Round 2 – Island Tower
[sblock=Previous Rounds]
Round 1[/sblock]
Jesse tries to cast an illusion over the field to hide his allies from the goblins. But he fumbles under the pressure, and the illusion wavers. Even worse, as he tries to approach the tower, he trips over some mangled tree roots. (Arcana Check for Illusion – miss)
Finnean decided that the best offense it this case was defense. With a flash of his rapier, he stabbed at the goblin, scoring a solid hit, while preparing to deflect a return attack. (HIT)
The air above the tower begins to spark and crackle, but its flaming trails fade to nothingness. Barely heard shouts of surprise can be heard from above. As if in response, from high atop the tower, three small missiles arc out, crossbow bolts fluttering weakly to land around the prone tiefling, missing him entirely. (MISS, MISS & MISS)
GM: | Some goblin sharpshooters huh?! lol | |
The goblin takes the hit from the halfling. It grins as the door behind it opens and three goblins come rushing out. Knowing its comrades will be here soon, it attacks the ardent-rogue. Finnean also swears he can hear squealing and chittering, almost like a large amount of rats are nearby. (HIT)
GM: | @H.M.Gimlord : Ixenvalignat’s and the monster’s Initiative rolls tied. Your modifier is lower than theirs (yours: +1; Theirs: +6) so they get to go first. There’s not much you can do to change your turn so I’ll post your actions here. | |
Seeing that his friend is being attacked, Ixenvalignat does the only thing he can do from this distance, "Run to the battle brothers!" (Double Move)
[sblock=Map]
Illumination: Outside: Bright; mid-morning
Inside: Bright; torch-light
Tower Walls: covered in abalone shells; Climb (Athletics DC 21)
Double-Door: Metal, 10-feet tall; locked (AC4; 180hp); Thievery DC 15 to open
Interior Doors: Wooden; 8-feet tall; each door has a sliding iron panel at eye level for a Medium creature. The panels can be opened from either side
Arrow Slits: multiple per tower level; cannot squeeze through (only Tiny-sized creatures can fit)
Main Ramp: not considered difficult terrain.[/sblock]
[sblock=Enemy Actions
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Goblin Blackblade (G6 – Map #2): Standard: MBA (Short Sword) against Finnean (AC 18+6(Opening Move)):+8 vs. AC; 1d6+3 damage:
1d20+8=26, 1d6+3=8 HIT for 8 damage; Move: Shift: H5>G6
Goblin Cutter 1 (F9 – Map #2): Move to F9
Goblin Cutter 2 (E8 – Map #2): Move to E8
Goblin Cutter 3 (D8 – Map #2): Move to D8
Goblin Sharpshooter 1 (on rooftop battlement): Standard: RBA (hand crossbow) against Jesse (AC 15): Ranged 10/20: +11-2(distance)-2(prone); 1d6+4 damage:
1d20+11-2-2=9, 1d6+4=10 miss; Free: reload
Goblin Sharpshooter 2 (on rooftop battlement): Standard: RBA (hand crossbow) against Jesse (AC 15): Ranged 10/20: +11-2(distance)-2(prone); 1d6+4 damage:
1d20+11-2-2=17, 1d6+4=5 miss; Free: reload
Goblin Sharpshooter 3 (on rooftop battlement): Standard: RBA (hand crossbow) against Jesse (AC 15): Ranged 10/20: +11-2(distance)-2(prone); 1d6+4 damage:
1d20+11-2-2=12, 1d6+4=8 miss; Free: reload
[/sblock]
[sblock=Combatants]
Goblin Blackblade: AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage;
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square;
Combat Advantage: the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against;
Sneaky: when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action.
Goblin Blackblade 1 (G6 – Map #2):
20/38 hp; Status:
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Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (hand crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; Sniper: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding;
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square;
Combat Advantage: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.
Goblin Sharpshooter 1 (on rooftop battlement):
44/44 hp; Status: Total concealment
Goblin Sharpshooter 2 (on rooftop battlement):
44/44 hp; Status: Total concealment
Goblin Sharpshooter 3 (on rooftop battlement):
44/44 hp; Status: Total concealment
[sblock=Picture]

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Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); RBA (crossbow): +6 vs. AC; 4 damage (5 damage on a critical hit);
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.
Goblin Cutter 1 (F9 - Map #2): 1/1 hp; Status:
Goblin Cutter 2 (E8 - Map #2): 1/1 hp; Status:
Goblin Cutter 3 (D8 - Map #2): 1/1 hp; Status:
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[/sblock]
Finnean (i4 – Map #2):
18/34 hp; HS 7/7; AP 1 ; Second Chance; Ardent Surge [1]; Status: +6 to AC TENT
Ixenvalignat (AF6 – Map #1):
42/42 hp; HS 8/8; AP 1; Inspiring Word [1], [2]; Status: Grants CA TSNT (Run)
Cyrus (AG6 – Map #1):
36/36 hp; HS 9/9; AP 1; Status:
Jesse (AB8 – Map #1):
33/33 hp; HS 7/7; AP 1; Potion of Healing; Status:
Ironheart (Ai6 – Map #1)):
49/49 hp; HS 11/11; AP 1; Status:
[/sblock]
GM: | Summary:
Finnean: Hit for 8 damage
Ixenvalignat: -
Cyrus: -
Jesse: missed, missed, missed
Ironheart: -
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