[Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

nerdytenor

First Post
Jonathan steps around the corner (Map Updated) and hurls his spear with incredible force at the evil Auntie Mab. A thousand unearthly copies of his spear appear to stab upwards from the floor, grabbing at his enemies. (Ensnaring shot critical miss. Nevertheless, it creates a burst 1 centered on F36 (sustain minor). Zone is difficult terrain. Whenever an enemy starts or ends its turn in the zone, Jonathan takes an opportunity action +12 vs reflex - on hit, target is immobilized. Jonathan uses Inevitable shot since he missed auntie mab - he attacks Max with Biting Swarm - and hits (misses, I assume) AC 16 for 12 damage. On the off chance that hit, Evil max and adjacent allies take -2 to hit TENT).


[sblock=Jonathan Stat Block]
Current Effects: Ensnaring shot effect CB1 on F36 (sustain minor)
Immediate Reactions: See Spirit's Rebuke encounter power

Jonathan Granville, Human Seeker 5
Passive Perception 21, Passive Insight 21
AC 20, Fort 18, Reflex 17, Will 19
HP 43/45 Bloodied 22 Surge Value 11, Surges 5/8
Speed 6, Initiative +2
Action Points: 1

Encounter Resources
Possessing Spirits
Escaping Shot
USED Inevitable Shot
Spirit's Rebuke (When enemy misses J. with melee attack, deal 1d8+7 and push 1)
Use Action Point

Daily Resources
USED Nature Sense
Swarming Bats
USED Ensnaring Shot
Shared Suffering Armor power
Sacrificial Tratnyr power
[/sblock]
 

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Iron Sky

Procedurally Generated
Dante lashes out without hesitation at the new Virgil, then attacks again before (wincing and recovering from his wounds) / (hitting the new Virgil again and again).

OOC: eDante must have warned all the other monsters in the adventures Dante has been in not to attack Virgil.

[MENTION=2710]jkason[/MENTION], free actions interrupt their triggers. Resistance doesn't reduce the damage from attacks that have more than 1 damage type unless you have resistance to all the types in the attack.


[sblock=Actions]Immediate Interrupt: Disruptive Strike: 1d20+15=18 AC vs eVirgil, use Heroic Effort to make it 22 AC, if it hits 2d4+11+1(Ruby Scabbard)=19 damage and -6 to eVirgil's attack, making it miss.
Minor: Hunter's Quarry on eVirgil.
Move->Minor: Ruffling Sting on eVirgil. 1d20+15-2(Restrained)=30 AC, presumably hit for 2d4+11+1d6(2)=20 damage and eVirgil grants CA to Dante TenT.
Standard: If Disruptive Strike missed: Second Wind: Dante heals 15hp to 40hp and gains +2 defenses TenT.
If Disruptive Strike hit: Twin Strike:
Attack 1: 1d20+15-2(Restrained)+2(CA)=23 AC vs eVirgil, if it hits 2d4+6+1(CA)=13 damage(+2 if eVirgil is bloodied at this point).
Attack 2: 1d20+15-2(Restrained)+2(CA)=Crit vs eVirgil, 2d6+15=22 damage(+2 if eVirgil is bloodied at this point)..
Save: 1d20=10, saved.
End of Turn: Take 10 damage from zone to 30hp.

Status Effects: +2 defenses?

[sblock=Statblocks]Dante, Male Human Ranger 8
Passive Perception:22(24), Passive Insight:17
AC:23, Fort:23, Reflex:22, Will:20 -- Speed:6
HP:30/57, Bloodied:28, Surge Value:15, Surges left:4(3?)/6
Initiative +7, Action Points:0
Powers: Twin Strike, Throw and Stab, Off-Hand Strike, Disruptive Strike, Ruffling Sting, Heroic Effort, Invigorating Stride, Second Wind?, Boots of the Fencing Master, Jaws of the Wolf, Snarling Wolf Stance, Healing Lore, Amulet of Resolution, Vanous' Combined Awareness

MBA: +15 vs. AC, 2d4+11 damage (Crit 2d6+19)

[sblock=Notes]*Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.
*Dante deals +1 damage when he has CA.
*Dante deals +2 damage to bloodied enemies.
*Dante gains +1 AC/Ref whenever he shifts.
*Dante can draw his spiked chain as part of an attack made with it.
*The first enemy to hit Dante takes 5 ongoing damage(save ends).
*Dante does +1 damage on his first attack of an encounter.[/sblock]

Virgil, Beast Companion(Lizard) 8
Passive Perception:14, Passive Insight:14
AC:23, Fort:20, Reflex:20, Will:18 -- Speed:6
HP:78/78, Bloodied:39, Surge Value:18(23), Surges left:1/2
MBA: +12(+14 if OA) vs. AC, 1d8+4 damage.

Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 

johnmeier1

Explorer
Many of Draglin's blows land, but his double seems made of as stern stuff as the original. Jonathan seems to miss, but creates a entangling pit for his enemies. Dante furiously punishes the false reflection of his beast companion. As it falls it dissolves into broken mirror shards. Mab says nothing, but pops up to toss a knife at her double before running away behind the further wheel.

OOC: NPC turn coming
Mab will use Sly Flourish on Mab and then move and hide.
Two enemies will start their turn in Jonathan's zone, rolling that now.
 
Last edited:

johnmeier1

Explorer
OOC: Okay, map is updated, all PCs can go now (let me know if Evil Jonathan can't get a clear shot at Jonathan)


Max calls out to Draglin Hit my guy too! pointing at the other Max. The dragonborn turns away from his twin and slashes the indicated target twice, once in a critical strike.

Mab dodges the plant matter "Not me, dearie, that one over there in the back. See this creature is but a construct of the greebil's magic mirror" she tosses her knife only to have it miss the devil lizard.

Draglin taunts his opposite You are the one with no honor, admit you are a pretender! and attacks with little effect on his double.

Dante grins despite the death of his "companion" and dances forward to tangle his twin in chains again, failing, only to leap back afterward.

Jonathan throws his tratnyr at his double far across the room. It strikes his double and energy from it reaches out towards Dante, burning his back.

Devinihm lashes out at Draglin, hurling the dragonborn towards his allies in the passage.

[sblock=mechanics] Evil Virgil is very much dead. Evil max is immobilized. Did I get Mab's damage right? She can't use sneak attack unless the attack involves movement right?

Evil Max does not recharge, will use "Commander's Strike" on Draglin, he is -2 to attacks (TENT Draglin) and makes two basic attacks against the target HIT CRIT ouch, Draglin is also dazed (TENT Draglin)
Evil Mab will move up to Virgil and stab the unsuspecting beast companion MISS even with CA
Evil Draglin will use "Dual Strike" on Draglin MISS MISS
Evil Dante will use his "Boots" to shift forward, attack rolling, and shift back
Evil Devinihm will use "Savage Rend" on Draglin Will HIT do damage, slide 5 squares and he makes a MBA vs Dante HIT
Evil Jonathan will use "Biting Swarm" on himself along the diagonal HIT for 17 lightning and 5 lightning to Dante
[/sblock]

[sblock=status]
Evil Devinihm -10/?? hp AC 20 Fort?? Ref?? Will?? MBA +9 vs Will, Aura 3 above, Used "Savage Rend"
Evil Jonathan ??/?? hp AC?? Fort?? Ref?? Will?? MBA +11 vs AC, Used: "Swarming Bats"
Evil Auntie Mab ??/?? hp AC 21 Fort?? Ref 20 Will?? MBA +12 vs AC
Evil Draglin -43/?? hp AC 24 Fort?? Ref?? Will?? MBA +13 vs AC, Trigger: Adjacent enemy shifts
Evil Dante ??/?? hp AC?? Fort?? Ref?? Will?? MBA +16 vs AC, Trigger: melee attack (interrupt: shift 1)
Evil Max ??/?? hp AC?? Fort?? Ref 19 Will?? MBA +13 vs AC, Used: "Battlefield Shift", Immobilized
Evil Virgil DEAD

Devinihm B31 38/51hp AP 1
Jonathan B30 26/45hp AP 1
Auntie Mab I32 39/56hp AP 0 Hidden: stealth 23
Draglin D32 15/64hp AP 0 bloodied, -2 to attacks, Dazed (until the end of his turn)
Dante C32 22/57hp AP 0 bloodied
Virgil E33 78/78
Max H36 13/62hp AP 0 bloodied
[/sblock]
 
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dimsdale

First Post
Max, takes a deep breath to settle himself, then shifts away from the evil Draglin to get in a better position to strike his evil twin. He swings his longsword in a slicing stroke towards the his evil twin's face.

[sblock=actions]
minor: inspiring word on self: 2d6+16= heals for 23
minor: shift one square on map to get away from eDr
attack: Warlords strike vs evil max: 1d20+15 vs eMax AC: 21 for 10 damage. If a hit, then all allies have a +2 attack bonus against eMax TENT

[/sblock]

[sblock=Statblocks]Max, Male Human Bravura Warlord 8
Passive Perception:15, Passive Insight:16
AC:26, Fort:23, Reflex:22, Will:20 -- Speed: 5
HP:36/62, Bloodied:31, Surge Value:16, Surges left:6/8
Initiative +5, Action Points:1
Powers:
*At Will Powers:
Commander's Strike, Brash Assault
*Encounter Powers:
Heroic Effort, Inspriing Word 2 (1 used), Battefront Shift, Vengence is Mine, Grit and Spittle, Second Wind, Walk it Off, Warlord's Strike (USED), Lion's Roar
*Daily Powers:
Concentrated Attack, Stand the Fallen, Davros Elden's Hasty resurgence, Shield Power, Boot Power, Sword Power,

MBA: +15 vs. AC, 1d8+9 damage (Crit +2d8)
[sblock=Notes]*Action Surge Feat: +3 bonus to attack rolls when spending an AP
*Leand Meat Feat +1 bonus to ally attack rolls for any power granted by a warlord power
*Armored Warlord Feat: +1 to amount of healing surges
*Improved Bravura Feat: When an ally uses Max Bravura Presence, that ally gains either a +1 bonus to the attack roll or a +1 bonus to speed for the move action (ally's choice)
*Stubborn Survivor Feat: +2 bonus to all saving throws when Max has no AP.
*Belt of Vigor: +1 bonus to healing surge value
*Bracers of Mighty Strike: +2 Damage bonus when using a basic melee attack
*Circlet of Indomitability: +1 to Will
*Badge of the Berserker: When Max charges he doesn't provoke OA's
[/sblock][/sblock]

[sblock=Spending an AP in the Presence of Max: Please Read]

Battlefront Leader Power

Any ally within three squares of max can shift 1/2 movement speed as a free action.

Bravura Presence

When an ally Max sees spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll.

If the ally chooses to do so and the attack hits, then the ally can choose to do the following after the AP action:
* make a basic attack +1 to hit (due to feat: improved bravura)
or
* make a move action as a free action +1 added to ally's speed for movement (due to feat: improved bravura)

If the AP attack misses, the ally grants CA to all enemies TENT.

Clearly worth the risk :)

[/sblock]
 
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nerdytenor

First Post
OOC: I believe Jonathan should have cover against a range attack from his twin since Dante completely blocks the line of effect - did this get factored into the attack roll? If not, the 18 becomes a 16, just missing the 'real' Jonathan's ref of 17
 

Iron Sky

Procedurally Generated
Dante, rips his chains free from the false Virgil's corpse, then slips behind the real Virgil and takes a deep breath before unleashing a flurry against the false Devinihm.

OOC: I think Dante's at 11hp at the start of his turn. He was at 30 at the end of his last turn, then took 14 from Draglin then 5 from one of the Devinihms(there's no attack listed in the rolls, but it says he takes 5 damage... I think, I'm not sure which Dante is which in the descriptions).

Also, did it take all of Dante's attacks to kill eVirgil? If he was dead before the last Twin Strike attack, he would have turned that into a ranged attack.

Lastly, what does eDevinihm's aura do?


[sblock=Actions]Move: Invigorating Stride: Shift 3, gain +1 AC/Ref TenT, Second Wind: Dante heals 15hp to 31 and gains +2 defenses TsnT.
Minor: Hunter's Quarry on eDevinihm.
Standard: Twin Strike:
Attack 1: 1d20+15=27 AC vs eDevinihm, hit for 2d4+6+1d6=13 damage.
Attack 2: 1d20+15=18 AC vs eDevinihm, if that hits, 2d4+6=8 damage.

Status Effects: +3 AC/Ref, +2 Fort/Will

[sblock=Statblocks]Dante, Male Human Ranger 8
Passive Perception:22(24), Passive Insight:17
AC:23, Fort:23, Reflex:22, Will:20 -- Speed:6
HP:31/57, Bloodied:28, Surge Value:15, Surges left:3/6
Initiative +7, Action Points:0
Powers: Twin Strike, Throw and Stab, Off-Hand Strike, Disruptive Strike, Ruffling Sting, Heroic Effort, Invigorating Stride, Second Wind, Boots of the Fencing Master, Jaws of the Wolf, Snarling Wolf Stance, Healing Lore, Amulet of Resolution, Vanous' Combined Awareness

MBA: +15 vs. AC, 2d4+11 damage (Crit 2d6+19)

[sblock=Notes]*Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.
*Dante deals +1 damage when he has CA.
*Dante deals +2 damage to bloodied enemies.
*Dante gains +1 AC/Ref whenever he shifts.
*Dante can draw his spiked chain as part of an attack made with it.
*The first enemy to hit Dante takes 5 ongoing damage(save ends).
*Dante does +1 damage on his first attack of an encounter.[/sblock]

Virgil, Beast Companion(Lizard) 8
Passive Perception:14, Passive Insight:14
AC:23, Fort:20, Reflex:20, Will:18 -- Speed:6
HP:78/78, Bloodied:39, Surge Value:18(23), Surges left:1/2
MBA: +12(+14 if OA) vs. AC, 1d8+4 damage.

Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 
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jkason

First Post
Devinihm once again bursts apart into his swarm form, surging forward. The swarm expands, covering the three evil duplicates clumped together, the buzzing insects hopping from one to the other to bite and sting each until the swarm has crossed to their opposite side.

Then the odd light from before returns, and the swarm disappears from the damaging swarm of evil Devinihm to appear through the extra-dimensional stepping stone near Auntie Mab. The flash of the light seems to bother evil Dante most, and Virgil hisses as he recognizes the opening.

[sblock=actions]Minor: Wildshape to swarm (DR 4), shift to B32 (Agile Form)

Move: to E32

Standard: Flowing Swarm vs Evil Dante, Evil Devinihm and Evil Auntie Mab

Flowing Swarm (Encounter Standard Close blast 3 ✦ Beast Form, Implement, Primal) Druid Attack 3
Target: Each creature in blast
Attack: Wisdom vs. Fortitude
Weapon: Magic Staff +2: +8 attack, 2d6+6 damage
Hit: 2d6 + Wisdom modifier (+4) damage.
Effect: If Devinihm hits at least one target, he shifts 4 squared to a square in the blast or adjacent to it. Primal Swarm: During the shift Devinihm can move through enemies' spaces. If he moves through the space of a target hit by the attack, that target takes damage equal to his Constitution modifier (+4)

Attack (vs Fort) Evil Dante; Evil Devinihm; Evil Auntie; Damage (1d20+8=26, 1d20+8=20, 1d20+8=18, 2d6+6=13)

Looks like he hit evil Dante at least, not sure about the other two, but since he hits: shift 4 through F32, F33, G33, to H33. All three targets take an additional 4 damage (though evil Devinihm's may be reduced by DR). Also trigger Voyage of the Ancients:


Voyage of the Ancients (Encounter Free Personal ✦ Teleportation) Wilden Racial Power
Trigger: Devinihm hits an enemy with close or area attack
Effect: Devinihm teleports 3 squares. One enemy hit by the attack grants CA to him and one ally he can see TENT.

Teleport to K33, gain CA over evil Dante and grant it to Virgil, as well, until end of Devinihm's next turn. [/sblock]




[sblock=Status and resources]HP: 38/51hp
DR 4 (wildshape)
Resist 5 lightning (Demon-hunter's boon)
Daily powers used: Demon-hunter's boon
Encounter used: Flowing Swarm, Voyage of the Ancients[/sblock]
 

Luinnar

First Post
OOC: @dimsdale Draglin is dazed and on the other side of the map, so he won't be able to get the free MBA if eDraglin attacks :(

@johnmeier1 Did eDraglin provoke Draglin's Combat Challenge or was Draglin not next to him or dazed when he attacked Max?


But my strength is as the strength of ten, because my heart is pure. Draglin mumbles, taking a moment to catch his breath and recover his stamina.

[sblock=actions]
Standard:Second wind (+2 to defenses start of next turn)
Free: Amulet of Life +1, Draglin spends 2 surges instead one 1.
[/sblock]

[sblock=Draglin Stat Block]
Draglin, Dragonborn Fighter 7
Passive Perception 15, Passive Insight 13
AC 24+2, Fort 21+2, Reflex 20+2, Will 14+2
HP 49/64 Bloodied 32 Surge Value 17, Surges 5/10
Speed 6, Initiative +7
Action Points: 0

Basic Attack Short Sword; +15, 1d6+13(+14 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge

Distracting Spate
Battle Fury Stance
Rain of Blows
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1

Bravo
Second Wind

Tempest Dance
Rain of Steel
Quick Short Sword +2


Current Effects:Dazed, -2 to attack
[/sblock]
 

dimsdale

First Post
OOC: @dimsdale Draglin is dazed and on the other side of the map, so he won't be able to get the free MBA if eDraglin attacks :(
OOC:

OOC: Damn, this is the second time I've done that. I thought that the red Dr was the bad guy, but it just means that the real Dr is bloodied. Wow. I must do a better job at looking at the map key!

DM: Requesting permission to redo my attack.
 

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