
Sir ExSixTen: 18 vs will hit, Sir ExSixTen is horrified (save ends)
Dorn: 19 vs will miss, Dorn is Dazed (save ends)
Andras: 15 vs will miss, Andras is Dazed (save ends)
[sblock=Horrified]
The character cannot make any attack actions, one move action each turn must be made to move as far away from Marcel as possible without going off the map (even if it draws OA). The character can take any other actions (second wind, healing, etc.).[/sblock]
ACTION POINT:
Standard: Rise Zombie Horror, zombie horror appears in U32.
Ju-ju Zombie:
Standard: Crush vs Sir ExSixTen:
21 vs AC, miss ( [MENTION=60965]Iron Sky[/MENTION] if Sir Ex SixTen uses
Piecemeal Chainmail), if not 8 damage.
Zombie Horror:
Standard: Frightful Force
rolls:
Andras: 29 vs ref, hit for 9 necrotic damage.
Dorn: 15 vs Ref, miss.
Sir ExSixTen: 31 vs Ref, hit 17 necrotic damage.
[/sblock]
[sblock=combatants]
Marcel
HP: 237/237 Bloodied 119
AC:22 Fort:19 Ref:19 Will:19
Immune: Disease, Poison
Resist 10 Necrotic, Vulnerable: 5 Radiant
Ju-ju Zombie
HP: 88/186 Bloodied 93
AC:19 Fort: 22 Ref:16 Will:17
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant
Zombie Horror:
HP: 134/134 Bloodied 67
AC:20 Fort: 20 Ref:21 Will:22
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant
Jax: 34/58, Horrified (save ends)
Andras: 8/46, bloodied, +2 to all defenses EONT, Dazed (save ends)
Brenn: 37/45
Sir ExSixTen: 18/63, bloodied, any enemy that starts its turn adjacent to Sir Exsixten takes 1d12+2 damage(reroll the first 1), regeneration 6 bloodied, Horrified (save ends).
Dorn: 29/57
Dorn's square and all adjacent are heavily obscured EONT, Dazed (save ends).
[sblock=Horrified]
The character cannot make any attack actions, one move action each turn must be made to move as far away from Marcel as possible without going off the map (even if it draws OA). The character can take any other actions (second wind, healing, etc.).[/sblock]
[/sblock]
[sblock=Terrain]
The braziers (the circular things), are impassible, light the area, but don't block line of sight or line of effect.
The statues are impassible, block LOS/LOE.
The tomb is difficult terrain.
A DC 15 athletics check is needed to climb the sides of the raised platform in the middle.
[/sblock]
GM: | Party's turn. Keep going, you're Marais d’Tarascon's last hope! | |