Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

Goldenhorn moves to the part of the building nearest the tower and scrambles up on the roof.

[sblock=actions]Double move: K22-K18, L18. Successful athletics doesn't enable me to get up on the tower so I'll try not to block faster people.[/sblock]
[sblock=Goldenhorn]Ingvar Goldenhorn Male Minotaur Cleric|Runepriest 2
Initiative: +1, Passive Perception: 17, Passive Insight: 15, Senses: Normal
AC:19, Fort:15, Reflex:12, Will:17
HP:32/32, Bloodied:16, Surge Value:8, Surges left:10/10
Action Points: 1
Righteous Brand
Word of Binding

Goring Charge
Divine Glow
Healing Word
Rune of Mending
Second Wind

Moment of Glory
Shield of Sacrifice


Conditions:

Rune of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to me.
Rune of Protection: While adjacent to me, allies gain resist 2 to all damage.

Defiant Word: Whenever an enemy misses Goldenhorn with an attack, he gains a +4 (non-cumulative) bonus to damage rolls against that enemy until the end of his next turn.

Full sheet: Goldenhorn[/sblock]
 
Last edited:

log in or register to remove this ad


OOC: GM: Spider has 10 surges total, I think (not yet L2 approved, but I am pretty sure that's what CB said).

Mew - I like your roll.


"Com'on now Zardi," Spider whispered, "I an I take ta da roof, an I an I kill dem 'orin 'oblins tagedda, ya?"

The swordsman pulled himself on to the roof, and lowered himself into a fighting stance. He readied a counter attack in case the enemies spotted his band.

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Move: M22 => L22 (1 move) => K22 (1 move) => K21 (2 move) => L21 (2 move)
Minor: Berserker's Charge Stance
Standard: Ready Action: Charge MBA

  • Trigger: Enemy archer opens fire on self or allies
  • Target: furthest enemy archer without drawing OA (So, I want to rush in and close against as many as I can, but I won't risk an OA to do it. Right now, that would be Goblin 4, but that could change depending on where Zardi goes and how they move around prior to attacking).
  • Attack: 1d20+13=29
  • Damage: 1d12+9+1d8=12

[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 2
Initiative: +5, Passive Perception: +11, Passive Insight: +11

Defenses:

AC: 18, Fort: 19, Reflex: 15, Will: 12 -- Speed: 6 (+2 Charging)

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage

Vitality:
HP: 33/33, THP: 0/5 Bloodied: 16, Surge Value: 8, Surges left: 10/10
Action Points: 1/1, Second Wind: not used

Basic Attacks:
:bmelee: Basic Melee Attack: +10 vs AC - Vanguard Fullblade +1 1d12+9 (Crit: +1d12 +1d8)
:ranged: Ranged Basic Attack: +9 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance, Pass Forward (Move)
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily: Vanguard Weapon Daily

Weapons:
1 Vanguard Fullblade +1 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, Angrier bees, and a hungry frog. Graval got eaten by a frog, but Spider saved him.

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

OOC: Sorry, I'm a little confused. Can I just climb straight up to N21 from where I am? How much movement would that take? I'm just trying to figure how far I can go on a double move action either going straight up, or all the way around to L20 or L21 and going up that way. It seems I have a long way to go on the ground, but I may be able to save some movement by going straight up? I have a climber's kit, and Zardi is pretty darn good at climbing.
 

GM: It's about 15' up to the roof directly from N22, and 10' from O22. DC20 athletics check, and climbing is at half speed (but I'm not going to count the first 5', so it's effectively 4 squares to get to the top)
 




Zardi is unable to get a good handhold in the side of the wall, so he pauses for a moment as he tries to find a good place to grip. After a moment, he tries again.

[sblock=Actions]Move: Spend my Standard action and try to climb again.
Free: Look slightly embarrassed[/sblock]
 


Remove ads

Top