Island Tower – Level 3 – Round 1
[sblock=Previous Rounds]
[sblock=First Level]Round 1
Round 1a
Round 2
Round 3
Round 3-RETRO
Round 4
Round 5[/sblock]
[sblock=Second Level]Round 1
Round 2[/sblock][/sblock]
Finnean moves up to the door and inspects it for traps, locks, and/or bars. Once he is satisfied that it is safe to proceed, he will open the door.
Jesse signals to the rest of the party, trying to tell them to wait for an opening.
Finnean carefully opens the door, and lurches to the side just as two crossbow bolts pierce the doorframe where his diminutive head just occupied. The cunning halfling glimpses the room beyond. Multiple goblinoids scurry around the room, some behind overturned tables, while others run forward brandishing short swords. A massive-looking humanoid stands at the center of the room. It points its broadsword, blade extending, yelling at the goblins, ”KILL THEM!”
Jesse instantly falls into a spellcaster's rhythm, his words bring into being a savage dragonborn!
[sblock=Dragonborn Spectral Image] "Have at thee you yellow-bellied mongrels! I will cut your corpses into red ribbons of flesh and sinew, after which I will use them for JUMP ROPE." It then flourishes its axes and bellows: "FOR LAUTO! FLAMES, FIRE AND FURY!" while snorting flames and embers from its snout.
[sblock=Picture] [URL="http://imgur.com/eydWK"][/sblock][/sblock]
[sblock=Map]
Illumination: Inside: Bright; torch-light
Master’s Chamber Door: Wooden; 8-feet tall; NO panel
Interior Doors: Wooden; 8-feet tall; each door has a sliding iron panel at eye level for a Medium creature. The panels can be opened from either side with a Minor action.
Tables: blocking terrain; provides cover; if prone behind it, provides total cover.
Dotted Square: Trapdoor to rooftop battlement[/sblock]
[sblock=Combatants][sblock=Killed Enemies][sblock=Level 1]Goblin Blackblade: x1
Goblin Cutter: x6
Rat Swarm: x1[/sblock][/sblock]
Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (hand crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; Sniper: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square; Combat Advantage: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.
Goblin Sharpshooter 1 (B7): 44/44 hp; Status:
Goblin Sharpshooter 2 (D3): 44/44 hp; Status:
Goblin Sharpshooter 3 (H2): 44/44 hp; Status:
[sblock=Picture] [/sblock]
Goblin Blackblade: AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square; Combat Advantage: the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against; Sneaky: when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action.
Goblin Blackblade 1 (D9): 38/38 hp; Status:
[sblock=Picture] [/sblock]
Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); RBA (crossbow): +6 vs. AC; 4 damage (5 damage on a critical hit); Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.
Goblin Cutter 1 (D6): 1/1 hp; Status:
Goblin Cutter 2 (F3): 1/1 hp; Status:
Goblin Cutter 3 (i5): 1/1 hp; Status:
[sblock=Picture] [/sblock]
Skrom, Barghest Savage: AC 19; Fort 18; Ref 17; Will 15; 152/152 hp; MBA (Broadsword – humanoid form): +8 vs. AC; 1d10+5 damage; MBA (Bite – wolf form): +8 vs. AC; 1d8+5 damage; Jump Strike: recharge 5-6; Skrom shifts 3 squares before and after the attack; +8 vs. AC; 1d10+5 damage; Power Feed (Wolf form only): +6 vs. Will; 2d6+5 psychic damage and Skrom gains the use of an at-will or encounter attack power that he has seen the target use during this encounter. Skrom can only use this gained power in humanoid form and before the end of its next turn; Battle Lord Tactics: Skrom and his allies deal an extra 1d6 damage while flanking; Battle Talent: Skrom can score a critical hit with 19-20 on his melee attacks. On a critical hit, Skrom or one of his allies within 5 squares regains 4 hit points; Change Shape (minor): Skrom can change his shape to appear as a wolf or a bugbear.
Skrom, Barghest Savage (E5): 152/152 hp; Jump Strike; Power Feed; Status:
[sblock=Picture] [/sblock]
Finnean (i10): 33/34 hp; HS 5/7;AP 1 ; Second Chance; Ardent Surge [1]; Second Wind; Status:
Ixenvalignat (H11): 34/42 hp; HS 8/8;AP 1; Inspiring Word [1], [2]; Second Wind; Status:
Cyrus (G10): 35/36 hp; HS 8/9; AP 1; Second Wind; Status: hidden
Jesse (J10): 30/33 hp; HS 5/7; AP 1; Potion of Healing; Second Wind; Status:
Ironheart (H10): 49/49 hp; HS 11/11;AP 1 ; Wood Woad Resolve; Second Wind; Status:
[/sblock]
[sblock=Previous Rounds]
[sblock=First Level]Round 1
Round 1a
Round 2
Round 3
Round 3-RETRO
Round 4
Round 5[/sblock]
[sblock=Second Level]Round 1
Round 2[/sblock][/sblock]
Finnean moves up to the door and inspects it for traps, locks, and/or bars. Once he is satisfied that it is safe to proceed, he will open the door.
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Jesse signals to the rest of the party, trying to tell them to wait for an opening.
Finnean carefully opens the door, and lurches to the side just as two crossbow bolts pierce the doorframe where his diminutive head just occupied. The cunning halfling glimpses the room beyond. Multiple goblinoids scurry around the room, some behind overturned tables, while others run forward brandishing short swords. A massive-looking humanoid stands at the center of the room. It points its broadsword, blade extending, yelling at the goblins, ”KILL THEM!”
Jesse instantly falls into a spellcaster's rhythm, his words bring into being a savage dragonborn!
[sblock=Dragonborn Spectral Image] "Have at thee you yellow-bellied mongrels! I will cut your corpses into red ribbons of flesh and sinew, after which I will use them for JUMP ROPE." It then flourishes its axes and bellows: "FOR LAUTO! FLAMES, FIRE AND FURY!" while snorting flames and embers from its snout.
[sblock=Picture] [URL="http://imgur.com/eydWK"][/sblock][/sblock]
[sblock=Map]
Illumination: Inside: Bright; torch-light
Master’s Chamber Door: Wooden; 8-feet tall; NO panel
Interior Doors: Wooden; 8-feet tall; each door has a sliding iron panel at eye level for a Medium creature. The panels can be opened from either side with a Minor action.
Tables: blocking terrain; provides cover; if prone behind it, provides total cover.
Dotted Square: Trapdoor to rooftop battlement[/sblock]
[sblock=Combatants][sblock=Killed Enemies][sblock=Level 1]
Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (hand crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; Sniper: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square; Combat Advantage: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.
Goblin Sharpshooter 1 (B7): 44/44 hp; Status:
Goblin Sharpshooter 2 (D3): 44/44 hp; Status:
Goblin Sharpshooter 3 (H2): 44/44 hp; Status:
[sblock=Picture] [/sblock]
Goblin Blackblade: AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square; Combat Advantage: the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against; Sneaky: when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action.
Goblin Blackblade 1 (D9): 38/38 hp; Status:
[sblock=Picture] [/sblock]
Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); RBA (crossbow): +6 vs. AC; 4 damage (5 damage on a critical hit); Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.
Goblin Cutter 1 (D6): 1/1 hp; Status:
Goblin Cutter 2 (F3): 1/1 hp; Status:
Goblin Cutter 3 (i5): 1/1 hp; Status:
[sblock=Picture] [/sblock]
Skrom, Barghest Savage: AC 19; Fort 18; Ref 17; Will 15; 152/152 hp; MBA (Broadsword – humanoid form): +8 vs. AC; 1d10+5 damage; MBA (Bite – wolf form): +8 vs. AC; 1d8+5 damage; Jump Strike: recharge 5-6; Skrom shifts 3 squares before and after the attack; +8 vs. AC; 1d10+5 damage; Power Feed (Wolf form only): +6 vs. Will; 2d6+5 psychic damage and Skrom gains the use of an at-will or encounter attack power that he has seen the target use during this encounter. Skrom can only use this gained power in humanoid form and before the end of its next turn; Battle Lord Tactics: Skrom and his allies deal an extra 1d6 damage while flanking; Battle Talent: Skrom can score a critical hit with 19-20 on his melee attacks. On a critical hit, Skrom or one of his allies within 5 squares regains 4 hit points; Change Shape (minor): Skrom can change his shape to appear as a wolf or a bugbear.
Skrom, Barghest Savage (E5): 152/152 hp; Jump Strike; Power Feed; Status:
[sblock=Picture] [/sblock]
Finnean (i10): 33/34 hp; HS 5/7;
Ixenvalignat (H11): 34/42 hp; HS 8/8;
Cyrus (G10): 35/36 hp; HS 8/9; AP 1; Second Wind; Status: hidden
Jesse (J10): 30/33 hp; HS 5/7; AP 1; Potion of Healing; Second Wind; Status:
Ironheart (H10): 49/49 hp; HS 11/11;
[/sblock]
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