Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)

Luinnar

First Post
In the midst of the battle, Luc appears from behind, walking slowly and whispering. As he approaches, his whispering get louder and louder as his words reverberate off the many statues and tombs. Finally he stops and without warning he shouts in a loud voice:

&#8220The light of the sky, shining over the dead, shall gutter and fail, turning all to red. . . .&#8221

Suddenly a great thunder shakes the chamber. Then lightning strikes the dome overhead and the glass explodes, showering the chamber with glittering shards. The full moon above fills the room with a pale red light. The zombie lord shrieks and and all the undead look towards the sky. The moon is indeed red, and it is slowly disappearing&#8212shrinking as though some unseen monster were swallowing it bite by bite.

GM: The sight of the red moon has stunned all three zombies for a short time (EONT).

Since this happened on the monster's turn, the turns are as follows.

1. Zombies Stunned (this turn)
2. Party's Turn
3. Stun ends end of turn.
4. Party's turn.

Please post your first turn actions, I'll update once everyone is done then you can take your next turn :)

Note: Luc is off the map.


[sblock=combatants]
Marcel (stunned EONT)
HP: 237/237 Bloodied 119
AC:22 Fort:19 Ref:19 Will:19
Immune: Disease, Poison
Resist 10 Necrotic, Vulnerable: 5 Radiant

Ju-ju Zombie (stunned EONT)
HP: 70/186 Bloodied 93
AC:19 Fort: 22 Ref:16 Will:17
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant

Zombie Horror: (stunned EONT)
HP: 120/134 Bloodied 67
AC:20 Fort: 20 Ref:21 Will:22
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant

Jax: 34/58, Horrified (save ends)

Andras: 13/46, bloodied

Brenn: 37/45

Sir ExSixTen: 24/63, bloodied, any enemy that starts its turn adjacent to Sir Exsixten takes 1d12+2 damage(reroll the first 1), regeneration 6 bloodied, Horrified (save ends).

Dorn: 43/57.

[sblock=Horrified]
The character cannot make any attack actions, one move action each turn must be made to move as far away from Marcel as possible without going off the map (even if it draws OA). The character can take any other actions (second wind, healing, etc.).[/sblock]
[/sblock]


[sblock=Terrain]
The braziers (the circular things), are impassible, light the area, but don't block line of sight or line of effect.

The statues are impassible, block LOS/LOE.

The tomb is difficult terrain.

A DC 15 athletics check is needed to climb the sides of the raised platform in the middle.
[/sblock]
 

Attachments

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Dekana

Explorer
Jax cowers in one corner of the room, his whole body trembling in fear. However, the pause in combat does allow him the chance to catch his breath and recover from his injuries.
Marcel's shriek at the red moon instantly snaps Jax out of his panic. If the zombie lord is screaming in terror, then surely things can't be going too badly! Jax turns around to face the zombies and prepares to charge once more into the fray.

[sblock=Jax stat block / actions]Actions
Standard: Second Wind. Jax is at 48/58hp and has +2 defenses TSNT.

Free: Amulet of Life to spend an extra surge. Jax is at 58/58hp and 7/9 surges.

Move: Walk to N22. (oops, I meant to go there last turn)

End of turn: Save vs horrified succeeds. (1d20=17)


PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 7
Passive Perception: 20, Passive Insight: 19
AC:22, Fort:17, Reflex:21, Will:15 -- Speed:6, 7 while not bloodied
HP:58/58, Bloodied:29, Surge Value:14, Surges left:7/9
Initiative +7
Action Points: 1 (encounter)

Conditions
+2 defenses TSNT

Powers
Shifty, Clever Strike, Piercing Strike
Amulet of Life, Imperiling Strike, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack
Rat Form, Mocking Strike, Press the Advantage

Combat notes: +1 damage with CA; +2 damage vs bloodied targets; +1 damage vs medium+ targets
[/sblock]
 

TwoHeadsBarking

First Post
Andras stares in amazement at the spectacle, and then laughs heartily. "Well, it's good to know someone's looking out for us!" He draws a brutal looking broadhead arrow and fires it directly into the chest of the zombie in front of him. The projectile tears into the rotting flesh, leaving the creature vulnerable to further attacks.

"Things are looking better already!"

[sblock=Actions]Oh, ha, stupid me. I forgot we get a free expertise feat at level 5.

Minor: Inspiring Word on self, healing surge + 1.
Standard: Relentless Wounding Zombie Horror. Hits AC 21 for 26 damage. Until the end of the encounter, my allies have a +4 power bonus to damage rolls against him.
[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord 5
Initiative: +3 | Passive perception: 17 | Passive Insight: 12
AC: 20 | For: 19 | Ref: 17 | Will: 15
HP: 25/46 | Bloodied: 23 | Surge value: 11 | Surges: 7/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 0 | Second Wind: used
Melee Basic Attack: +10 vs AC, 1d8+4 damage
Ranged Basic Attack: +10 vs AC, 1d10+7 damage
Powers: Paint the Bulls-Eye, Risky Shot
Race the Arrow, Staggering Shot
Relentless Wounding, Create Opportunity
Firedeath, Inspiring Word (0/2), Shake It Off
Rebounding Longbow,
Deathcut Armor, Acrobat Boots

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

Conditions:
Berserk
[/sblock]
 

nerdytenor

First Post
"I always knew rescuing him was a good idea."

Dorn moves into position (move to U30), gazing in disbelief at the array of stunned enemies. Gotta make this count, he thinks. He conjures three floating icy spears and gestures, sending them hurtling at his enemies and impaling each one in turn. (Ice Javelins hit all three enemies. Woot! Marcel takes 16 cold damage. Juj-ju takes 11 cold damage. Horror takes 10 cold damage (add +4 from Andras bonus takes it to 14). All three take ongoing 5 cold damage (save ends))

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 7
Passive Perception 12, Passive Insight 12
AC 20, Fort 15, Reflex 18, Will 20 (base defenses)
HP 43/57 Bloodied 28 Surge Value 14, Surges 6/7
Speed 6, Initiative +9
Action Points: 1

Current Effects
+1 AC TENT from even roll
Wild Soul: poison (Resist 5 poison and ignore first 5 poison resistance)

Encounter Resources
Bedeviling Burst
USED Ice Dragon's Teeth
USED Spark Form
Furious Assault
Half-Orc Resilience
Goblin Stompers
Second Wind
Use Action Point

Daily Resources
USED Ice Javelins
USED Moon and the Stars
USED Deep Shroud
Chaotic Defense
Deathstalker Dagger
Repulsion Leather Armor

2x potion of healing
[/sblock]
 

pathfinderq1

First Post
Brenn barely even looked up at the uncanny celestial display- he was focused on the task at hand. He aimed carefully and fired at the newest abomination- and his arrow sank into the creature's shoulder, knocking it to the ground.

[sblock= OOC]
>Standard: Attack Zombie Horror with Clever Shot; 1d20+14 vs. AC= 33 (hits for 16, minimum damage but Horror is knocked prone); rolls Roll Lookup (including Dancing Serpent bonus to hit/damage and Bow expertise damage and Relentless wounding)

>Move: none
>minor: none
[/sblock]

[sblock= Brenn]
elf Ranger (hunter) 5
Initiative +7/Passive Perception 27/Passive Insight 16; low-light vision
HP 37 (45)/Bloodied 22/Surge value 11/Per day= 7
AC 20/FORT 15/REF 19/WILL 17 (attacks from more than 5 square range take a -1)
Resist 5 necrotic, 5 poison
Speed 7/Size medium/Saves normal
STR 12 (+1)/DEX 20 (+5)/WIS 18 (+4)
CON 13 (+1)/INT 10 (+0)/CHA 8 (-1)
Melee basic: Short sword, +7 (AC), 1d6+2 damage
Ranged basic: +1 duellist’s longbow +13 (AC), 1d10+9 damage, range 20/40
Skills: Acrobatics +9; Athletics +10; Endurance +8; Nature +13; Perception +17; Stealth +12; Thievery +12 (+14 tools)
Powers:
Aimed shot (at will)
Clever shot (at will)
Rapid shot (at will)
Aspect of the dancing serpent (at will/Stance)(active)
Aspect of the seeking falcon (at will/Stance)
Disruptive shot (Encounter, x2)(1 used)
Reactive shift (Encounter)(used)
Elven accuracy (Encounter)(used)
Centered breath flurry of blows (Encounter)
Safe passage (Daily/utility)
Deathcut armor (Daily/item)

http://l4w.wikia.com/wiki/PC:Numu_Nukoni_(pathfindeq1)
[/sblock]
 

Iron Sky

Procedurally Generated
NOPE, NOTHING HERE! RATS, GUESS I'LL JUST TO KILL THE ONES WE HAVE.

Sir Exsixten says, running back towards the fight.

[sblock=Actions]Start of Turn: Regen 6 hp to 30.
Move: Move to Z22(Horrified).
Standard->Move: Move to X27.
End of Turn Save: 1d20=12, saved.

Status Effects: bloodied, enemies starting adjacent take 1d12+2(+2 more if THP), regen 6 bloodied

[sblock=Sir Exsixten's Statblock]Sir Exsixten, Male Warforged Fighter 5
Passive Perception: 14, Passive Insight: 14
AC: 21, Fort:19, Reflex:16, Will:16 -- Speed:5
HP:30/63, Bloodied:31, Surge Value:15, Surges left:11/13
Initiative +3, Action Points: 1
Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Warforged Resolve, Piecemeal Chainmail, Second Wind, Villain's Menace, Rain of Steel, Boundless Endurance, Amulet of Resistance, Dwarven Thrower

MBA/RBA: +11(+13 OA) vs. AC, 1d12+6 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
Notes: *Sir Exsixten does +2 damage with attacks he has any temporary hitpoints. *Sir Exsixten gains 5 THP whenever he spends a healing surge. *Sir Exsixten rerolls the first 1 on any damage roll.
[/sblock][/sblock]
 
Last edited:

Luinnar

First Post
After a moment that almost seemed like a lifetime, the zombies avert their gaze away from the sky. They begin to move again, but not before the party has another chance to strike.

[sblock=saves]
Marcel Succeeds Ongoing Damage save
[/sblock]

GM: Party is up again, please remember that the zombies are no longer stunned :)


[sblock=combatants]
Marcel
HP: 216/237 Bloodied 119
AC:22 Fort:19 Ref:19 Will:19
Immune: Disease, Poison
Resist 10 Necrotic, Vulnerable: 5 Radiant

Ju-ju Zombie 5 ongoing cold damage (save ends)
HP: 54/186 Bloodied 93
AC:19 Fort: 22 Ref:16 Will:17
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant

Zombie Horror: , Until the end of the encounter,+4 power bonus to damage rolls against him, prone, 5 ongoing cold damage (save ends)
HP: 59/134 Bloodied 67
AC:20 Fort: 20 Ref:21 Will:22
Immune: Disease, Poison
Resist 5 Necrotic, Vulnerable: 5 Radiant

Jax: 58/58, +2 defenses TSNT

Andras: 25/46, bloodied

Brenn: 37/45

Sir ExSixTen: 30/63, bloodied, any enemy that starts its turn adjacent to Sir Exsixten takes 1d12+2 damage(reroll the first 1), regeneration 6 bloodied

Dorn: 43/57.

[sblock=Horrified]
The character cannot make any attack actions, one move action each turn must be made to move as far away from Marcel as possible without going off the map (even if it draws OA). The character can take any other actions (second wind, healing, etc.).[/sblock]
[/sblock]


[sblock=Terrain]
The braziers (the circular things), are impassible, light the area, but don't block line of sight or line of effect.

The statues are impassible, block LOS/LOE.

The tomb is difficult terrain.

A DC 15 athletics check is needed to climb the sides of the raised platform in the middle.
[/sblock]
 

Attachments

  • vsmarcel7.jpg
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TwoHeadsBarking

First Post
Andras frowns in disappointment as the undead recover. "Well, I suppose any respite is better than none." He pulls a ribboned arrow from his quiver and fires it into the most wounded zombie, marking it as a target.

[sblock=Actions]Standard: Paint the Bulls-eye vs Ju-ju. Hits AC 20 for 13 damage. Until the start of my next turn, my allies have a +4 power bonus to damage rolls against him.
Move: Move to Y27.
[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord 5
Initiative: +3 | Passive perception: 17 | Passive Insight: 12
AC: 20 | For: 19 | Ref: 17 | Will: 15
HP: 25/46 | Bloodied: 23 | Surge value: 11 | Surges: 7/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 0 | Second Wind: used
Melee Basic Attack: +10 vs AC, 1d8+4 damage
Ranged Basic Attack: +10 vs AC, 1d10+7 damage
Powers: Paint the Bulls-Eye, Risky Shot
Race the Arrow, Staggering Shot
Relentless Wounding, Create Opportunity
Firedeath, Inspiring Word (0/2), Shake It Off
Rebounding Longbow,
Deathcut Armor, Acrobat Boots

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

Conditions:
Berserk
[/sblock]
 

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