[sblock=ooc] Wow... I really need to start checking during the weekends more... I thought you didn't normally post on weekends ren? Am I wrong about that?
Anywho, yeah, as renau1g stated, I can only get an Immediate Interrupt swipe at an enemy if he's within attacking range of me, otherwise, if it's within 5 squares of me, they are automatically pulled, slowed, and can't shift as an Immediate reaction. Sorry, wardens can take a pretty nasty hit, but they're not fighters or paladins I'm afraid...
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Seeing his friend viciously attacked, he charges around the reach of the hyenas and plunges his sword into the ground, calling upon Terra for help. Earthen spikes erupt beneath the hyenas, moving fluidly of their own volition, though they heed Crags will and skirt completely around Ingot. The razor thin spikes form a protective barrier around Ingot, but leave an open path to Crag.
"Pick on someone else you overgrown fur balls! Come and get a piece of me instead, you low breed cowards!"
[sblock=Actions]
- Move Action: Move from I12 > H12 > G12 > F11 > G10.
- Standard Action: Crag uses Earth Spikes, which
hits Hyena 4 for 12 damage and creates a zone in Hyena 4's square and all of the squares adjacent to Hyena 4 until the END of Crag's next turn. Any ENEMY who moves into or starts it's turn in the zone takes 5 damage.
- Free Action: Mark both Hyena's next to Ingot and taunt them =P
[/sblock]
[sblock=Crag stat block]
Crag, Warforged Warden 1
Passive Perception: 15
Passive Insight: 10
AC 20, Fort 16, Reflex 12, Will 12
HP: 42/42 +
5 Temp HP Bloodied: 21 S.Value: 10 Surges: 13/14
Speed: 6, Initiative +0
Action Points: 1 Second Wind: Not used
Current Conditions: None
Powers:
Warden's Fury, Warden's Grasp, Strength of Stone, Thorn Strike
Earth Spikes, Warforged Resolve
Form of the Willow Sentinel
Note on Warden's Fury and Warden's Grasp:
Warden's Fury gives me a free attack against any of my marked foes adjacent to me that attack any of my allies (as an Immediate Interupt). If it hits, it does my normal basic attack damage, but it also makes the target grant combat advantage until the end of my next turn.
Warden's Grasp lets me slide any of my marked foes within 5 squares of me that attack any of my allies. The slide is one square and it also slows them and doesn't allow them to shift until the end of it's turn (this is an Immediate Reaction).
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[sblock=Note to Rengau1g] If I mark (a) creature(s), and they attack my friends, please feel free to use either Warden's Fury or Warden's Grasp (whichever is appropriate to the situation). This way, if I don't get a chance to post during a round after my own turn, people don't have to wait on me for my mark powers to work. Thanks! [/sblock]