Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

Goldenhorn strikes at the hobgoblin, but his swing goes wide and he grunts in frustration. He continues to chant to his ancestors under his breath.

[sblock=actions]Standard: word of binding vs AC, hobgoblin B
1(1d20) +8 = 9
Goldenhorn fans the enemies a bit.

Goldenhorn enters rune state of destruction. Allies get a +1 bonus to hit enemies that are adjacent to Goldenhorn.

Minor: sustain moment of glory. Good guys have resist 5 all.[/sblock]
[sblock=Goldenhorn]Ingvar Goldenhorn Male Minotaur Cleric|Runepriest 2
Initiative: +1, Passive Perception: 17, Passive Insight: 15, Senses: Normal
AC:19, Fort:15, Reflex:12, Will:17
HP:32/32, Bloodied:16, Surge Value:8, Surges left:10/10
Action Points: 1
Righteous Brand
Word of Binding

Goring Charge
Divine Glow
Healing Word
Rune of Mending
Second Wind

Moment of Glory
Shield of Sacrifice


Conditions: rune state of destruction; sustaining moment of glory; resist 5 all

Rune State of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to me.
Rune State of Protection: While adjacent to me, allies gain resist 2 to all damage.

Defiant Word: Whenever an enemy misses Goldenhorn with an attack, he gains a +4 (non-cumulative) bonus to damage rolls against that enemy until the end of his next turn.

Full sheet: Goldenhorn[/sblock]
 

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Tyris lunges past Goldenhorn and stabs the Hobgoblin in the leg, causing him to fall to the ground. Tyris quickly draws back to his starting position and draws another dagger in his offhand.

[sblock="actions"]Standard: Quick Lunge VS Hobgoblin B - Shift to M17, 1d20+8=26 - Hit for 1d8+1d8=7 damage and target is knocked prone. Shift back to L16.
Free: Quick Swap: Draw Dagger[/sblock][sblock="Stats"]Tyris Male Shade Executioner
Initiative: +4, Passive perception: 17, Passive Insight: 12, Senses: Darkvision

Defenses:
AC: 17, Fort: 12, Reflex: 15, Will: 15
ß
Vitality
HP: 24/24, Bloodied: 12, Surge Value: 6, Surges Left: 7/7
Action Points: 1/1, Second Wind: unused

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +7 vs AC - Rapier 1d8+4
Ranged Basic Attack: +7 vs AC - Dagger 1d4+4

Powers:
At-Will: Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow
Encounter: Assassin's Strike
Item: Id Moss Powder (1/1), Bloodroot Poison (0/0)

Weapons:
1 Rapier: 1d8 (Main Hand)
6 Daggers: 1d4 (Off Hand)
1 Garrote: 1d4

Conditions: Two Weapon Defense

Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon
Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.
Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.[/sblock]
 

Seizing the opportunity, Zardi takes a big swing at the prone hobgoblin at his feet and cuts him deeply.

[sblock=Actions]Standard: Howling Strike vs. Hobgoblin B: (1d20+9+2=30, 1d12+1d6+6=19) Hit for 19 damage[/sblock][sblock=Stats]Zardi - Goliath Barbarian 2
Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Normal vision
AC:17, Fort:18, Reflex:11, Will:13
Melee Basic Attack Fey Strike Greataxe: +9 vs AC, 1d12 +6 damage (When charging, add 1d6 damage from Howling Strike)
Ranged Basic Attack Throwing Hammer: +8 vs AC, 1d6+5 damage
HP:42/42, Bloodied:21, Surge Value:10, Surges left:11/11
Action Points: 1, Second Wind: un-used
Powers: Howling Strike, Pressing Strike, Rageblood Vigor, Rampage
Stone's Endurance, Feral Might: Swift Charge, Great Cleave, Combat Sprint
Bloodhunt Rage

Conditions:+5 damage resistance form Goldenhorn's "Moment of Glory"[/sblock]
 

Spider side stepped to block the stairway and thrust his giant sword through the hobgoblin's head. With an animal scream, he pushed the blade down the length of its body, nearly cutting it in two.

"Ay, take a good look 'ere, ya dirty babylon! Dis da fate dat 'wait all a ya!" Spider said, using his foot to push the dead goblin down the stairs and off his sword. "Now, tell I an I tru, which won a ya gon be da next?"
OOC: Another Crit wasted on a minion

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Move: Shift to M12
Minor: Poised Stance
Standard: MBA

  • Target: Goblin 4
  • Attack: 1d20+11=31
  • Damage: 1d12+9

[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 2
Initiative: +5, Passive Perception: +11, Passive Insight: +11

Defenses:

AC: 18, Fort: 19, Reflex: 15, Will: 12 -- Speed: 6 (+2 Charging)

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage

Vitality:
HP: 24/33, THP: 0/5 Bloodied: 16, Surge Value: 8, Surges left: 10/10
Action Points: 1/1, Second Wind: not used

Basic Attacks:
:bmelee: Basic Melee Attack: +10 vs AC - Vanguard Fullblade +1 1d12+9 (Crit: +1d12 +1d8)
:ranged: Ranged Basic Attack: +9 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance, Pass Forward (Move)
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily: Vanguard Weapon Daily

Weapons:
1 Vanguard Fullblade +1 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, Angrier bees, and a hungry frog. Graval got eaten by a frog, but Spider saved him.
10. Meet with Ismene and convince her to give us safe passage if we help her take on a local Goblin raider.
11. Launch surprise attack on Goblin tower. Climb to roof and take out archers. Jump in the tower, and find more hobgoblins.

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

"Towards the stairs!" the prone hobgoblin says. "Don't let them go down."

He staggers to his feet and then moves to his left, as his compatriot steps back away from Zardi.
No longer threatened by Zardi, the second hobgoblin steps up on to the sleeping pallet, then launches himself from it at Spider, stumbling as he goes and nearly burying his sword in the stair railing.[sblock=Enemy Actions]Hobgoblin B
Move: Stand
Standard->Move: Phalanx Movement: Hobgoblin B shifts to N15. Hobgoblin 2 shifts to M14.

Hobgoblin 2
Move: To M15
Standard: Charge to N13. Long Sword (charge) vs. Spider (1d20+6+1=12) miss.[/sblock][sblock=map]
ChurchOnTimeTowerRound6.gif

The orange things are sleeping pallets. They're sturdy enough to stand on, but are difficult terrain.
They can be pushed as part of a move action, moving at half-speed.
The staircase along the wall has a three foot high wooden wall along its side. People on the staircase other than N12 are not visible from any square not adjacent to the staircase. Someone standing in N12 has cover from missile attacks.
The bottom of the ladder is in M15, but it's easy to jump down the last few feet to any square around it.
Any square less than 1/2 of which is not blacked out is effectively "off the map"[/sblock][sblock=status]All PCs have DR5 from Goldenhorn's Moment of Glory
Goldenhorn: M16 (upper level) HP 32/32, Surges 10/10, AP 1, second wind unused
Spider: M13 (upper level) HP 24/33, Surges 10/10, AP 1, second wind unused
Tyris: L16 (upper level) HP 24/24, Surges 7/7, AP 1, second wind unused
Zardi: M18 (upper level) HP 42/42, Surges 11/11, AP 1, second wind unused

Hobgoblin A Last Known L17 (lower level) 7/47
Hobgoblin B N16 (upper level) 21/47, prone
Hobgoblin 2 N15 (upper level) Minion
Hobgoblin 4 N12 (upper level) 0/0 dead[/sblock][sblock=enemies]Hobgoblin A & B: AC 19, Fort 17, Ref 15, Will 15
:bmelee: +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.
These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses.

Hobgoblin 2 & 4: AC 17, Fort 15, Ref 13, Will 12
+2 to AC if adjacent to at least one hobgoblin ally.
:bmelee: +6 vs. AC, 5 damage.[/sblock]
 

Goldenhorn steps around the hobgoblin, still chanting, and growls in frustration as his opponent dodges another swing.

[sblock=actions]Move: shift to N16

Standard: righteous brand vs AC, hobgoblin B; damage
1(1d20) +8 = 9; 8(1d8) +4 = 12
mutter mutter

Minor: sustain moment of glory

Still granting DR 5 and +1 to hit enemies adjacent to me.[/sblock]
[sblock=Goldenhorn]Ingvar Goldenhorn Male Minotaur Cleric|Runepriest 2
Initiative: +1, Passive Perception: 17, Passive Insight: 15, Senses: Normal
AC:19, Fort:15, Reflex:12, Will:17
HP:32/32, Bloodied:16, Surge Value:8, Surges left:10/10
Action Points: 1
Righteous Brand
Word of Binding

Goring Charge
Divine Glow
Healing Word
Rune of Mending
Second Wind

Moment of Glory
Shield of Sacrifice


Conditions: rune state of destruction; sustaining moment of glory; resist 5 all

Rune State of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to me.
Rune State of Protection: While adjacent to me, allies gain resist 2 to all damage.

Defiant Word: Whenever an enemy misses Goldenhorn with an attack, he gains a +4 (non-cumulative) bonus to damage rolls against that enemy until the end of his next turn.

Full sheet: Goldenhorn[/sblock]
 

Zardi quickly steps between to two Hobgoblins, and with a great yell, he removes the big one's head from his shoulders.

[sblock=Actions]Move: Shift to N15
Standard: Howling Strike vs. Hobgoblin B (1d20+9+2+1=26, 1d12+1d6+6=21) Hit for 21 damage
Free: Rageblood Vigor gets me 3 temp hp for dropping an enemy[/sblock][sblock=Stats]Zardi - Goliath Barbarian 2
Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Normal vision
AC:17, Fort:18, Reflex:11, Will:13
Melee Basic Attack Fey Strike Greataxe: +9 vs AC, 1d12 +6 damage (When charging, add 1d6 damage from Howling Strike)
Ranged Basic Attack Throwing Hammer: +8 vs AC, 1d6+5 damage
HP:42+3/42, Bloodied:21, Surge Value:10, Surges left:11/11
Action Points: 1, Second Wind: un-used
Powers: Howling Strike, Pressing Strike, Rageblood Vigor, Rampage
Stone's Endurance, Feral Might: Swift Charge, Great Cleave, Combat Sprint
Bloodhunt Rage

Conditions:Resist 5 damage[/sblock]
 

Tyris darts in triumphantly and impales the wall behind the final hobgoblin with his rapier. He has to set his foot against the wall and yank hard to get it free again.
[sblock="actions"]Move: To M13 by way of L13 (to avoid opportunity attack)
Standard: MBA vs. Hobgoblin 2 - 1d20+7=14 - Miss
Free: Look sheepish[/sblock][sblock="Stats"]Tyris Male Shade Executioner
Initiative: +4, Passive perception: 17, Passive Insight: 12, Senses: Darkvision

Defenses:
AC: 17, Fort: 12, Reflex: 15, Will: 15
ß
Vitality
HP: 24/24, Bloodied: 12, Surge Value: 6, Surges Left: 7/7
Action Points: 1/1, Second Wind: unused

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +7 vs AC - Rapier 1d8+4
Ranged Basic Attack: +7 vs AC - Dagger 1d4+4

Powers:
At-Will: Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow
Encounter: Assassin's Strike
Item: Id Moss Powder (1/1), Bloodroot Poison (0/0)

Weapons:
1 Rapier: 1d8 (Main Hand)
6 Daggers: 1d4 (Off Hand)
1 Garrote: 1d4

Conditions:Resist 5 all, Two Weapon Defense

Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon
Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.
Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.[/sblock]
 

Spider thrust his blade through the last Hobgoblin's chest, finishing it quickly.

"Now dats 'ow ya impala foe,"
Spider said. "Ya 'ear, lidda blade?"

OOC: Hold off on my actions until I see what I see.

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Move: None
Minor: Still Poised Assault
Standard: MBA

  • Target: HG2
  • Attack: 1d20+11=30
  • Damage: 1d12+9=dead

[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 2
Initiative: +5, Passive Perception: +11, Passive Insight: +11

Defenses:

AC: 18, Fort: 19, Reflex: 15, Will: 12 -- Speed: 6 (+2 Charging)

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage

Vitality:
HP: 24/33, THP: 0/5 Bloodied: 16, Surge Value: 8, Surges left: 10/10
Action Points: 1/1, Second Wind: not used

Basic Attacks:
:bmelee: Basic Melee Attack: +10 vs AC - Vanguard Fullblade +1 1d12+9 (Crit: +1d12 +1d8)
:ranged: Ranged Basic Attack: +9 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance, Pass Forward (Move)
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily: Vanguard Weapon Daily

Weapons:
1 Vanguard Fullblade +1 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, Angrier bees, and a hungry frog. Graval got eaten by a frog, but Spider saved him.
10. Meet with Ismene and convince her to give us safe passage if we help her take on a local Goblin raider.
11. Launch surprise attack on Goblin tower. Climb to roof and take out archers. Jump in the tower, and find more hobgoblins.

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 
Last edited:


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