Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

"Away from the mushrooms, at any rate," says Goldenhorn. "I do not like the look of these others, though they do not move."

OOC: Goldenhorn spends 3 surges when we take a short rest. That puts him down to 5 surges (he spent 2 during the fight, one to heal himself and one for shield of sacrifice).

[sblock=Goldenhorn]Ingvar Goldenhorn Male Minotaur Cleric|Runepriest 2
Initiative: +1, Passive Perception: 17, Passive Insight: 15, Senses: Normal
AC:19, Fort:15, Reflex:12, Will:17
HP:32/32, Bloodied:16, Surge Value:8, Surges left:5/10
Action Points: 0
Righteous Brand
Word of Binding

Goring Charge
Divine Glow
Healing Word
Rune of Mending
Second Wind

Moment of Glory
Shield of Sacrifice


Conditions:

Rune State of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to me.
Rune State of Protection: While adjacent to me, allies gain resist 2 to all damage.

Defiant Word: Whenever an enemy misses Goldenhorn with an attack, he gains a +4 (non-cumulative) bonus to damage rolls against that enemy until the end of his next turn.

Full sheet: Goldenhorn[/sblock]
 

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Wearily, the party sets out again. Luckily, within half an hour, they find a spot in which to rest. Past the edge of the mushroom forest is a clearing, with the remains of a charcoal furnace, and the charcoal burner's hut, which, while missing its roof, still has at least parts of its walls left, and a hundred feet to the edge of the woods in all directions. It's as safe as place as one can find in this country, and as the moon sets beyond the western mountains, those not on watch fall asleep, dreaming of mushrooms.[sblock=Rewards]Experience:
Encounter #5: 496 XP each
100 “Goblin Sniper” Artillery Minion 1 x4
142 “Hobgoblin Grunt” Minion 3 x4
150 “Hobgoblin Battle Guard” Soldier 3
300 “Vicious Dog” Skirmisher 1 x3
300 “Ruthak” Elite Controller 3
Total 992 x2=1984

Encounter #6: 350 XP each
175 “Myconid Sovereign” Controller 4
175 “Myconid Elite Guard” Soldier 4
350 “Myconid Giant” Skirmisher 4 x2
Total 700 x2=1400

2 Months time XP at level 2 (Goldenhorn, Spider, Zardi): 418 XP
2 Months time XP at level 1 (Tyris): 334 XP

Treasure:
Skald's Leather Armor +1 (distributed earlier)
110 GP each from encounters
2 Months time GP at level 2 (Goldenhorn, Spider, Zardi): 356 XP
2 Months time GP at level 1 (Tyris): 252 XP

Totals, including time XP and gold (2 months) and accumulated gold from encounters:
For Goldenhorn, Spider & Zardi: 1264 xp, 466 gp
For Tyris: 1180 XP, 362 gp

Extended rest & level up![/sblock]
 
Last edited:


OOC: Goldenhorn is ready.

VanderLegion: you don't need to resubmit your character for official approval until the adventure ends.

[sblock=Goldenhorn]Ingvar Goldenhorn Male Minotaur Cleric|Runepriest 3
Initiative: +1, Passive Perception: 17, Passive Insight: 15, Senses: Normal
AC:19, Fort:15, Reflex:12, Will:17
HP:37/37, Bloodied:18, Surge Value:9, Surges left:10/10
Action Points: 1
Righteous Brand
Word of Binding

Goring Charge
Divine Glow
Beacon of Vengeance
Healing Word
Rune of Mending
Second Wind

Moment of Glory
Shield of Sacrifice


Conditions:

Rune State of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to me.
Rune State of Protection: While adjacent to me, allies gain resist 2 to all damage.

Defiant Word: Whenever an enemy misses Goldenhorn with an attack, he gains a +4 (non-cumulative) bonus to damage rolls against that enemy until the end of his next turn.

Full sheet: Goldenhorn[/sblock]
 

OOC: Goldenhorn is ready.

VanderLegion: you don't need to resubmit your character for official approval until the adventure ends.
OOC: Good to know, I'll keep taht in mind for next time (this is my first char here, so I just remembered it said somn about resubmitting when you leveled)
 

OOC: It's possible that the charter hasn't been properly updated. The current rule is that official approval is required only when a character changes DMs, or the current DM asks for an official review (perhaps because he or she doesn't have access to some of the material the player is using).
 

OOC: I'm also crafting a bloodroot poison during the extended rest, and figured I'd post my new updated stat block.
[sblock="Stats"]Tyris Male Shade Executioner
Initiative: +5, Passive perception: 18, Passive Insight: 13, Senses: Darkvision

Defenses:
AC: 19, Fort: 13, Reflex: 16, Will: 16

Vitality
HP: 29/29, Bloodied: 14, Surge Value: 7, Surges Left: 7/7
Action Points: 1/1, Second Wind: unused

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +8 vs AC - Rapier 1d8+4
Ranged Basic Attack: +8 vs AC - Dagger 1d4+4

Powers:
At-Will: Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow, Silent Stalker
Encounter: Assassin's Strike
Item: Id Moss Powder (0/0), Bloodroot Poison (1/1), Skald's Leather Armor

Weapons:
1 Rapier: 1d8
6 Daggers: 1d4
1 Garrote: 1d4 (Both hands)

Conditions:

Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon
Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.
Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.
Mark of Passage: Whenever a power lets Tyris shift or teleport, he can shift or teleport 1 additional square as part of that move.[/sblock]
 

OOC:
Jarro is leveled up and ready to go. No new powers, I just get to use power strike 2x per encounter (1x per turn).


[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Move: Pass Forward: to G6
Minor: Poised stance
Standard: Readied MBA

  • Trigger: Zardi's turn ends
  • Target: Shield
  • Attack: 1d20+11=18 +2 CA with Tyris=20
  • Damage: 1d12+9=12
[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 3
Initiative: +5, Passive Perception: +11, Passive Insight: +11

Defenses:

AC: 18, Fort: 19, Reflex: 15, Will: 12 -- Speed: 6 (+2 Charging)

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage

Vitality:
HP: 39/39, THP: 0/5 Bloodied: 19, Surge Value: 9, Surges left: 10/10
Action Points: 1/1, Second Wind: not used

Basic Attacks:
:bmelee: Basic Melee Attack: +10 vs AC - Vanguard Fullblade +1 1d12+9 (Crit: +1d12 +1d8)
:ranged: Ranged Basic Attack: +9 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance, Pass Forward (Move)
Encounter: Furious Assault, Power Strike #1, Power Strike #2, Half-Orc Resilience
Daily: Vanguard Weapon Daily

Weapons:
1 Vanguard Fullblade +1 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, Angrier bees, and a hungry frog. Graval got eaten by a frog, but Spider saved him.
10. Meet with Ismene and convince her to give us safe passage if we help her take on a local Goblin raider.
11. Launch surprise attack on Goblin tower. Climb to roof and take out archers. Jump in the tower, and find more hobgoblins.
12. Run in to some creepy mushroom field. Attacked by big mushrooms.
13. Stop to rest in an abandoned (?) charcoal burner's hut.

NickNames
Grava
Strangla
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

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