Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

OOC: I moved to M17 last turn, but a retcon would be more hassle than it's worth, I think.

Also, it took 3d12+9 to kill this dog. So sad.


Spider thrust his sword into the dog, but the dog wouldn't let go. So, the slayer pushed down harder, but still the dog would not let go. So, Spider pushed the blade deeper still and then wrenched it out perpendicular, cutting open the creature's back. Finally, only in death, did it let go.

Spider repositioned himself on the far side of the room.

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Free: Half-Orc Resilience - gain 5 thp
Standard: MBA

Free: Furious Assault: 1d12=1
Free: Power strike: 1d12=7

Move: to N21
Minor:

[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 2
Initiative: +5, Passive Perception: +11, Passive Insight: +11

Defenses:

AC: 18, Fort: 19, Reflex: 15, Will: 12 -- Speed: 6 (+2 Charging)

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage

Vitality:
HP: 13/33, THP: 5/5 Bloodied: 16, Surge Value: 8, Surges left: 10/10
Action Points: 0/1, Second Wind: not used

Basic Attacks:
:bmelee: Basic Melee Attack: +10 vs AC - Vanguard Fullblade +1 1d12+9 (Crit: +1d12 +1d8)
:ranged: Ranged Basic Attack: +9 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance, Pass Forward (Move)
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily: Vanguard Weapon Daily

Weapons:
1 Vanguard Fullblade +1 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, Angrier bees, and a hungry frog. Graval got eaten by a frog, but Spider saved him.
10. Meet with Ismene and convince her to give us safe passage if we help her take on a local Goblin raider.
11. Launch surprise attack on Goblin tower. Climb to roof and take out archers. Jump in the tower, and find more hobgoblins.

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

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"Ah, and do you appreciate my horns?" asks Goldenhorn. "You should." Backing up a little, completely ignoring the other goblin swinging at him, he lowers his horns and charges Ruthak, sending the hobgoblin leader sprawling.

[sblock=actions]Move to M15. He could shift, but he'll move out of sheer contempt.

Minor: sustain moment of glory

Charge to L17. goring charge vs AC (+1 charge, +2 CA); damage
10(1d20) +9 +1 +2 = 22; 6(1d6) +4 = 10
hits Ruthak for 10 and he is knocked prone.

Remember that Goldenhorn is still in the rune state of destruction, so that's an extra +1 to hit enemies that are adjacent to him.[/sblock]
[sblock=Goldenhorn]Ingvar Goldenhorn Male Minotaur Cleric|Runepriest 2
Initiative: +1, Passive Perception: 17, Passive Insight: 15, Senses: Normal
AC:19, Fort:15, Reflex:12, Will:17
HP:32/32, Bloodied:16, Surge Value:8, Surges left:10/10
Action Points: 1
Righteous Brand
Word of Binding

Goring Charge
Divine Glow
Healing Word
Rune of Mending
Second Wind

Moment of Glory
Shield of Sacrifice


Conditions: rune state of destruction; sustaining moment of glory; resist 5 all

Rune State of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to me.
Rune State of Protection: While adjacent to me, allies gain resist 2 to all damage.

Defiant Word: Whenever an enemy misses Goldenhorn with an attack, he gains a +4 (non-cumulative) bonus to damage rolls against that enemy until the end of his next turn.

Full sheet: Goldenhorn[/sblock]
 

Tyris fades silently back into Zardi's shadow, then darts forward and wraps his garrote around the hobgoblin leader's neck and yanks viciously on the ends.

[sblock="actions"]Move: To O20 -> Stealth Check 1d20+11=28 (One With Shadow still active)
Standard: Garrote Strangle vs. Ruthak (Reflex) - Shift to N18, 1d20+8=17 - Hit for 2d4+4+1d8=13 13 Damage. Ruthak is Grabbed, he cannot speak, and has a -2 to attack rolls vs Tyris
Free: Assassin's strike - 1d10= 7 damage (same link as dmg roll above)[/sblock][sblock="Stats"]Tyris Male Shade Executioner
Initiative: +4, Passive perception: 17, Passive Insight: 12, Senses: Darkvision

Defenses:
AC: 16, Fort: 12, Reflex: 14, Will: 15

Vitality
HP: 24/24, Bloodied: 12, Surge Value: 6, Surges Left: 7/7
Action Points: 0/1, Second Wind: unused

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +7 vs AC - Rapier 1d8+4
Ranged Basic Attack: +7 vs AC - Dagger 1d4+4

Powers:
At-Will: Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow
Encounter: Assassin's Strike
Item: Id Moss Powder (0/1), Bloodroot Poison (0/0)

Weapons:
1 Rapier: 1d8 (Main Hand)
6 Daggers: 1d4 (Off Hand)
1 Garrote: 1d4

Conditions: Grabbing Ruthak, cannot make other attacks while grab persists.

Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon
Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.
Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.[/sblock]
 

Ruthak utters a strangled cry and struggles to his feet. He lashes out with his whip at Tyris, but in the process of standing up has managed to step on the end of his whip, which does not fly at all.

The remaining hobgoblin, unable to damage anything despite hitting more often than his boss looks at the heavily armed opponents now surrounding and piling on Ruthak.

"Sorry, boss," he says, and hightails it up the stairs.[sblock=enemy actions]Ruthak
Move: Stand Up
Standard: War Whip vs. Tyris (1d20+8-2=8)

Hobgoblin 3
Double Move: Run up stairs and out of sight.[/sblock][sblock=map]
ChurchOnTimeTowerRound10.gif

The orange things are sleeping pallets. They're sturdy enough to stand on, but are difficult terrain.
They can be pushed as part of a move action, moving at half-speed.
The staircase along the wall has a three foot high wooden wall along its side. People on the staircase other than N12 are not visible from any square not adjacent to the staircase. Someone standing in N12 has cover from missile attacks.
Any square less than 1/2 of which is not blacked out is effectively "off the map"
The stairway is considered difficult terrain. It's three squares of difficult terrain to get to the lowest step.
[/sblock][sblock=status]All PCs have DR5 from Goldenhorn's Moment of Glory

Goldenhorn: L17 HP 32/32, Surges 10/10, AP 1, second wind unused
Spider: N21 HP 13+5/33, Surges 10/10, AP 1, second wind unused
Tyris: N18 HP 24/24, Surges 7/7, AP 1, second wind unused
Zardi: N19 HP 18+3/42, Surges 11/11, AP 0, second wind unused

Ruthak M18 31/94, AP 0, prone, grabbed by Tyris, -2 to attack Tyris, unable to speak.
Hobgoblin 3 somewhere upstairs Minion
Vicious Dog 1 M19 0/25, dead
Vicious Dog 3 N18 0/25, dead

[/sblock][sblock=enemies]Ruthak: AC 19, Fort 19, Ref 15, Will 17
:bmelee: +8 vs. AC, 1d8+6

Hobgoblin 3: AC 17, Fort 15, Ref 13, Will 12
+2 to AC if adjacent to at least one hobgoblin ally.
:bmelee: +6 vs. AC, 5 damage.[/sblock]
 


Spider stepped up on the sleeping cot and lowering his sword, charging the goblin leader. The blow was glancing, but the impact still hurt.

"I an I can finish dis won!"
he encouraged.

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Move: to M21Minor: Berserker's stance
Standard: MBA charge - end at M19


[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 2
Initiative: +5, Passive Perception: +11, Passive Insight: +11

Defenses:

AC: 18, Fort: 19, Reflex: 15, Will: 12 -- Speed: 6 (+2 Charging)

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage

Vitality:
HP: 13/33, THP: 5/5 Bloodied: 16, Surge Value: 8, Surges left: 10/10
Action Points: 0/1, Second Wind: not used

Basic Attacks:
:bmelee: Basic Melee Attack: +10 vs AC - Vanguard Fullblade +1 1d12+9 (Crit: +1d12 +1d8)
:ranged: Ranged Basic Attack: +9 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance, Pass Forward (Move)
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily: Vanguard Weapon Daily

Weapons:
1 Vanguard Fullblade +1 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, Angrier bees, and a hungry frog. Graval got eaten by a frog, but Spider saved him.
10. Meet with Ismene and convince her to give us safe passage if we help her take on a local Goblin raider.
11. Launch surprise attack on Goblin tower. Climb to roof and take out archers. Jump in the tower, and find more hobgoblins.

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

Tyris yanks again on the garrote handles, sinking the length of wire even deeper into the hobgoblin's throat.

[sblock="actions"]Standard: Sustain garrote strangle - 2d4+4+1d8=11 11 damage, grab, silence and -2 to attack vs Tyris persist.[/sblock][sblock="Stats"]Tyris Male Shade Executioner
Initiative: +4, Passive perception: 17, Passive Insight: 12, Senses: Darkvision

Defenses:
AC: 16, Fort: 12, Reflex: 14, Will: 15

Vitality
HP: 24/24, Bloodied: 12, Surge Value: 6, Surges Left: 7/7
Action Points: 0/1, Second Wind: unused

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +7 vs AC - Rapier 1d8+4
Ranged Basic Attack: +7 vs AC - Dagger 1d4+4

Powers:
At-Will: Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow
Encounter: Assassin's Strike
Item: Id Moss Powder (0/1), Bloodroot Poison (0/0)

Weapons:
1 Rapier: 1d8 (Main Hand)
6 Daggers: 1d4 (Off Hand)
1 Garrote: 1d4

Conditions: Grabbing Ruthak, cannot make other attacks while grab persists.

Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon
Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.
Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.[/sblock]
 

Zardi swings his axe at the hobgoblin, careful not to hit Tyris.[sblock=Actions]Standard: Howling Strike (Can't get Invisible Castle to work, will use built-in roller)
Move: None
Minor: None
Free: Take 3 temp hp from Rageblood Vigor[/sblock][sblock=Stats]Zardi - Goliath Barbarian 2
Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Normal vision
AC:17, Fort:18, Reflex:11, Will:13
Melee Basic Attack Fey Strike Greataxe: +9 vs AC, 1d12 +6 damage (When charging, add 1d6 damage from Howling Strike)
Ranged Basic Attack Throwing Hammer: +8 vs AC, 1d6+5 damage
HP:18+3/42, Bloodied:21, Surge Value:10, Surges left:11/11
Action Points: 0, Second Wind: un-used
Powers: Howling Strike, Pressing Strike, Rageblood Vigor, Rampage
Stone's Endurance, Feral Might: Swift Charge, [-]Great Cleave[/-], Combat Sprint
Bloodhunt Rage

Conditions:Resist 5 damage, bloodied[/sblock]
 
Last edited:

"Dats won whey ta do it," Spider said, commenting on the surprising effectiveness of the smaller shade warrior and his assassin's weapon. "I an I need ta rememba not ta cross ya, dis da tru."

OOC: Dead. Good Job guys.

Legion--that garrote is bad-ass.
 

"Dats won whey ta do it," Spider said, commenting on the surprising effectiveness of the smaller shade warrior and his assassin's weapon. "I an I need ta rememba not ta cross ya, dis da tru."

OOC: Dead. Good Job guys.

Legion--that garrote is bad-ass.

Tyris gives Spider a half-bow and hides away the garrote again with a flourish.

OOC: Glad I got to finally USE the garrote. Been trying to this whole time. First encounter - large bear and I'm on the opposite side from the head. Then swarms of bees - not much use there. Then I just haven't been able to get in position and pass a stealth check at the correct time to do it, since it hasta be used from stealth.
 

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