Round 2 – Island Tower
[sblock=Previous Rounds]
Round 1
Round 1a [/sblock]
Seeing that his friend is being attacked, Ixenvalignat does the only thing he can do from this distance, "Run to the battle brothers!" (Double Move)
"Finnean, wait!" Ironheart bellows. His leaves tremble in horror as he realizes how far away the rogue has gotten, how exposed and vulnerable. "Not again..." he whispers as visions of trees crashing down around him flood his mind. Hefting his axe, he charges towards the tower with a bestial roar. He seems to grow taller, his legs longer and his upper branches thicker as he stumps over the ground. His top crown of branches begin curl and sweep back, except for two which sweep forward in twisting files and thicken to form solid horns. Tilting forward as he runs, Ironheart screams across the battlefield like a ballista bolt. And suddenly he is pounding up the ramp into the tower. He spots Finnean surrounded by foes, and doesn't hesitate - he bulls past him and barrels into the leading goblin. Goblins! It was these foul creatures that cut down his grove! Ironheart's axe swings around in a deadly arc and, aided by his deadly momentum, cuts through both of the goblin's legs in a single sweep. Blood sprays out behind it as it topples to the ground, felled like deadwood. (Double Move; AP – Charge (HIT))
Cyrus streaks across the open ground as fast as he possibly could. Like a shadow racing to beat the ever rising sun. (Double Move)
When the wood man burst in and cleaved through the lead goblin, Finnean grinned at the remaining goblins and taunted them. "SAY HELLO TO MY LITTLE FRIEND!" Finnean pats his friend on the back."Thanks Wood Man." The halfling grabs a dagger and tosses it at one of the remaining goblins. The blade catches the goblin in the center of the chest, puncturing a lung. Finnean then moves to cut off more reinforcements from coming down the stairs. (HIT)
"Oh Gods, make it stop, make it stop, MAKE IT STOP. It's raining arrows and death." Jesse covers his head with his hands and scrambles forward on all fours, across the battlefield. (Double Crawl)
The sharpshooters have all reloaded and take aim at the advancing heroes. After they shoot, through the tower’s crenelations, you notice that two sharpshooters have moved out of view, leaving a lone sharpshooter atop the tower. (HIT, HIT & HIT)
The cutters move quickly through the door and attack the intruders. (HIT, MOVE, MOVE & MOVE)
A loud chittering sound envelopes Finnean as from underneath the door boils a swarm of rats. (MISS)
From higher up in the tower, you hear a deep, booming voice, mostly spoken in an unknown dialect of goblin, with a few words spoken in common added. ”Intruders!...[unintelligible]…KILL THEM!”.
[sblock=Finnean]Make a Perception Check DC 18
[sblock=Make]You hear a faint cry for help drifting from the dark stairway leading down. Some emotion urges you to descend down below to free whoever is down there.
[sblock=Insight Check (DC 21)]You have a bad feeling about whatever is trapped below.[/sblock][/sblock][/sblock]
[sblock=Map] Map #1:
Map #2:
Illumination: Outside: Bright; mid-morning
Inside: Bright; torch-light
Tower Walls: covered in abalone shells; Climb (Athletics DC 21)
Double-Door: Metal, 10-feet tall; locked (AC4; 180hp); Thievery DC 15 to open
Interior Doors: Wooden; 8-feet tall; each door has a sliding iron panel at eye level for a Medium creature. The panels can be opened from either side
Arrow Slits: multiple per tower level; cannot squeeze through (only Tiny-sized creatures can fit)
Main Ramp: not considered difficult terrain.[/sblock]
[sblock=Enemy Actions]Goblin Blackblade 1
Goblin Cutter 1
Goblin Cutter 2 (G9 – Map #2): Move: E8>G9; Standard: MBA (Short sword) against Finnean (AC 18+6): +6 vs. AC; 4 damage (5 damage on a critical hit): 1d20+6=19 miss
Goblin Cutter 3 (H6 – Map #2): Move: D8>H6; Standard: MBA (Short sword) against Ironheart (AC 18): +6 vs. AC; 4 damage (5 damage on a critical hit): 1d20+6=23 HIT for 4 damage
Swarm of Rats (i8 – Map #2): Move to i8; Standard: MBA (Swarm of Teeth) against Finnean (AC 18+6): +10 vs. AC; 1d6+3 damage and ongoing 3 damage (save ends): 1d20+10=18, 1d6+3=5 miss
Goblin Sharpshooter 1 (on rooftop battlement): Standard: RBA (hand crossbow) against Jesse (AC 15): Ranged 10/20: +11-2(distance)-2(prone); 1d6+4 damage: 1d20+11-2=24, 1d6+4=9 HIT for 9 damage; Free: reload; Move: begin to descend
Goblin Sharpshooter 2 (on rooftop battlement): Standard: RBA (hand crossbow) against Ixenvalignat (AC 21): Ranged 10/20: +11+2(CA); 1d6+4 damage: 1d20+11+2=25, 1d6+4=8 HIT for 8 damage; Free: reload; Move: begin to descend
Goblin Sharpshooter 3 (on rooftop battlement): Standard: RBA (hand crossbow) against Cyrus (AC 20): Ranged 10/20: +11+2(CA); 1d6+4 damage: 1d20+11+2=27, 1d6+4=10 HIT for 10 damage; Free: reload; Move: fall prone[/sblock]
[sblock=Combatants]Goblin Blackblade 1
Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (hand crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; Sniper: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square; Combat Advantage: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.
Goblin Sharpshooter 1 (on rooftop battlement): 44/44 hp; Status:
Goblin Sharpshooter 2 (on rooftop battlement): 44/44 hp; Status:
Goblin Sharpshooter 3 (on rooftop battlement): 44/44 hp; Status: prone
[sblock=Picture]
[/sblock]
Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); RBA (crossbow): +6 vs. AC; 4 damage (5 damage on a critical hit); Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.
Goblin Cutter 1:
Goblin Cutter 2 (G9 - Map #2): 1/1 hp; Status:
Goblin Cutter 3 (H6 - Map #2): 1/1 hp; Status:
Goblin Cutter 4 (C4 - Map #2): 1/1 hp; Status:
Goblin Cutter 5 (C5 - Map #2): 1/1 hp; Status:
Goblin Cutter 6 (D6 - Map #2): 1/1 hp; Status:
[sblock=Picture]
[/sblock]
Rat Swarm: AC 20; Fort 17; Ref 19; Will 15; 60/60 hp; MBA (Swarm of Teeth): +10 vs. AC; 1d6+3 damage and ongoing 3 damage (save ends); Swarm Attack Aura: aura 1: The swarm of rats makes a MBA as a free action against each enemy that begins its turn in the aura; Resist half damage from melee and ranged attacks; Vulnerable 5 close and area attacks.
Swarm of Rats (i8): 60/60 hp; Status:
[sblock=Picture]
[/sblock]
Finnean (H9 – Map #2): 26/34 hp; HS 7/7; AP 1 ;Second Chance ; Ardent Surge [1]; Status: +6 to AC TENT
Ixenvalignat (R8 – Map #1): 34/42 hp; HS 8/8; AP 1; Inspiring Word [1], [2]; Status: Grants CA TSNT (Run)
Cyrus (Q9 – Map #1): 26/36 hp; HS 9/9; AP 1; Status: grant CA TSNT (Run)
Jesse (V9 – Map #1): 24/33 hp; HS 7/7; AP 1; Potion of Healing; Status:
Ironheart (H5 – Map #2)): 45/49 hp; HS 11/11;AP 1 ; Status: grants CA TSNT (Run)
[/sblock]
[sblock=Previous Rounds]
Round 1
Round 1a [/sblock]
Seeing that his friend is being attacked, Ixenvalignat does the only thing he can do from this distance, "Run to the battle brothers!" (Double Move)
"Finnean, wait!" Ironheart bellows. His leaves tremble in horror as he realizes how far away the rogue has gotten, how exposed and vulnerable. "Not again..." he whispers as visions of trees crashing down around him flood his mind. Hefting his axe, he charges towards the tower with a bestial roar. He seems to grow taller, his legs longer and his upper branches thicker as he stumps over the ground. His top crown of branches begin curl and sweep back, except for two which sweep forward in twisting files and thicken to form solid horns. Tilting forward as he runs, Ironheart screams across the battlefield like a ballista bolt. And suddenly he is pounding up the ramp into the tower. He spots Finnean surrounded by foes, and doesn't hesitate - he bulls past him and barrels into the leading goblin. Goblins! It was these foul creatures that cut down his grove! Ironheart's axe swings around in a deadly arc and, aided by his deadly momentum, cuts through both of the goblin's legs in a single sweep. Blood sprays out behind it as it topples to the ground, felled like deadwood. (Double Move; AP – Charge (HIT))
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Cyrus streaks across the open ground as fast as he possibly could. Like a shadow racing to beat the ever rising sun. (Double Move)
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When the wood man burst in and cleaved through the lead goblin, Finnean grinned at the remaining goblins and taunted them. "SAY HELLO TO MY LITTLE FRIEND!" Finnean pats his friend on the back."Thanks Wood Man." The halfling grabs a dagger and tosses it at one of the remaining goblins. The blade catches the goblin in the center of the chest, puncturing a lung. Finnean then moves to cut off more reinforcements from coming down the stairs. (HIT)
"Oh Gods, make it stop, make it stop, MAKE IT STOP. It's raining arrows and death." Jesse covers his head with his hands and scrambles forward on all fours, across the battlefield. (Double Crawl)
The sharpshooters have all reloaded and take aim at the advancing heroes. After they shoot, through the tower’s crenelations, you notice that two sharpshooters have moved out of view, leaving a lone sharpshooter atop the tower. (HIT, HIT & HIT)
The cutters move quickly through the door and attack the intruders. (HIT, MOVE, MOVE & MOVE)
A loud chittering sound envelopes Finnean as from underneath the door boils a swarm of rats. (MISS)
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From higher up in the tower, you hear a deep, booming voice, mostly spoken in an unknown dialect of goblin, with a few words spoken in common added. ”Intruders!...[unintelligible]…KILL THEM!”.
[sblock=Finnean]Make a Perception Check DC 18
[sblock=Make]You hear a faint cry for help drifting from the dark stairway leading down. Some emotion urges you to descend down below to free whoever is down there.
[sblock=Insight Check (DC 21)]You have a bad feeling about whatever is trapped below.[/sblock][/sblock][/sblock]
[sblock=Map] Map #1:

Map #2:

Illumination: Outside: Bright; mid-morning
Inside: Bright; torch-light
Tower Walls: covered in abalone shells; Climb (Athletics DC 21)
Double-Door: Metal, 10-feet tall; locked (AC4; 180hp); Thievery DC 15 to open
Interior Doors: Wooden; 8-feet tall; each door has a sliding iron panel at eye level for a Medium creature. The panels can be opened from either side
Arrow Slits: multiple per tower level; cannot squeeze through (only Tiny-sized creatures can fit)
Main Ramp: not considered difficult terrain.[/sblock]
[sblock=Enemy Actions]
Goblin Cutter 2 (G9 – Map #2): Move: E8>G9; Standard: MBA (Short sword) against Finnean (AC 18+6): +6 vs. AC; 4 damage (5 damage on a critical hit): 1d20+6=19 miss
Goblin Cutter 3 (H6 – Map #2): Move: D8>H6; Standard: MBA (Short sword) against Ironheart (AC 18): +6 vs. AC; 4 damage (5 damage on a critical hit): 1d20+6=23 HIT for 4 damage
Swarm of Rats (i8 – Map #2): Move to i8; Standard: MBA (Swarm of Teeth) against Finnean (AC 18+6): +10 vs. AC; 1d6+3 damage and ongoing 3 damage (save ends): 1d20+10=18, 1d6+3=5 miss
Goblin Sharpshooter 1 (on rooftop battlement): Standard: RBA (hand crossbow) against Jesse (AC 15): Ranged 10/20: +11-2(distance)-2(prone); 1d6+4 damage: 1d20+11-2=24, 1d6+4=9 HIT for 9 damage; Free: reload; Move: begin to descend
Goblin Sharpshooter 2 (on rooftop battlement): Standard: RBA (hand crossbow) against Ixenvalignat (AC 21): Ranged 10/20: +11+2(CA); 1d6+4 damage: 1d20+11+2=25, 1d6+4=8 HIT for 8 damage; Free: reload; Move: begin to descend
Goblin Sharpshooter 3 (on rooftop battlement): Standard: RBA (hand crossbow) against Cyrus (AC 20): Ranged 10/20: +11+2(CA); 1d6+4 damage: 1d20+11+2=27, 1d6+4=10 HIT for 10 damage; Free: reload; Move: fall prone[/sblock]
[sblock=Combatants]
Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (hand crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; Sniper: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square; Combat Advantage: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.
Goblin Sharpshooter 1 (on rooftop battlement): 44/44 hp; Status:
Goblin Sharpshooter 2 (on rooftop battlement): 44/44 hp; Status:
Goblin Sharpshooter 3 (on rooftop battlement): 44/44 hp; Status: prone
[sblock=Picture]

Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); RBA (crossbow): +6 vs. AC; 4 damage (5 damage on a critical hit); Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.
Goblin Cutter 2 (G9 - Map #2): 1/1 hp; Status:
Goblin Cutter 3 (H6 - Map #2): 1/1 hp; Status:
Goblin Cutter 4 (C4 - Map #2): 1/1 hp; Status:
Goblin Cutter 5 (C5 - Map #2): 1/1 hp; Status:
Goblin Cutter 6 (D6 - Map #2): 1/1 hp; Status:
[sblock=Picture]

Rat Swarm: AC 20; Fort 17; Ref 19; Will 15; 60/60 hp; MBA (Swarm of Teeth): +10 vs. AC; 1d6+3 damage and ongoing 3 damage (save ends); Swarm Attack Aura: aura 1: The swarm of rats makes a MBA as a free action against each enemy that begins its turn in the aura; Resist half damage from melee and ranged attacks; Vulnerable 5 close and area attacks.
Swarm of Rats (i8): 60/60 hp; Status:
[sblock=Picture]

Finnean (H9 – Map #2): 26/34 hp; HS 7/7; AP 1 ;
Ixenvalignat (R8 – Map #1): 34/42 hp; HS 8/8; AP 1; Inspiring Word [1], [2]; Status: Grants CA TSNT (Run)
Cyrus (Q9 – Map #1): 26/36 hp; HS 9/9; AP 1; Status: grant CA TSNT (Run)
Jesse (V9 – Map #1): 24/33 hp; HS 7/7; AP 1; Potion of Healing; Status:
Ironheart (H5 – Map #2)): 45/49 hp; HS 11/11;
[/sblock]
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