"Get these two, don't worry about the others!" Ruthak shouts, wincing from the poison. The two other hobgoblins move to surround Spider, with one giving the other cover so that he can move around his foe. As the injured one strikes out with his flail (missing), the other takes another step to get in better position, then strikes out with his sword, with no greater success.
Ruthak then yells
"hup!" and his dogs move to surround Zardi, while he moves in to the middle of the fray.
With the long whip in his right hand, he lashes out twice, once at Zardi, and again at Spider. His left hand twitches against his will, and the sharp goad strikes out at his ally. It bounces off the wounded hobgoblin's armor, but Ruthak curses at his lack of control.
The dogs, now surrounding Zardi, leap at him. All three connect, and one of the dogs maintains a solid hold on him.
[sblock=enemy actions]
Hobgoblin A
Move: Phalanx Movement. Hobgoblin 3 shifts to O16
Standard:
Flail vs. Spider (1d20+8=14), miss.
Hobgoblin 3
Move: shift to P16
Standard:
Sword vs. Spider (1d20+6+2=17), miss.
Ruthak
5 psychic damage from ongoing.
Move

halanx Movement. Ruthak shifts to N18, Dog 1 Shifts to M19, Dog3 shifts to O19
Standard: Double Lash
vs. Zardi (1d20+8=24, 2d4+5=11);
vs. Spider (1d20+8+2=29, 2d4+5=12); -5 damage from
Moment of Glory, Zardi takes 6, Spider takes 7.
Save vs. Ongoing 5 damage. (1d20=7)
Basic Attack:
Goad vs. Hobgoblin A (1d20+8=15), miss.
Vicious Dog 1
Standard:
Bite vs. Zardi (1d20+6+2=19, 1d8+1d6+3=9) -5 damage from
Moment of Glory, 4 damage and Zardi is grabbed. Dog gains 5 temp hp.
Vicious Dog 2
Standard:
Bite vs. Zardi (1d20+6=19, 1d8+1d6+3=11) -5 damage from
Moment of Glory, 6 damage. Dog gains 5 temp hp.
Vicious Dog 3
Standard:
Bite vs. Zardi (1d20+6+2=17, 1d8+3=4) -5 damage from
Moment of Glory, no damage. Dog gains 5 temp hp.[/sblock][sblock=map]
The orange things are sleeping pallets. They're sturdy enough to stand on, but are difficult terrain.
They can be pushed as part of a move action, moving at half-speed.
The staircase along the wall has a three foot high wooden wall along its side. People on the staircase other than N12 are not visible from any square not adjacent to the staircase. Someone standing in N12 has cover from missile attacks.
The bottom of the ladder is in M15, but it's easy to jump down the last few feet to any square around it.
Any square less than 1/2 of which is not blacked out is effectively "off the map"
The stairway is considered difficult terrain. It's three squares of difficult terrain to get to the lowest step.
[/sblock][sblock=status]All PCs have DR5 from Goldenhorn's
Moment of Glory
Goldenhorn: O13 HP
32/32, Surges 10/10, AP 1, second wind unused
Spider: O17 HP
17/33, Surges 10/10, AP 1, second wind unused
Tyris: P14 HP
24/24, Surges 7/7, AP 1, second wind unused
Zardi: N19 HP
26/42, Surges 11/11, AP 0, second wind unused, grabbed by Vicious Dog 1
Ruthak N18
28 damage taken, AP 1, 5 ongoing psychic, plus failed saving throw MBA vs. ally.
Hobgoblin A N17
7/47
Hobgoblin 3 P16
Minion
Vicious Dog 1 M19
Uninjured, +5 temp
Vicious Dog 2 M18
12 damage taken, +5 temp
Vicious Dog 3 O19
12 damage taken, +5 temp[/sblock][sblock=enemies]
Ruthak: AC 19, Fort 19, Ref 15, Will 17

+8 vs. AC, 1d8+6
Vicious Dogs: AC 13, Fort 13, Ref 14, Will 12

+6 vs. AC, 1d8+3, and the target is grabbed.
If a creature grabbed by a dog attempts to escape, the dog may attempt an attack (+6 vs. AC, 1d8+3)
Hobgoblin A: AC 19, Fort 17, Ref 15, Will 15

+8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.
These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses.
Hobgoblin 3: AC 17, Fort 15, Ref 13, Will 12
+2 to AC if adjacent to at least one hobgoblin ally.

+6 vs. AC, 5 damage.[/sblock]