Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)

[sblock=Gas Cloud]So it should be cake for Kaeysari to run safely through it. I mean, unless BenBrown has some terrible luck with IC - um, oh yeah, never mind. ;)[/sblock]

OOC: Heh. His other character (Athletics +9) has been repeatedly failing DC15 checks to stay upright in a boat.
 

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[sblock=ooc]Please forgive me if this is an unbearably stupid question, but I can't seem to find the answer in the PHB and I've never been in a game that required these types of checks mid-combat before. (My loss I'm sure. :))

If we choose to take the athletics check to run through the cloud, does that require a minor action or is it just part of the move action(s)?

I just wanted to double-check before posting my action so I can avoid confusing myself.[/sblock]
 

[sblock=Athletics check]It would be part of the move action.

It's not really a standard use of the skill, it's more a special rule for the trap.

And even if you fail the check, the attack will still have to hit you, so you might still avoid taking damage.[/sblock]
 

[sblock=ooc]well apparently I failed anyway. go figure. *sigh*
1d20+6=14[/sblock]

As the snakes move away, Az sees her opportunity to move up and try to help Krassus. She dodges and weaves among the combatants to avoid getting in the way of swords or fangs. She sees the green cloud, takes a deep breath, and plunges through, but apparently the breath was too late because a bit of the gas got in with the air and she came out on the other side of the cloud coughing and sputtering. She manages to stumble a few more steps, eyes stinging, before stopping.

[sblock=Gas Cloud]attack: 1d20+5=22
damage:1d10=8; Note: 4 of this gets absorbed by her temp HP[/sblock]

She spotted Krassus on the other side of the hut, but was surprised to see Chaku standing over a strange-looking man with a scimitar. She assumes said person is the one inflicting the damage on Krassus. Sadly, she was still too far away for her sword to be effective against him.

"You slimy creature! How dare you abuse this man this way. You shall know my wrath."

Her voice was forceful, but normal volume (not shouting) as she spoke.

[sblock=mechanics]Double Move: End in K11 (initial route was T12->S12->R12->Q11 then straight up through the cloud to land at K11)
Minor Action: Oath of Enmity on Scimitar Guy
Saving throw v. ongoing poison: 1d20=1

I purposely stopped short, even though I had another couple squares of movement, because I couldn't attack without spending an AP anyway and this way Keaysari can still get in. Az is a little too afraid of walking under more trees right now to go around Krassus the long way. :P)[/sblock]

[sblock=Az Ministats]Azryah- Female Deva Avenger (Censure: Retribution) 1
Passive Perception: 19, Passive Insight: 14
AC:16, Fort:13, Ref:14, Will:15 -- Speed:6
HP:24/28, Bloodied:14, Surge Value:7, Surges Left: 9/9
Damage Resistence: 5 vs. Necrotic & Radiant
Special: +1 to all defenses vs. attacks by bloodied creatures
Action Points: 1, Second Wind: not used
Powers: Bond of Retribution, Radiant Vengeance
Oath of Enmity
,Avenging Echo, Memory of a Thousand Lifetimes, Channel Divinity: Abjure Undead, Channel Divinity: Divine Guidance
Argent Mantle[/sblock]
 
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[sblock=Roll for Gas Cloud]LadyLaw, you can go ahead and roll the trap's attack against you. That's part of the reason I post the attack bonus and so forth. The same is true for opportunity attacks made by the enemies. You can roll and see the result before deciding what to do with the rest of your turn.

(If you'd rather I can roll the gas cloud attack for you this time, just let me know.)[/sblock]
 

[sblock=ooc]Oh, ok cool. I went back and roll that stuff and put it in then. :)

Also, might I just add that my luck needs to get better. >.>;[/sblock]
 
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[sblock=ooc]If it's any consolation, I had already rolled the attack on Az and it was also a hit, but for max damage, so your roll was a bit better.[/sblock]
 

Kaeysari sprints after Azryah, barreling headlong through the poisonous cloud. She emerges, coughing slightly but somewhat worse for wear. As she rushes past her companion, she yells out something in the Imperial tongue at Krassus, followed by a quick "Run! Now!" in case they were mistaken about his Imperial origins. She swings her long blade down, planting it firmly in the prone opponent's chest, giving Krassus the opportunity to scramble away. As he moves past, Kaeysari speaks again in Imperia, this time a brief prayer, invoking the power of the gods to keep Krassus safe.

[sblock=Imperia ~ Elven]
The Imperial language is close enough to the Elven tongue that anybody who speaks the latter can understand Kaeysari when she yells "Krassus! We'll help you! Get behind me!"

and at least the gist of her blessing:

"May the Ægis of Palladys lie over you and protect you from harm."

[/sblock]

[sblock=actions]
Move: Move to N10 (Athletics Check to hold breath: 1d20+11=12 and I'm switching to CoCo from here on out. Poison Gas Cloud Attack:
1d20+5=12 1d10=5 See, better already.
Move: Move to K12
Action Point!
Standard: Covering Attack vs. Scimitar Man 1d20+7+2=29 4d4+4+2=15
CRITICAL! so damage should be 22. Yay CoCo!
And, Krassus gets to shift 2 squares. If it's up to me, he ends up in L11.
Also, Scimitar Guy is now marked.
Minor: Healing Word on Krassus. Not sure how this works with a quasi-minion, but it's an additional 1d6=4 hit points he would regain normally.
[/sblock]
[sblock=Kaeysari stat block]Kaeysari Female Longtooth Shifter Fighter 1
Initiative: +2, Passive Perception: 18, Passive Insight: 13, Senses: Low-light
AC:17, Fort:16, Reflex:12, Will:13
HP:15/28, Bloodied:14, Surge Value:7, Surges left:8/10
Action Points: 0, Second Wind: used
Powers:Cleave, Reaping Strike, Covering Attack, Longtooth Shifting,
Villain's Menace, Healing Word

Conditions:
Longtooth Shifting: +2 attack rolls, regeneration 2 while bloodied.
[/sblock]
 


[sblock=Waiting for Jynxx and Charm]I will probably NPC them late tonight if we don't hear from them.

(I'd wait until tomorrow but I may not have time for an update tomorrow.)[/sblock]
 

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