Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

Tyris shakes his head at Spider, then, realizing he has no idea how to convey what it really is, just shakes his head again in frustration.

OOC: I'm assuming the red circles are trees.
 
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GM: Yes, the circles are trees. Also, I can't tell left from right. The party is approaching from the east which is the right side of the map
 


As the group crosses the stream and heads up the gentle rise towards the chapel, the bird begins spiraling downward towards the chapel. As they approach, the great eagle swoops down into the structure, then flies out swiftly again and away towards the hills.[sblock=perception 15 (Tyris)]The eagle was carrying a small box. It no longer has it as it flies[/sblock][sblock=perception 16 (Everybody)]There's a brief "thunk" as the eagle swoops in.[/sblock][sblock=perception 21 (Everybody)]Something is possibly moving just to the right (top of map) side of the nearest chapel entrance.[/sblock][sblock=map]
ChapelEncounterApproach.gif

Stairs are considered difficult terrain.
Rubble is difficult terrain. If the middle of a square is occupied by rubble, it is considered difficult terrain. A bit of rubble at the edges is just artistic license.
The altar in the center is an extra square of movement to move into an altar space. Moving from one to the other is not an issue.
The altar also provides partial cover against ranged attacks.
The pillars in the alcoves are solid and tall. It could be possible to squeeze behind one.
The fallen pillar in L-M14 is difficult terrain.
In H7 and Q12 are big holes in the floor, leading down to the chapel undercroft, which is normally entered through the structure at E7.
The brown circles outside the chapel are trees.
The grey thing at the upper left is a big rock.
The thing at the lower right is a well with a low wall around it. If you move into this square and can't fly, it's an extra square of movement to get in, and you need to make a DC 15 acrobatics check to avoid falling into the well.[/sblock]
 


Wearily, the party sets out again. Luckily, within half an hour, they find a spot in which to rest. Past the edge of the mushroom forest is a clearing, with the remains of a charcoal furnace, and the charcoal burner's hut, which, while missing its roof, still has at least parts of its walls left, and a hundred feet to the edge of the woods in all directions. It's as safe as place as one can find in this country, and as the moon sets beyond the western mountains, those not on watch fall asleep, dreaming of mushrooms.[sblock=Rewards](Skald's Leather Armor +1 distributed earlier)

Totals, including time XP and gold (2 months) and accumulated gold from encounters:
For Goldenhorn, Spider & Zardi: 1264 xp, 466 gp
For Tyris: 1180 XP, 362 gp

Extended rest & level up![/sblock]

OOC: Would it be possible to split the rewards up into explicit time and adventure rewards (what the time XP/GP and adventure XP/GP totals were)? If you can do that, I'll check it again.
 



Wearily, the party sets out again. Luckily, within half an hour, they find a spot in which to rest. Past the edge of the mushroom forest is a clearing, with the remains of a charcoal furnace, and the charcoal burner's hut, which, while missing its roof, still has at least parts of its walls left, and a hundred feet to the edge of the woods in all directions. It's as safe as place as one can find in this country, and as the moon sets beyond the western mountains, those not on watch fall asleep, dreaming of mushrooms.[sblock=Rewards]Experience:
Encounter #5: 496 XP each
100 “Goblin Sniper” Artillery Minion 1 x4
142 “Hobgoblin Grunt” Minion 3 x4
150 “Hobgoblin Battle Guard” Soldier 3
300 “Vicious Dog” Skirmisher 1 x3
300 “Ruthak” Elite Controller 3
Total 992 x2=1984

Encounter #6: 350 XP each
175 “Myconid Sovereign” Controller 4
175 “Myconid Elite Guard” Soldier 4
350 “Myconid Giant” Skirmisher 4 x2
Total 700 x2=1400

2 Months time XP at level 2 (Goldenhorn, Spider, Zardi): 418 XP
2 Months time XP at level 1 (Tyris): 334 XP

Treasure:
Skald's Leather Armor +1 (distributed earlier)
110 GP each from encounters
2 Months time GP at level 2 (Goldenhorn, Spider, Zardi): 356 XP
2 Months time GP at level 1 (Tyris): 252 XP

Totals, including time XP and gold (2 months) and accumulated gold from encounters:
For Goldenhorn, Spider & Zardi: 1264 xp, 466 gp
For Tyris: 1180 XP, 362 gp

Extended rest & level up![/sblock]

OOC: In that case, Approved.
 

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