Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

OOC: I guess all these enemy misses make up for my attack roll, which only missed because of the nat 1 rule (it still hit).
 

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"Get these two, don't worry about the others!" Ruthak shouts, wincing from the poison. The two other hobgoblins move to surround Spider, with one giving the other cover so that he can move around his foe. As the injured one strikes out with his flail (missing), the other takes another step to get in better position, then strikes out with his sword, with no greater success.

Ruthak then yells "hup!" and his dogs move to surround Zardi, while he moves in to the middle of the fray.
With the long whip in his right hand, he lashes out twice, once at Zardi, and again at Spider. His left hand twitches against his will, and the sharp goad strikes out at his ally. It bounces off the wounded hobgoblin's armor, but Ruthak curses at his lack of control.

The dogs, now surrounding Zardi, leap at him. All three connect, and one of the dogs maintains a solid hold on him.

[sblock=enemy actions]Hobgoblin A
Move: Phalanx Movement. Hobgoblin 3 shifts to O16
Standard: Flail vs. Spider (1d20+8=14), miss.

Hobgoblin 3
Move: shift to P16
Standard: Sword vs. Spider (1d20+6+2=17), miss.

Ruthak
5 psychic damage from ongoing.
Move:Phalanx Movement. Ruthak shifts to N18, Dog 1 Shifts to M19, Dog3 shifts to O19
Standard: Double Lash vs. Zardi (1d20+8=24, 2d4+5=11); vs. Spider (1d20+8+2=29, 2d4+5=12); -5 damage from Moment of Glory, Zardi takes 6, Spider takes 7.
Save vs. Ongoing 5 damage. (1d20=7)
Basic Attack: Goad vs. Hobgoblin A (1d20+8=15), miss.

Vicious Dog 1
Standard: Bite vs. Zardi (1d20+6+2=19, 1d8+1d6+3=9) -5 damage from Moment of Glory, 4 damage and Zardi is grabbed. Dog gains 5 temp hp.

Vicious Dog 2
Standard: Bite vs. Zardi (1d20+6=19, 1d8+1d6+3=11) -5 damage from Moment of Glory, 6 damage. Dog gains 5 temp hp.

Vicious Dog 3
Standard: Bite vs. Zardi (1d20+6+2=17, 1d8+3=4) -5 damage from Moment of Glory, no damage. Dog gains 5 temp hp.[/sblock][sblock=map]
ChurchOnTimeTowerRound8.gif

The orange things are sleeping pallets. They're sturdy enough to stand on, but are difficult terrain.
They can be pushed as part of a move action, moving at half-speed.
The staircase along the wall has a three foot high wooden wall along its side. People on the staircase other than N12 are not visible from any square not adjacent to the staircase. Someone standing in N12 has cover from missile attacks.
The bottom of the ladder is in M15, but it's easy to jump down the last few feet to any square around it.
Any square less than 1/2 of which is not blacked out is effectively "off the map"
The stairway is considered difficult terrain. It's three squares of difficult terrain to get to the lowest step.
[/sblock][sblock=status]All PCs have DR5 from Goldenhorn's Moment of Glory
Goldenhorn: O13 HP 32/32, Surges 10/10, AP 1, second wind unused
Spider: O17 HP 17/33, Surges 10/10, AP 1, second wind unused
Tyris: P14 HP 24/24, Surges 7/7, AP 1, second wind unused
Zardi: N19 HP 26/42, Surges 11/11, AP 0, second wind unused, grabbed by Vicious Dog 1

Ruthak N18 28 damage taken, AP 1, 5 ongoing psychic, plus failed saving throw MBA vs. ally.
Hobgoblin A N17 7/47
Hobgoblin 3 P16 Minion
Vicious Dog 1 M19 Uninjured, +5 temp
Vicious Dog 2 M18 12 damage taken, +5 temp
Vicious Dog 3 O19 12 damage taken, +5 temp[/sblock][sblock=enemies]Ruthak: AC 19, Fort 19, Ref 15, Will 17
:bmelee: +8 vs. AC, 1d8+6

Vicious Dogs: AC 13, Fort 13, Ref 14, Will 12
:bmelee: +6 vs. AC, 1d8+3, and the target is grabbed.
If a creature grabbed by a dog attempts to escape, the dog may attempt an attack (+6 vs. AC, 1d8+3)

Hobgoblin A: AC 19, Fort 17, Ref 15, Will 15
:bmelee: +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.
These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses.

Hobgoblin 3: AC 17, Fort 15, Ref 13, Will 12
+2 to AC if adjacent to at least one hobgoblin ally.
:bmelee: +6 vs. AC, 5 damage.[/sblock]
 

Goldenhorn comes down the stairs, still chanting. "Old mother Flärke, join us! Let these slavers feel your wrath." The area is filled with painfully intense light, scorching a couple of the dogs.

[sblock=actions]Minor: sustain Moment of Glory

Move: to N16. Provokes hobgoblin 3, but I don't care

Standard: Divine glow blasting M17 to O19. divine glow vs Ref, Dog 1; Dog 2; Dog 3; Hob A; Hob boss; damage
6(1d20) +5 = 11; 20(1d20) +5 = 25; 15(1d20) +5 = 20; 9(1d20) +5 = 14; 6(1d20) +5 = 11; 2(1d8) +4 = 6
. Dog 2 is crit for 12 radiant, dog 3 takes 6 radiant, everyone else is missed. Spider and Zardi gain a +2 power bonus to attack rolls until EONT.[/sblock]
[sblock=Goldenhorn]Ingvar Goldenhorn Male Minotaur Cleric|Runepriest 2
Initiative: +1, Passive Perception: 17, Passive Insight: 15, Senses: Normal
AC:19, Fort:15, Reflex:12, Will:17
HP:32/32, Bloodied:16, Surge Value:8, Surges left:10/10
Action Points: 1
Righteous Brand
Word of Binding

Goring Charge
Divine Glow
Healing Word
Rune of Mending
Second Wind

Moment of Glory
Shield of Sacrifice


Conditions: rune state of destruction; sustaining moment of glory; resist 5 all

Rune State of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to me.
Rune State of Protection: While adjacent to me, allies gain resist 2 to all damage.

Defiant Word: Whenever an enemy misses Goldenhorn with an attack, he gains a +4 (non-cumulative) bonus to damage rolls against that enemy until the end of his next turn.

Full sheet: Goldenhorn[/sblock]
 

The hobgoblin's slash as Goldenhorn passes fails to penetrate the Minotaur's armor. Not that it would help if it did.
[sblock=oa]Sword vs. Goldenhorn (1d20+6=17)[/sblock][sblock=status]All PCs have DR5 from Goldenhorn's Moment of Glory
Goldenhorn: N16 HP 32/32, Surges 10/10, AP 1, second wind unused
Spider: O17 HP 17/33, Surges 10/10, AP 1, second wind unused, +2 to attack rolls.
Tyris: P14 HP 24/24, Surges 7/7, AP 1, second wind unused
Zardi: N19 HP 26/42, Surges 11/11, AP 0, second wind unused, grabbed by Vicious Dog 1, +2 to attack rolls.

Ruthak N18 28 damage taken, AP 1, 5 ongoing psychic, plus failed saving throw MBA vs. ally.
Hobgoblin A N17 7/47
Hobgoblin 3 P16 Minion
Vicious Dog 1 M19 25+5/25
Vicious Dog 2 M18 6/25
Vicious Dog 3 O19 12/25[/sblock]
 

Tyris swaps out his weapons and makes his way quietly toward the group of combatants - drawing an attack from one of the hobgoblins but shrugging it off to continue. He darts forward and attempts to wrap his garrote around Ruthak's throat, but the Hobgoblin leader ducks out of the way.

[sblock="actions"]Minor: Sheath dagger
Free: Quick Swap: Sheath Rapier, draw Garrote
Standard: One with Shadow
Move: P15 -> O16 - Provokes from Hobgoblin 3 - 1d20+6=23 Hits for 0 damage. Stealth Check at the end of the move - 1d20+11=23
Action Point - Standard: Garrote Strangle vs Ruthak - Shift to 018 - 1d20+7=13 - Miss[/sblock][sblock="BenBrown"]The stealth roll also has a bluff check in there. I was originally gonna do a bluff check to get stealth, then realizedI needed to use my minor to remove my dagger and figured if I was going to action point I may as well use One With Shadow instead, and just used the same roll. Figured this shouldn't be a problem, but if it is just lemme know and I can adjust my post.[/sblock][sblock="Stats"]Tyris Male Shade Executioner
Initiative: +4, Passive perception: 17, Passive Insight: 12, Senses: Darkvision

Defenses:
AC: 16, Fort: 12, Reflex: 14, Will: 15

Vitality
HP: 24/24, Bloodied: 12, Surge Value: 6, Surges Left: 7/7
Action Points: 0/1, Second Wind: unused

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +7 vs AC - Rapier 1d8+4
Ranged Basic Attack: +7 vs AC - Dagger 1d4+4

Powers:
At-Will: Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow
Encounter: Assassin's Strike
Item: Id Moss Powder (0/1), Bloodroot Poison (0/0)

Weapons:
1 Rapier: 1d8 (Main Hand)
6 Daggers: 1d4 (Off Hand)
1 Garrote: 1d4

Conditions: One With Shadow

Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon
Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.
Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.[/sblock]
 

Zardi raises his axe above his head, and brings it smashing down into the dog that is holding him.

[sblock=Actions]Standard: Howling Strike vs. Dog 1 (1d20+9=13, 1d12+1d6+6=19) Hit for 19 damage[/sblock][sblock=Stats]Zardi - Goliath Barbarian 2
Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Normal vision
AC:17, Fort:18, Reflex:11, Will:13
Melee Basic Attack Fey Strike Greataxe: +9 vs AC, 1d12 +6 damage (When charging, add 1d6 damage from Howling Strike)
Ranged Basic Attack Throwing Hammer: +8 vs AC, 1d6+5 damage
HP:26/42, Bloodied:21, Surge Value:10, Surges left:11/11
Action Points: 0, Second Wind: un-used
Powers: Howling Strike, Pressing Strike, Rageblood Vigor, Rampage
Stone's Endurance, Feral Might: Swift Charge, [-]Great Cleave[/-], Combat Sprint
Bloodhunt Rage

Conditions:Resist 5 damage, grabbed by Dog 1[/sblock]
 

Spider danced around the Hobgoblin and swung his sword down with such force the floor below was cracked, the dog broken in two. He smiled at the wounded hobgoblin before swinging the sword back up and cleaving off the top of the creature's head.

"Dat be two more of I an I, Mount'in-mon. Ya tink ya can keep up?"

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Move: Pass Forward to M17
Minor: Poised Assault stance
Standard: MBA

AP: MBA


[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 2
Initiative: +5, Passive Perception: +11, Passive Insight: +11

Defenses:

AC: 18, Fort: 19, Reflex: 15, Will: 12 -- Speed: 6 (+2 Charging)

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage

Vitality:
HP: 24/33, THP: 0/5 Bloodied: 16, Surge Value: 8, Surges left: 10/10
Action Points: 0/1, Second Wind: not used

Basic Attacks:
:bmelee: Basic Melee Attack: +10 vs AC - Vanguard Fullblade +1 1d12+9 (Crit: +1d12 +1d8)
:ranged: Ranged Basic Attack: +9 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance, Pass Forward (Move)
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily: Vanguard Weapon Daily

Weapons:
1 Vanguard Fullblade +1 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, Angrier bees, and a hungry frog. Graval got eaten by a frog, but Spider saved him.
10. Meet with Ismene and convince her to give us safe passage if we help her take on a local Goblin raider.
11. Launch surprise attack on Goblin tower. Climb to roof and take out archers. Jump in the tower, and find more hobgoblins.

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

"Dat be two more of I an I, Mount'in-mon. Ya tink ya can keep up?"

Zardi continues shaking his leg to get rid of the dog that is still hanging on. Blood is starting to stream down his leg from the bite, but he just won't let go.

"Great Spider, very nice...just let me get rid of this dog!"
 

Seeing an apparently easy target, Ruthak lashes out at Tyris with his whip, missing him. Enraged, he tries it again. Having missed twice, his tactical sense begins to re-assert itself.

"Ho!" he cries, retreating, and dogs duly follow. The one that has Zardi grabbed starts to worry him, shaking him back and forth vigorously. The other, having moved up beside its master, takes a meaty bite of Spider, and its jaws lock on.

The remaining hobgoblin strikes and hits Spider--an action which does absolutely no good.

"Not that one!" Ruthak shouts. "The one with the horns!"

The hobgoblin steps back away from Spider, hoping to be of some use against Goldenhorn.[sblock=enemy actions]Ruthak
5 psychic damage from ongoing.
Standard: War Whip vs. Tyris (1d20+8=16) miss.
AP: War Whip vs. Tyris (1d20+8=14) miss.
Move: Phalanx Movement. Ruthak Shifts to M18, Dog 3 Shifts to N18.
Save vs. Ongoing Psychic Damage (1d20+2=11)

Vicious Dog 1
Standard: Worry (Reflex) vs. Zardi (1d20+6=18, 1d8+1d6+3=13), -5 for Moment of Glory. Zardi takes 8 damage. Dog gets 5 temp hp.

Vicious Dog 3
Standard: Bite vs. Spider (1d20+6+2=18, 1d8+1d6+3=9), -5 for Moment of Glory. Spider takes 4 damage, and is grabbed. Dog gets 5 temp hp.

Hobgoblin 3
Standard: Sword vs. Spider (1d20+8+2=26). No damage due to Moment of Glory
Move: Shift to O15[/sblock][sblock=map]
ChurchOnTimeTowerRound9.gif

The orange things are sleeping pallets. They're sturdy enough to stand on, but are difficult terrain.
They can be pushed as part of a move action, moving at half-speed.
The staircase along the wall has a three foot high wooden wall along its side. People on the staircase other than N12 are not visible from any square not adjacent to the staircase. Someone standing in N12 has cover from missile attacks.
Any square less than 1/2 of which is not blacked out is effectively "off the map"
The stairway is considered difficult terrain. It's three squares of difficult terrain to get to the lowest step.
[/sblock][sblock=status]All PCs have DR5 from Goldenhorn's Moment of Glory
Goldenhorn: N16 HP 32/32, Surges 10/10, AP 1, second wind unused
Spider: O17 HP 13/33, Surges 10/10, AP 1, second wind unused, grabbed by Vicious Dog 3
Tyris: O18 HP 24/24, Surges 7/7, AP 1, second wind unused
Zardi: N19 HP 18/42, Surges 11/11, AP 0, second wind unused, grabbed by Vicious Dog 1

Ruthak M18 33 damage taken, AP 0
Hobgoblin A N17 0/47, dead
Hobgoblin 3 O15 Minion
Vicious Dog 1 M19 11+5/25
Vicious Dog 2 N18 0/25, dead
Vicious Dog 3 N18 12+5/25[/sblock][sblock=enemies]Ruthak: AC 19, Fort 19, Ref 15, Will 17
:bmelee: +8 vs. AC, 1d8+6

Vicious Dogs: AC 13, Fort 13, Ref 14, Will 12
:bmelee: +6 vs. AC, 1d8+3, and the target is grabbed.
If a creature grabbed by a dog attempts to escape, the dog may attempt an attack (+6 vs. AC, 1d8+3)

Hobgoblin 3: AC 17, Fort 15, Ref 13, Will 12
+2 to AC if adjacent to at least one hobgoblin ally.
:bmelee: +6 vs. AC, 5 damage.[/sblock]
 

Zardi screams "Enough!" and brings his axe down once again on the dog, cleaving him in two. Invigorated by his blow, and finally freed of the dog's grasp, he looks at the Hobgoblin leader and at the dog still latched on to Spider, trying to decide which one should feel his blade next. "Spider, if you can handle the dog on your own, I will take him next." He says, pointing at the leader.

[sblock=Actions]Standard: Howling Strike vs. Dog 1 (1d20+9=22, 1d12+1d6+6=17) Hit for 17 damage
Free: Gain 3 temp hp from Rageblood Vigor[/sblock][sblock=Stats]Zardi - Goliath Barbarian 2
Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Normal vision
AC:17, Fort:18, Reflex:11, Will:13
Melee Basic Attack Fey Strike Greataxe: +9 vs AC, 1d12 +6 damage (When charging, add 1d6 damage from Howling Strike)
Ranged Basic Attack Throwing Hammer: +8 vs AC, 1d6+5 damage
HP:18+3/42, Bloodied:21, Surge Value:10, Surges left:11/11
Action Points: 0, Second Wind: un-used
Powers: Howling Strike, Pressing Strike, Rageblood Vigor, Rampage
Stone's Endurance, Feral Might: Swift Charge, [-]Great Cleave[/-], Combat Sprint
Bloodhunt Rage

Conditions:Resist 5 damage, bloodied[/sblock]
 

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