Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)

[sblock=ooc]So we have effectively told them that we'll hand over the zocalti later on. Whether or not we intend to do that, sending Krassus with them effectively makes him a hostage. Which need not necessarily concern us, but it seems like a good way for him to end up dead. (I don't think Papolstaanas would object to Krassus's being sent off with the thugs--he's the one who chose to deal with them in the first place, after all. But then Papolstaanas is likely to assume that the thugs aren't the sort of people who would simply kill Krassus out of spite.)

I'm also wondering how much a bushel of zocalti weighs.[/sblock]
 

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//OOC: So it seems that most people don't want to hand over krassus and thats fine, but what will we do with him? We can escort him back, send him on his way, or even bring him with us...? I'm sure he could carry a bushel or two, he'll be like another pack animal lol.//
 

[sblock=ooc]

Well... lemme see if I can type myself into making up my mind on the matter and maybe help decide some.

1) We take him with us. We'd have to protect him in the fights, especially if that one group knows who he is and wants to kill him. I'd rather not have that particular task (protection), but I'm fine with it if you all want to.

2) We send him on his way. That could be a good thing... could be a bad thing. We could let him go and he could be hauled in front of his "other buyer." Having to answer for why a ragtag group took his harvest would be hard. At least he attempted to fight for it.

3) We... send him back to the boy and let the boy escort him to the docks. This would effectively (more than likely) be his last trip to this region. Which is bad for Hedra's business. Of course... she didn't seem to really care until not too long ago about the zocalti.

The main issue Jynxx has... is that he will feel responsible if Krasseus' life is ruined over this. I mean, we saved Krasseus' freaking life so it's more than fair to ruin his career but save his hide. Something about that scenario tweaks Jynxx though, he would like to do whatever he can to avoid it.

I'm tempted to say that we send our little "guide" back with Krasseus and have them wait at the docks for us. He can answer Hedra's questions face to face, discuss business, plus try to ham it up that he "saved" the zocalti for her. Jynxx would prolly do most of the "hamming" though lol.

Do we need the guide anymore? His job was to lead us here. Now we have to figure out how to get back the zocalti. We should be able to track there they hauled it too, so he's no good to us for that. [/sblock]
 

[sblock=Clarifications]1. The deal that Jynxx offered early in the challenge, to let the thugs take Krassus' stash, is now effectively off, should you wish to call it off.

2. Krassus made his own deal to give some beans to the Imperium chef. You are under no obligation to uphold that deal.

3. Krassus would argue, if you discuss it with him, that he had the authority to make his deal based on his arrangement with Hedra - it's his job to make the concern turn a profit; he thinks his deal will do that. But Hedra definitely didn't know about it, and she was pretty clear in her discussion with you, she felt she had the right to all the beans. In fact she said this: "If Krassus already gave them the stuff, or they just took it, then they've stolen from me, and I want you to get it back, by hook or by crook."

4. On the other hand, from what some of you know about this chef Balsamae, there's definitely a chance that Krassus is right, and the chef represents an enormous business opportunity. Of course, there may be other things you don't know, as well... but it does seem like it might be wise to avoid burning any bridges with the chef unnecessarily.

5. If you do want to take Krassus along with you as you chase after the beans, his presence could be positive, negative, or irrelevant, depending on what happens. But I will tell you not to worry too much about having to protect him in combat again - you've already completed the "Save Krassus" quest as far as I'm concerned. I mean, in character you'd want to take appropriate precautions to watch over him, make sure he doesn't wander off by himself, etc.... but I don't plan on using him as "dependent NPC" in every fight. :)

6. The guide ran away, and there's no sign of him. If you want him to escort Krassus, you'll have to track him down first!

I hope this clarifies things... I don't want to force a course of action on you, just make sure you have all the information you need to decide.
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[sblock=ooc]I'm for sending the hobgoblins on their way with nothing, getting the full story out of krassus, and then leaving him on his own. Anything we do to try to assist him further is only going to slow us down, from Az's point of view, and we cannot afford that. We're on sort of a tight schedule. However, we need to at least know where the current stash is and how big/heavy it is, so we can figure out what to do with that.[/sblock]
 

[sblock=Plans]I agree with LadyLaw for the most part. He got himself into this, he can deal with getting himself out of it. We have a job to do and that's #1 priority. We send the goblinoids away with nothing, and when it's all said and done we can see how many bushels we have, should there be an extra one or two, I would have no problem giving it to Krassus so that he can deal with the other chef.

However, that's getting a little ahead of ourselves. Lets deal with these guys in front of us, and maybe have this conversation in character.[/sblock]
 

[sblock=krassus]We should do this in character. I'll just let you know in advance that Kaeysari will object to just leaving him. She's not real inclined to let him go off with these hoodlums, unless he explicitly says he wants to go with them.[/sblock]
 

None of the thugs notice Papolstaanas as he prepares the hut for Chaku, but many of their eyes are on the tall shifter as she suddenly seems to loom over them.

When Chaku begins moving toward the hut, the leader smirks. "See, boys? Even that big guy ain't nothin' but a scared little..."

Taking off at a run towards the hut, Chaku leaps skyward, dragging the force of nature with him. 10, 15, 20, 25 feet he flies, an increadable feat for one of his size. As he nears the ground, he connects with the elements again, Thunder and Lightning, I release you from my service. An unnerving cry echos through the camp and goliath lands, driving the spirits into the ground, and unleashing a shockwave throughout the hut, carrying the smoldering embers and Papolstaanas' stash on it's blast wave. Chaku slowly rises from his croutched state, rolling his massive shoulders and partially flexing his rippling muscles as the dust and leaves from his devestation outline his form.

The hobgoblins gasp and take a few steps back. At least one whimper can be heard. The cloaked goblin's distressed choking sounds grow even louder. What parts of his face visible under the hood seem to be turning a bit blue.

Returning to his friends, he flicks off a bit of ash that landed on his shoulder before turning back to the goblinoid group. Weirdos...? he asks the leader, clearly irritated at the reference. I hear a hammer to the face is another bad omen, Just ask them. He points off toward the burnt bodies tossed on the fires, two of which have clearly shattered bones in multiple places.

The leader seems to have been struck dumb by the display. He opens and closes his mouth a couple of times, but no words come out. But the tattooed human pushes his way in front of the hobgoblins and spits on the ground. "Bah," he says in a soft, hoarse voice. "So what. Huts don't fight back." Visible sparks gather around the end of his staff, and the hobgoblins nearby look at him hopefully.

A smirk spreads across her face as she sorts through what she knows and what everyone else is doing and yet feels like she's missing some vital piece of information. Her eyes move towards the one hiding in the robe with writings on him and linger there. "Signs are very tricky things to understand sometimes it's worth jumping at shadows." She offers a very sad and understanding smile to anyone paying her the least bit of attention.

The genasi has deciphered the tattoos on the mage's skull and recognizes them as air magic binding runes. She pulls on her connection to that element and exerts her will, momentarily warping the bindings. Instantly the sparks the mage had conjured spring from the end of the staff and arc to the top of his head. He shrieks and claps his hand to the spot, nearly letting go of the staff. After a brief bug-eyed stare at Cillani, he quickly shuffles back to his original spot behind the hobgoblins, staring intently at the ground.

Jynxx looks at his goliath friend and offers a somewhat confusing smile. To Chaku and anyone else that looks at Jynxx it appears to be a mixture between happiness and an apparent discomfort. "I believe my friend does not care for your words. To be quite honest, I don't either. We have done nothing until now to show any ill will unto you and your group. Your own words will lead to the fight neither of us truly desires."

"I would suggest that you go now, and we will send a messenger to your employer along with the zocalti. That is as good of an offer as you will obtain from us now. The alternative... well death doesn't suit many people well does it sister?" he says as he turns back to look at her.

ooc: no check really necessary here, Cillani and Chaku finished off the challenge so... I guess they believe you about the messenger at least. :)

Cillani's final display seems to have driven the tall hobgoblin from humiliation to rage. He tightens his grip on his glaive and brings it down into a ready position for the first time, apparently ready to attack. But the goblin pulls at his elbow, whispering urgently. The hobgoblin bends down and the two have a very brief exchange of whispers.

The leader stands back up and faces the group, his expression grim. "All right," he says. "You better send that messenger with the beans. Or else... or else... you won't get off so lucky next time!" None of the others look at him directly, and even he seems to realize how lame he sounds. He turns away quickly. "Come on, boys. Let's get out of this damn stinkin' jungle."

The mercenaries depart at a quick pace, disappearing into the smoke.

(Skill Challenge: Complete!)

After they are gone, Krassus stands. He still looks shaky, but seems to have recovered a bit. He is no longer crying. "I am sorry," he says. "I... Chef Balsamae said he'd be sending someone for the zocalti I'd put away. But honestly, I am shocked that he would send someone so... coarse. I know he travels with bodyguards... it must be that he had no others available."

He starts moving towards the eastern side of the main hut. "The zocalti is hidden by the base of the cistern. I will show you. Let's take it and return to Fulcrum. I... I would ask you, please, let us at least deliver a small sample to Chef Balsamae, so that he might still consider us - Hedra - for future business. Then you can take the rest back to Silverships."

Krassus points out the location of the hidden stash. The bushel itself is a burlap bag weighing about 45 pounds, carefully wrapped in oilcloth to protect it from moisture. A few loose stones from the cistern, covered with the jungly overgrowth, had kept it hidden from the raiders.
 

After they are gone, Krassus stands. He still looks shaky, but seems to have recovered a bit. He is no longer crying. "I am sorry," he says. "I... Chef Balsamae said he'd be sending someone for the zocalti I'd put away. But honestly, I am shocked that he would send someone so... coarse. I know he travels with bodyguards... it must be that he had no others available."

"A bunch of neighborhood bullies is what they are!" Papolstaanas declares indignantly, popping out from behind a tree. "They're just the sort my sister would spend her time with... She always did like them kind of big and stu--Oh dear, I hope they don't tell her I'm here," he finishes a little anxiously.
 


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