As Jarro strikes the solid-looking mushroom, it desperately draws energy from its remaining ally, which explodes. Fortunately, the spores fly right over the prone Zardi.[sblock=OOC]Spider's hit: 6 damage to Shield Mushroom, 6 damage to Mushroom A, which explodes:
Spore Explosion (Fort) vs. Zardi (1d20+7+2=13)
[/sblock][sblock=Map]
The little mushrooms are difficult terrain.
The large mushrooms (those that aren't attacking you) are obstacles which provide cover and concealment.[/sblock][sblock=status]
Goldenhorn: F8 HP
12/32, Surges 9/10, AP 0, second wind unused
Spider: G6 HP
3+5/33, Surges 9/10, AP 1, second wind unused
Tyris: G9 HP
6/24, Surges 6/7, AP 0, second wind used
Zardi: K9 HP
15/42, Surges 7/11, AP 0, second wind used, prone
Mallaby: G12 HP
6/26, Surges 4/5, AP 0, second wind unused
Mushroom A: K7-L8 HP:
0/54, dead
Shield Mushroom: G7-H8 HP:
0/56, dead[/sblock][sblock=Mallaby]
Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14

Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock]The last mushroom falls to Goldenhorn's blow, leaving the group battered, but alive.
"That was..." Mallaby begins, then trails off, breathing heavily for a while.
At last he recovers enough to say
"My friends, I thank you. I feel we should not rest here, in this strange place, but perhaps soon."