ryryguy
First Post
[sblock=ooc]Possibly my last update of the evening... it's my wife's birthday. (Super Bowl? What's that?)[/sblock]
[sblock=ooc]Attack of opportunity... narrowly misses. It would have hit, but for the halfling +2 AC vs. opportunity attacks. I'll go ahead and reveal the slinger AC anyhow - they are AC 16.
Jumping bullrush is fine, love it! It does hit and push the scimitar wielding man 1 square... I guess you get to decide, I11 I12 or I13. Chaku ends in J13. I think you will still take falling damage however, you need Acrobatics and not Athletics to mitigate falling damage. But since you have a bad-guy cushion, I'll also apply half the damage to the bad guy - 9 damage, ouch! So 4 to each of you (after your DR).
Oh and you used your AP here, right?[/sblock]
[sblock=ooc]Sorry about that. I'll post a fully updated status block at the end of this post.[/sblock]
Now here's the bad news. As you pass by the tree at N/O 8/9, the pods hanging from the tree quiver and fall to the ground, where they explode into a noxious cloud of green gas! This fills a 10x20 squares from N8->O11. This is also now lightly obscured terrain (doesn't affect LoS though).
The cloud hits Papo with a 19 vs Fort for 4 damage, plus 5 ongoing poison. This knocks him prone in square O10 ending his movement. (You can only be knocked prone when the trap initially goes off, passing through the cloud now will subject you to an attack but it can't knock you prone.)
(I now have Papo at 22 HP but I'm doing this quickly and might have missed something.)
[sblock=Gas Cloud]
Gas Cloud
Trigger: Creature enters or starts turn in area
Attack: +5 vs Fortitude
Hit: 1d10 damage plus ongoing 5 poison damage (save ends). A character cannot succeed on a saving throw against the acid until he or she is out of the poison gas cloud.
Countermeasures:
Athletics check (DC ??) to pass through without being attacked; must end movement outside the area.
(Before the trap is set off there might be ways to set it off prematurely; TBD if/when you spot another one.)[/sblock][/sblock]
[sblock=Status]
19 Kaeysari - S12 - 15/28 (8/10) AP: 1 - +2 def EoKNT, longtooth shifting
18 Jynxx - S11 - 24/24 (8/8) AP: 1
15 -- BAD GUYS --
Scimitar Man - J13 -0 - prone
Swarm Q - S10 - -18 - marked by Papo, 3 damage on OA EoCNT
Swarm X - P14 - -21 - -2 Atk EoJNT, marked by Papo, 3 damage on OA EoCNT
Slinger F - (??) - -0 - (hidden/out of sight)
Slinger J - (??) -0 - (hidden/out of sight)
7 Papolstaanas - O10 - 22/35 (12/13) AP: 1 - prone, ongoing 5 poison
4 Cillani - S15 - 23/23 (7/7) AP: 1
2 Chaku - L13 - 21/33 (11/12) AP: 0
1 Azryah - U11 - 28/28 (9/9) AP: 1
0 KRASSUS - J12 - 2 hits [/sblock]
[sblock=Updated Map]
Edit: Chaku and Scimitar Man's positions are correct.
[/sblock]
As the halfling flee's, Chaku swings out with his hammer, catching the slinger firmly across it's backside.
[sblock=OA]1d20+6=17 2d6+4=11[/sblock]
Hearing Krassus's plea for help, and seeing his quarry escape, Chaku resolves to assist the dying man's plight. Turning toward the sound of the cackling tormentor, leg muscles bulge as he takes 3 steps and leaps from the roof toward the captor. Bloodcurling scream eminating from his lips, he collides with the captor as a sling bullet whizzes by his head. The impact of the collision knocks the captor off his feet, with Chaku landing next to him. Using his momentum, he howls in anger, both to fuel his adrenaline, and in frustration as the captor rolls out from under his weighty strike. You will not find me so easy prey torturer. Dwarven speach here.
[sblock=Dwarven]In the end, we all die, lets see who goes first.[/sblock]
[sblock=Mechanics]This action is based off an awesome move by out esteemed Judge, so I'm hoping it works out based on the rules set forth here: http://www.enworld.org/forum/living...tenchuu-judge-h-m-gimlord-10.html#post5023840
Move action to run off the roof, lowering the damage with Athletics test:1d20+10=21 reduces fall by 4.1 ft no damage taken.
Bullrush attack vrs Fort:1d20+8=21 most likely a success. Since that was a success, I am not prone.
Standard action: Howling Strike on Captor. 1d20+8=10 3d6+4=11Miss, just like Kane /cry [/sblock]
[sblock=ooc]Attack of opportunity... narrowly misses. It would have hit, but for the halfling +2 AC vs. opportunity attacks. I'll go ahead and reveal the slinger AC anyhow - they are AC 16.
Jumping bullrush is fine, love it! It does hit and push the scimitar wielding man 1 square... I guess you get to decide, I11 I12 or I13. Chaku ends in J13. I think you will still take falling damage however, you need Acrobatics and not Athletics to mitigate falling damage. But since you have a bad-guy cushion, I'll also apply half the damage to the bad guy - 9 damage, ouch! So 4 to each of you (after your DR).
Oh and you used your AP here, right?[/sblock]
[sblock=locations]I'm now confused as to where Cillani and Azryah are. Ryryguy, I know updating the map is a hassle, but could you correct the status block in your post?[/sblock]
[sblock=ooc]Sorry about that. I'll post a fully updated status block at the end of this post.[/sblock]
[sblock=ooc]Ah, right, I was confusing opportunity and immediate actions... So the swarm could shift, but I'll just keep it where it is to avoid any need for retcons.[/sblock][sblock=ooc]I already used a reaction for warden's grasp. I don't think I get another immediate action.[/sblock]
[sblock=ooc]Swarm fire damage (1d6=3) No one is adjacent to swarms but Jynxx, correct. 10 damage, correct.The snakes close in on Papolstaanas, who almost disappears beneath the roiling mass. Then a sudden whirling wind propels the snakes away, leaving the tough little kobold almost unscathed. A few snakes dangle from his chest, their little fangs having caught on the absurd fringes on his armor. The price tag that has been hanging from his backpack all this time without his noticing seems to have been torn off.
Eyes slitted in detestation (why did it have to be snakes?), Papolstaanas knocks a few vipers off with the edge of his shield and moves rapidly around the building, toward Krassus's screams.
[sblock=actions]If the people shouldering most of the risk don't like plan B, plan A it is.
Start: Papolstaanas takes 10 aura damage I think? HP 18.
Free: mark both swarms again.
Standard: second wind. -1 surge, +8 HP, +2 defenses. Swarm Q slides to S10, takes fire damage, and is slowed until end of my next turn. Swarm X slides to P14 and is slowed likewise. Nobody except Jynxx should start adjacent to a swarm. If by some mistake I've slid a swarm next to someone, I'd like a retcon.
Move: to L10.
Minor: shifty -- shift to K11. I might want to AP a charge if I can see a good target.[/sblock]
Now here's the bad news. As you pass by the tree at N/O 8/9, the pods hanging from the tree quiver and fall to the ground, where they explode into a noxious cloud of green gas! This fills a 10x20 squares from N8->O11. This is also now lightly obscured terrain (doesn't affect LoS though).
The cloud hits Papo with a 19 vs Fort for 4 damage, plus 5 ongoing poison. This knocks him prone in square O10 ending his movement. (You can only be knocked prone when the trap initially goes off, passing through the cloud now will subject you to an attack but it can't knock you prone.)
(I now have Papo at 22 HP but I'm doing this quickly and might have missed something.)
[sblock=Gas Cloud]
Gas Cloud
Trigger: Creature enters or starts turn in area
Attack: +5 vs Fortitude
Hit: 1d10 damage plus ongoing 5 poison damage (save ends). A character cannot succeed on a saving throw against the acid until he or she is out of the poison gas cloud.
Countermeasures:
Athletics check (DC ??) to pass through without being attacked; must end movement outside the area.
(Before the trap is set off there might be ways to set it off prematurely; TBD if/when you spot another one.)[/sblock][/sblock]
[sblock=ooc]Yes it hit, it's up to you where to push him, one square so your choice of I12 I13 or I14. (Krassus is in J12, I14 would move the bad guy nonadjacent.)[/sblock][sblock=bull rush]
Chaku seems to have bull-rushed the bad guy, possibly successfully. If he has, where has he been pushed to?[/sblock]
[sblock=Status]
19 Kaeysari - S12 - 15/28 (8/10) AP: 1 - +2 def EoKNT, longtooth shifting
18 Jynxx - S11 - 24/24 (8/8) AP: 1
15 -- BAD GUYS --
Scimitar Man - J13 -0 - prone
Swarm Q - S10 - -18 - marked by Papo, 3 damage on OA EoCNT
Swarm X - P14 - -21 - -2 Atk EoJNT, marked by Papo, 3 damage on OA EoCNT
Slinger F - (??) - -0 - (hidden/out of sight)
Slinger J - (??) -0 - (hidden/out of sight)
7 Papolstaanas - O10 - 22/35 (12/13) AP: 1 - prone, ongoing 5 poison
4 Cillani - S15 - 23/23 (7/7) AP: 1
2 Chaku - L13 - 21/33 (11/12) AP: 0
1 Azryah - U11 - 28/28 (9/9) AP: 1
0 KRASSUS - J12 - 2 hits [/sblock]
[sblock=Updated Map]
Edit: Chaku and Scimitar Man's positions are correct.

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