Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)


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Riardon

Riardon takes a careful step. "Hang on Fenwick, you doing great!" he says as he plunges his radiant sword in the human knfe fighters side, dropping him.

[sblock=OOC]

Move: shift to G25
Minor: Inspiring Word on Fenwick, regenerates surge value + Inspiring Word (1d6=4)
Standard: Warlord's favor (1d20+9=16, 2d8+5=18) against the knife fighter.
Should be down, so assigning not the bonus against him.

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 16 Reflex 15 Will 14
Hit Points: 16 / 34 Bloodied: 17
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:8 Surges per day: 7 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 1/2, Aid the Injured, Chilling Cloud, Warlords Favor, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition: -
[/sblock][/sblock]
 

[sblock=OOC] Great job guys! You messed those dudes up! 2 down, 2 to go. Hopefully the drake and the slinger don't come back for a while. [/sblock]
 

Dayna howls in pain from her wounds, but the disappearance of Talon is almost worse. She feels him somewhere and hears his breath in her mind, but she can't smell him or sense him beside her. She shifts her position and bites at the last human he had marked as their prey, but her effort is halfhearted due to her distraction and she misses.

[sblock=Dayna Actions/Stat block]Start= bloodied @6/22

Move= Shift to E23 (If she can flank with anyone, she'll do 2 extra damage if she can hit next round.)

Minor= Howling in pain and fear.

Standard= Bite attack at Bandit F23 AC16 (1d20+5=12, 1d8+2=9) Miss.

End= bloodied

[sblock=Dayna stat block] Dayna - Wolf Companion 1
Conditions: bloodied
Passive Perception: +17, Passive Insight: +12
AC: 15, Fort: 13, Reflex: 13, Will: 14 -- Speed: 7
HP: 6/22, Bloodied: 11, Surge Value: 5, Surges left: 1/2
:bmelee: Basic Attack: Bite, +5 vs. AC; 1d8+2 (Dex)
Racial Abilities: Combat Advantage- When a wolf has CA, it gets +2(Wis mod) to damage rolls.[/sblock][/sblock]
[sblock=OOC, HM ONLY!]OOC: I'll do one action each round for Talon instead of just rolling all 3 rolls together. That way, if I make it back at the end of the 3 checks, I'm not waiting for the right spot in the fight to jump in, we'll already be there. So I'll do like I did here this round: post Dayna's action and Talon's separately.

Talon pulls a sunrod out of his pack and activates its light so that he can look around the area he's in better. Though he is distracted by being separated from Dayna while she fights on somewhere, he bends his mind to the task of figuring out where he is now so that he can rejoin her as soon as possible.
[sblock=Actions/Stat block]Start= Regeneration 2 while bloody, +2 damage for rest of encounter, heal from 1 to 3 current hp's.

Minor= Retrieve sunrod from backpack

Move= Activate Sunrod

Standard= Perception check vs. DC12 (1d20+8=24) 1success/0 failures!

End= Regeneration 2 while bloody and +2 damage for rest of encounter

[sblock=Talon Stat block]Talon- Male Longtooth Shifter Beastmaster Ranger 1
Conditions: Regeneration 2 while bloody, +2 damage for rest of encounter, -5 to attack rolls and grants CA till start of next turn
Passive Perception: +13, Passive Insight: +18, Initiative: +3
AC: 16, Fort: 14, Reflex: 14, Will: 13 -- Speed: 6
HP: 3/26, Bloodied: 13, Surge Value: 6, Surges left: 6/8
Action Points: 0, Second Wind: not used
:bmelee: Basic Attack: +5 vs AC - Longspear 1d10+3
:bmelee: Basic Attack: +3 vs Reflex - Savage Rend 1d8+3 and slide target 1 square
:ranged: Ranged Basic Attack: +5 vs AC - Longbow 1d10+3
Powers-
At-Will:
Circling Strike, Predator Strike, Wild Shape
Encounter: Longtooth Shifting, Enclose the Prey, Savage Rend
Daily: Partnered Savaging[/sblock][/sblock][/sblock]
 

[sblock=OOC]
What position is everyone in now? I'm somewhat lost, but want to move to support you guys, and mark the enemies so they hit me first! lol[/sblock]
 

[sblock=OOC]
What position is everyone in now? I'm somewhat lost, but want to move to support you guys, and mark the enemies so they hit me first! lol[/sblock]
[sblock=OOC]Fenwick moved from G23 to F26, Riardon moved from H24 to G25, and Dayna shifted from F24 to E23. Enemy targets left are Bandit at F23, Noble at C23, and the halfling and drake who are off the map somewhere. Might need a readied action to catch that drake again like Talon did before.[/sblock]
 

[sblock=OOC/Tactics]
Hm... should I attempt to engage the noble, or stick around to deal with the drake? I could hit the remaining thief with my Thunder Ram strike, push him next to(or into) the noble, and then use an action point to charge the noble(or thief) hit one of them and mark them both.[/sblock]
 

[sblock=OOC/Tactics]
I worry that Fenwick is a dead man either way. I wanted to say ready an action board enough so if either the drake or the slinger returns (as both will), you take them out. But, the bandit is a tool of the noble, and they are both a constant threat (whereas the other two may or may not return next round). So, I'd say focus on the Noble/Bandit, and if you have a chance to kill the bandit, take it. Ideally, in such a way that Fenwick is not a ranged target.

If it's all of us, injured by another drake attack, vs one human noble next round, I am hoping we can take him.
[/sblock]
 

[sblock=P8,Only]

Dayna cannot perform a standard action this turn. She has been affected by the noble's Urge Hesitation power



Talon pulls a sunrod out of his pack and activates its light so that he can look around the area he's in better. Though he is distracted by being separated from Dayna while she fights on somewhere, he bends his mind to the task of figuring out where he is now so that he can rejoin her as soon as possible.

Talon sees two things:

On a small chair at the back of the boat, among many odds and ends, you see a scroll that seems to have been placed on the chair with some hastey care, as if saving it for later reference.

The boat is tied to a rock that sits on a path just wide enough for two people to squeeze side-by-side without falling into the river. On the path, next to the wall of the cave is a bag of coins that appears to have been dropped.

[sblock=Map of the Area]The items are circled in Red

PerceptionSuccess.jpg
[/sblock][sblock=Scroll]
AvenrocandErkemhestcopy.png
[/sblock][/sblock]
 


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