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[Adventure] Dungeons and Them (DM:johnmeier1, judge:????)


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Jonathan is sweating profusely now, trying to keep his focus (Minor - shift one square East). He steps away from the enemy harrying him and hurls his spear elsewhere. (Biting Swarm vs B3 hits - B3 takes 10 damage (damn!) and has a -2 to attack rolls TENT)

[sblock=Jonathan Stat Block]
Current Effects: bloodied
Immediate Reactions: See Spirit's Rebuke encounter power

Jonathan Granville, Human Seeker 5
Passive Perception 21, Passive Insight 21
AC 20, Fort 18, Reflex 17, Will 19
HP 12/45 Bloodied 22 Surge Value 11, Surges 8/8
Speed 6, Initiative +2
Action Points: 1

Encounter Resources
USED Possessing Spirits
USED Escaping Shot
Inevitable Shot
Spirit's Rebuke (When enemy misses J. with melee attack, deal 1d8+7 and push 1)
Use Action Point

Daily Resources
USED Nature Sense
Swarming Bats
Ensnaring Shot
Shared Suffering Armor power
Sacrificial Tratnyr power
[/sblock]
 

As Devinihm kills the magus and Auntie Mab drops the egg, the remaining dragonmen go berzerk. They don't seems to be able to speak as well as the fallen leader and just babble in hisses as they advance.

[sblock=draconic]Kill them, kill them, kill them[/sblock]

The one near Auntie Mab cuts her a vicious slice before roaring in triumph and charging Draglin, only to have the fighter easily dodges the strike. The other tries to strike Devinihm, but misses before shifting towards his ally. The door to the cell bursts open again and two handaxes fly out at the unsuspecting Draglin, he blocks one but the second buries itself in his leg. The last dragonman shifts away from Virgil and Dante towards the lone Jonathan. It tries to stab him in the back but when he misses, the spirits arise to seek vengeance on him.

[sblock=mechanics]
S1 will attack Auntie Mab and HIT for 16 damage, shifts 1 to K22 and then FA to charge Draglin MISS
S2 will attack Devinihm MISS and shift 1, then shift another to F24
B2 will open the door and attack Draglin, then move back
B1 will move up and attack Draglin then close the door
(opening and closing doors is a minor action)
B3 will shift and attack Jonathan MISS and dies to Spirits Rebuke
[/sblock]

[sblock=status] MAP UPDATED

Magus DEAD
S1 K22 26/63, AC 19, Fort 18, Ref 18, Will 16, MBA +10 vs AC, FA (dies, takes Standard Action)
S2 F24 7/63, AC 19, Fort 18, Ref 18, Will 16, MBA +10 vs AC, FA (dies, takes Standard Action)
S3 DEAD
B1 ?? 63/63, AC 19, Fort 18, Ref 18, Will 15, MBA +10 vs AC
B2 ?? 36/63, AC 19, Fort 18, Ref 18, Will 15, MBA +10 vs AC
B3 DEAD

Character Pos HP Max Temp AP Status Encounters Used Daily and Items
Devinihm C26 23 46 0 1 Flowing Swarm, Voyage of the Ancients
Jonathan N23 10 45 0 1 Possessing Spirits, Escaping Shot, Spirits Rebuke Nature Sense
Auntie Mab K21 40 56 0 0 Snapshot Prison
Draglin F21 31 64 0 0 bloodied Come and Get It, Kirre's Roar, Bravo, Rain of Blows
Dante K26 35 57 0 0 Sunrod in L22 Boots of Fencing Master, Heroic Effort, Ruffling Strike Amulet of Resolution
Virgil L26 58 78 0 0
Max E26 48 62 0 0 Inspiring Word
[/sblock]
 
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"Ouch!," cries Auntie Mab as the dragon man's blade bites into her arm. "Why you awful beast! Cutting at a poor, defenseless old woman. Where did you learn such behavi-... Hey come back! I'm talking to you!," Mab yells, face red with anger.

Closing the distance between herself and her assailant the old woman adds grimly, "Looks like you greebles will just have to learn your lessons the hard way." And once again she cuts deep into the dragon man's back, causing it to emit a burbling roar as its left lung begins to fill up with blood.

Then with a gesture she dispells the spectral tiefling hand, and recalls her familiar, saying, "Come back to Auntie, Tristram. It's dangerous with all these ill-mannered greebles about."

[sblock=Actions/Stat block]Start=

Move= Walk to H23 (flanking S1 w/ Draglin)

Standard= :melee:Sly Flourish vs. S1 = hit for 21 damage

Minor
= Tristram to passive mode

End
= Hand of Salzacas disappears

[sblock=statblock]Auntie Mab - Human Rogue 7
PC:Auntie Mab (pacdidj) - L4W Wiki
Conditions:
none
Passive Perception: 21, Passive Insight: 19, Init: +7
AC: 21, Fort: 18, Reflex: 22, Will: 19 Speed: 6
HP: 40/56, Bloodied: 28, Surge Value: 14, Surges left: 8/8
Action Points: 0, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Distance Dagger +9 vs AC, 1d4+1 dmg
:branged:Ranged Basic Atk: Throw Distance Dagger +14 vs AC, 1d4+6 dmg, Range 10/20
Powers-
Gloaming Cut, Sly Flourish, Fast Hands, Chameleon
Heroic Effort, Eyebite, King's Castle, Fleeting Spirit Strike, Snap Shot
Blinding Barrage, Bloodbath
Prison of Salzacas, Steadfast Amulet, Cannith Goggles
Combat notes: +1 to all defenses vs. traps, 2d8+1 extra damage against targets Mab has CA against on light blade weapon attacks, scores critical hits against demons on a roll of 19-20

Tristram - Rat Familiar
HP: 1/1; AC: 21, Fort: 17, Ref: 21, Will: 18
Skills:
+18 Thievery, +24 Stealth
Status: Passive Mode[/sblock][/sblock]
 
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Jonathan continues to breathe heavily as blood drips from various points on his body. With the closest threats taken care of, he hurls his spear across the room, felling another enemy (Jonathan kills S2), and moves a bit closer to the other end of the room (map updated)


[sblock=Jonathan Stat Block]
Current Effects: bloodied
Immediate Reactions: See Spirit's Rebuke encounter power

Jonathan Granville, Human Seeker 5
Passive Perception 21, Passive Insight 21
AC 20, Fort 18, Reflex 17, Will 19
HP 10/45 Bloodied 22 Surge Value 11, Surges 8/8
Speed 6, Initiative +2
Action Points: 1

Encounter Resources
USED Possessing Spirits
USED Escaping Shot
Inevitable Shot
USED Spirit's Rebuke (When enemy misses J. with melee attack, deal 1d8+7 and push 1)
Use Action Point

Daily Resources
USED Nature Sense
Swarming Bats
Ensnaring Shot
Shared Suffering Armor power
Sacrificial Tratnyr power
[/sblock]
 
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As the dragonman falls, he explodes harmlessly into fiery ash.

OOC: Free Action: Dying it charges Jonathan
nerdytenor: I made an error in a past damage roll, on an earlier charge you took 2 more since it started next to the magus (+2 to attack/damage) so you should be at 10hp
 


Devinihm, wilden druid

Devinihm swarm surges after the remaining dragon man in clear view. The insects seem to form claws, digging into him and forcing him to be pinned between himself and Mab as they chew on the draconic flesh.

[sblock=actions]Free:
Minor:
Move: to F23 as charge
Standard: Charge attack S1 (Savage Rend)


Savage Rend (At-Will Standard * Beast Form, Implement, Primal) Druid Attack 1
Target: One Creature
Attack: Wisdom vs. Reflex
Weapon: Magic Staff +2: +8 attack, 1d8+6 damage
Hit: 1d8 + Wisdom modifier (+4) damage, and you slide the target one square.
Special: This power can be used as a melee basic attack

Savage Rend (charge) attack vs. S1; damage (1d20+9=20, 1d8+6=11)

Hits for 11 damage, slide S1 to G23[/sblock]

[sblock=status/resources]HP: 23/46 (Bloodied)
Wildshaped (DR 4)

Encounter used: Flowing Swarm, Voyage of the Ancients[/sblock]
 

Devinihm's form devours the dragonman, but it still begins to burn and throws out fire and ash burning many of the swarming insects.

OOC: Rolling death attack HIT

Note to Luinnar, Draglin cannot knock down the Cell Door without a Strength Roll of 20 (I think he has +7?) but a Minor action to open it works :) You are standing adjacent to open it, not in the square G27, the door occupies that spot when closed. I am putting the bad guys where they are standing for when someone opens it.
 
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Dante, seeing all the other enemies in the room down, moves over towards the room where the last dragon men have barricaded themselves. He pulls the door open and drives the waiting Dragon Man back with two solid blows from his kama-chain.

[sblock=Actions]Move: Dante and Virgil move to the door.
Minor: Open door.
Standard: Twin Strike
*Attack 1: 1d20+15=20 AC vs B1, hit, 2d4+6=9 damage.
*Attack 2: 1d20+15=Crit vs B1, hit, 2d6+14=23 damage.

Status Effects
: -

[sblock=Statblocks]Dante, Male Human Ranger 8
Passive Perception:22(24), Passive Insight:17
AC:23, Fort:23, Reflex:22, Will:20 -- Speed:6
HP:35/57, Bloodied:28, Surge Value:15, Surges left:5/6
Initiative +7, Action Points:0
Powers: Twin Strike, Throw and Stab, Off-Hand Strike, Disruptive Strike, Ruffling Sting, Heroic Effort, Invigorating Stride, Second Wind, Boots of the Fencing Master, Jaws of the Wolf, Snarling Wolf Stance, Healing Lore, Amulet of Resolution, Vanous' Combined Awareness

MBA: +15 vs. AC, 2d4+11 damage (Crit 2d6+19)

[sblock=Notes]*Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.
*Dante deals +1 damage when he has CA.
*Dante deals +2 damage to bloodied enemies.
*Dante gains +1 AC/Ref whenever he shifts.
*Dante can draw his spiked chain as part of an attack made with it.
*The first enemy to hit Dante takes 5 ongoing damage(save ends).
*Dante does +1 damage on his first attack of an encounter.[/sblock]

Virgil, Beast Companion(Lizard) 8
Passive Perception:14, Passive Insight:14
AC:23, Fort:20, Reflex:20, Will:18 -- Speed:6
HP:58/78, Bloodied:39, Surge Value:18(23), Surges left:2/2
MBA: +12(+14 if OA) vs. AC, 1d8+4 damage.

Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 

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