"Dey gods always smile 'pon da Spidah," the Slayer responded. 
"Ain't ya seen I's beutaful face yet?"
But the venom bite hard in his veins, and the where the spider had bit him oozed puss and blood. The slayer letout a blood-curdling scream, stepping into a taller stance. 
With a looping overhead swing, which nearly clipped the Paladin due to the sword's length, Jarro slamed the blade down on top of the herde spider, crushing it in to pulp. With some effort, he wrenched the blade free of gouge it left in the earth and shoot free the dead spider's remains. 
"An da gods' will be dun, ya 'ear?" he added, in a dark tone. He moved back the way he came, but stuck close to the Palladin. He could still feel the poison in his body, and did not want to be far from healing. 
[sblock=Action Block, Mini-Stats]
 Skill Checks:
Nature: 
1d20=15
Perception: 
1d20=18
 
Take Poison damage, become bloodied, triggers Half-Orc Resilience (gain 5 THP), shift stance to Poised Assault, MBA N2 for 20 damage (I assume that kills it. If not, let me know, and I will use another power to finish it off). Save vs ongoing failed. 
[sblock=Action Block]
 
SOT: Ongoing damage: 5. Becomes bloodied. 
Immediate Interrupt: Half-Orc Resilience (gain 5 THP)
Minor: Poised Assault Stance 
Standard: MBA Herd Spider at N2 
                Move: to R3
Save vs ongoing damage: 1d20=7 nope
[/sblock][sblock=Spider Stat  block]
Jarro     'Spider' Sarak - 
Male Half-Orc Slayer 1
     Initiative: +4,
 Passive Perception: +10, 
Passive                                Insight: +10
 
Defenses:
     AC: 17, 
Fort: 16, 
Reflex: 14, 
Will: 11                               --  
Speed: 6 (+2 Charging)
     
Vitality:
     HP: 12/27, 
THP: 5/5 Bloodied: 13, 
Surge       Value:     6, 
Surges    left: 9/9
Action Points: 1/1, 
Second Wind: not used
      Languages:
     Allarian (Common), Giant
     
Basic Attacks:
     
 Basic                                Melee Attack: +8 vs AC - Fullblade           1d12+8
     
 Ranged                                Basic Attack: +8 vs AC - Dagger        1d4+8  
     
     
Powers:
At-Will: MBA, Charge     MBA, RBA, Berserker's Charge Stance, Poised Assault Stance
     Encounter: Furious Assault, Power Strike,     Half-Orc Resilience
     Daily: 
 
Weapons:
  1 Fullblade 1d12
1 Dagger 1d4
  
 [/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from    the Tavern. He asked for protection, on a trip to Allaria. He is to    be wed to Elena of Terconis, daughter of the Count of Terconis.    According to tradition, the wedding must take place at the ancient    chapel of the Terconis family, and the chapel in Count's Crovale lies in    the high hills of old Allaria. The lady and the Count are already    there. 
2. The adventurers board Starlight's Veil, Mallaby's brig. The    ship is built for speed, not cargo or battle. 
3. Intended Path: Land at Ristaren    (100 miles south of Fromish), and make our way up the old highway to    here. A mile or two off the highway is the village of Achirem, which  is   still thriving in the midst of rough country, so they say. From  there  we  cross Derianis ridge, and then down to Crovale. The last part   through  the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town. 
NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
  [/sblock]