Dayna howls in pain from her wounds, but the disappearance of Talon is almost worse. She feels him somewhere and hears his breath in her mind, but she can't smell him or sense him beside her. She shifts her position and bites at the last human he had marked as their prey, but her effort is halfhearted due to her distraction and she misses.
[sblock=Dayna Actions/Stat block]
Start= bloodied @6/22
Move= Shift to E23 (If she can flank with anyone, she'll do 2 extra damage if she can hit next round.)
Minor= Howling in pain and fear.
Standard= Bite attack at Bandit F23 AC16 (1d20+5=12, 1d8+2=9) Miss.
End= bloodied
[sblock=Dayna stat block]
Dayna -
Wolf Companion 1
Conditions: bloodied
Passive Perception: +17,
Passive Insight: +12
AC: 15,
Fort: 13,
Reflex: 13,
Will: 14 --
Speed: 7
HP: 6/22,
Bloodied: 11,
Surge Value: 5,
Surges left: 1/2
Basic Attack: Bite, +5 vs. AC; 1d8+2 (Dex)
Racial Abilities: Combat Advantage- When a wolf has CA, it gets +2(Wis mod) to damage rolls.[/sblock][/sblock]
[sblock=OOC, HM ONLY!]OOC: I'll do one action each round for Talon instead of just rolling all 3 rolls together. That way, if I make it back at the end of the 3 checks, I'm not waiting for the right spot in the fight to jump in, we'll already be there. So I'll do like I did here this round: post Dayna's action and Talon's separately.
Talon pulls a sunrod out of his pack and activates its light so that he can look around the area he's in better. Though he is distracted by being separated from Dayna while she fights on somewhere, he bends his mind to the task of figuring out where he is now so that he can rejoin her as soon as possible.
[sblock=Actions/Stat block]
Start= Regeneration 2 while bloody, +2 damage for rest of encounter, heal from 1 to 3 current hp's.
Minor= Retrieve sunrod from backpack
Move= Activate Sunrod
Standard= Perception check vs. DC12 (1d20+8=24) 1success/0 failures!
End= Regeneration 2 while bloody and +2 damage for rest of encounter
[sblock=Talon Stat block]
Talon-
Male Longtooth Shifter Beastmaster Ranger 1
Conditions: Regeneration 2 while bloody, +2 damage for rest of encounter, -5 to attack rolls and grants CA till start of next turn
Passive Perception: +13,
Passive Insight: +18,
Initiative: +3
AC: 16,
Fort: 14,
Reflex: 14,
Will: 13 --
Speed: 6
HP: 3/26,
Bloodied: 13,
Surge Value: 6,
Surges left: 6/8
Action Points: 0,
Second Wind: not used
Basic Attack: +5 vs AC - Longspear 1d10+3
Basic Attack: +3 vs Reflex - Savage Rend 1d8+3 and slide target 1 square
Ranged Basic Attack: +5 vs AC - Longbow 1d10+3
Powers-
At-Will: Circling Strike, Predator Strike, Wild Shape
Encounter: Longtooth Shifting, Enclose the Prey, Savage Rend
Daily: Partnered Savaging[/sblock][/sblock][/sblock]