Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)


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OOC: My ranged attack sucks as well.


Goldenhorn moves around the trapdoor and opens it.

[sblock=actions]Move: to N14

Free: drop sword

Whatever: open trapdoor

Minor: pick up sword again[/sblock]
[sblock=Goldenhorn]Ingvar Goldenhorn Male Minotaur Cleric|Runepriest 2
Initiative: +1, Passive Perception: 17, Passive Insight: 15, Senses: Normal
AC:19, Fort:15, Reflex:12, Will:17
HP:32/32, Bloodied:16, Surge Value:8, Surges left:10/10
Action Points: 1
Righteous Brand
Word of Binding

Goring Charge
Divine Glow
Healing Word
Rune of Mending
Second Wind

Moment of Glory
Shield of Sacrifice


Conditions: rune of protection (rune state)

Rune of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to me.
Rune of Protection: While adjacent to me, allies gain resist 2 to all damage.

Defiant Word: Whenever an enemy misses Goldenhorn with an attack, he gains a +4 (non-cumulative) bonus to damage rolls against that enemy until the end of his next turn.

Full sheet: Goldenhorn[/sblock]
 

The trap door opens to reveal the top of a ladder. The room below is lit only by a few lanterns in addition to the light from above. Goldenhorn can see nothing moving below, but hears a faint sound of breathing.
 

OOC: DM:
1. is there a way to lock the trap door from this side?
2. I'm thinking I want to do a jumping/falling charge on to the guy at ground level, from the 3rd story roof. What might the rules for that be? I imagine I'll take some falling damage, but I'd think the enemy should take some of that extra damage too.

Now that the whole tower is on alert, I don't think the safest thing is going down a tall ladder into a dark room, especially when our allies are dealing with a real foe right now on the ground. So, I'd like to lock the door if possible.

Too bad we can't sent the place on fire.
 
Last edited:

OOC: I still want to go down through the roof, freakish miss streaks on the hobgoblin aside. They haven't had long to prepare, and I imagine they're way better prepared at the front door than they are at the roof.
 

"Ya Ready?"

OOC: Okay. Still sounds risky splitting up, but you can heal, so at least I will be okay. :P

Do you have a move action left this round? If so, I will go in first. If not, I'll ready an action for anything coming up, and then we can go through together the next round.
 

GM: There doesn't appear to be any way to lock the trap door from outside.

Jumping of the roof is long enough you could make it a charge attack, but you would take falling damage (2d10). If you're trained in acrobatics, you can make a roll to reduce the damage.
 



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