Adventure: Into the Wild

Iron Sky

Procedurally Generated
[sblock=Athletics Aid Another success]1d20+9=27. Somewhere over the course of this last week I lost track of what's going on so I'll just do what Monos says. I'll have time to figure stuff out later. I guess I'm supposed to aid another next round too? If so: 1d20+9=21.[/sblock]
 

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Mal Malenkirk

First Post
[sblock=OOC]
Metavoid acted a wee bit out of turn by posting her arcana before round 5 was completed (Dante's roll right after her post capped round 5) but I'll let it fly.

Tally: 11 success 2 failures

Round 6: Nementah acted (the 11th success), everyone else is up, there is a +2 aid Arcana in the bank.

LAST ROUND!

Tension is mounting...
[/sblock]
 


Neurotic

I plan on living forever. Or die trying.
BOOO - YAAH!!! After all those low rolls, what a time to roll a crit!

Rocco in by no means patient dwarf. Waiting for these two to study currents and helping them stay afloat works only so far.
He remembers the time when he traveled to and from Shadowfell and the feeling it induced in him. He dives down, pulling Nementah and Ibram after him. He hopes paladin has enough sense to move with them as he homes in on the only part of the pond that feels like home. Deep, dark and cold.

Speech: glub glub ! :)

Arcana (not using aids) (1d20+1=21)

[sblock=Math]
Since we could afford more failures it was advantageous to risk 30% chance of success and leave Ibram with +4 (30% chance of failure) as it becomes:

30% + 0.7*70% = 79%
He alone would have 75% chance of success with additional +2 from my aid

Sorry, I didn't have time to calculate it before.
[/sblock]
 
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Mal Malenkirk

First Post
The power of the pool activates and the water starts whirling violenty, dragging the heroes deeper and deeper until they feel like their lungs will explodes and try to move to the surface instinctively.

When they emerge, gasping for air, they are in a cave with a glittering ceiling. Enchanting! Ooo, look; a couple of small cuddly colorful dragons! A mating pair, how adorable! Along with a cadre of dancing mushroom! Yes, dancing mushrooms! How lucky are you?

Wait, the vapours of the pool may be hindering your judgements.

The dragons hiss, full of territorial furor. And the mushrooms... Oh no...

[sblock=OOC]I'll do some math this evening; if we have amassed enough XP for the level 1 to become level 2, I'll award it.

Roll initiative while I am coming up with a map and crunching numbers.
[/sblock]
 

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FourMonos

First Post
[sblock=initiative] 1d20+1 → [16,1] = (17) Roll Lookup [/sblock]

[sblock=ministats]
Status:
Init: +1 Speed: 5 Perception:13 Insight: 18
AC: 18 NAD: F: 15 R:13 W:15
HP: 31/31 Surges: 10/13 Surge Value: 7 AP: 1
Languages: Allerian, Old Allerian
Str:16 Dex:12 Wis:16 Con:16 Int:8 Cha:12

Powers:
At-Will: Ardent Strike, Holy Strike, Divine Challenge, Lay on Hands
Encounter: Channel Divinity: Divine Mettle, Channel Divinity: Divine Strength, Second Wind, Divine Pursuit, Dark Reaping
Daily: Blood of the Mighty [/sblock]
 


OOC: I may be slow in posting and erratic in schedule for next about six weeks. I'm renovating the house so my workroom becomes child's room and in the workplace it's my turn to babysit tourists on tours (until now I sat at the reception desk). Mal, if you want to NPC Nementah, use all powers or give neurotic a hint and he can use all the powers as he sees fit.

Initiative (1d20+2=11)
 

Mal Malenkirk

First Post
[sblock=Initiative]Anyone who beats 17 gets to act.[/sblock]

DM_Malenkirk on Virtual Battlemat

It looks like the dragons and their mushrooms bodyguards are returning to their lair to discover that buttercup has been through their stuff. Awkward.

[sblock=S&S]
Faerie Dragon Flitterwing
Small fey magical beast (dragon)
Perception 14; darkvision
HP 53; Bloodied 26
AC 18; Fortitude 14, Reflex 16, Will 15
OA Tail Spike (standard, at-will)
+9 vs AC; 1d4+3 damage.
Dazzling Departure (when reduced to 0 hit points)

Faerie Dragon Windgleam (The one with the butterfly wings)
Perception 16; darkvision
HP 43; Bloodied 21
AC 18; Fortitude 16, Reflex 18, Will 17
OA Tail Spike (standard, at-will)
+7 vs AC; 1d6+2 damage.

Myconid Guard
Perception 13;
HP 56; Bloodied 28
AC 18; Fortitude 17, Reflex 16, Will 14
OA Spiny Strike (standard, at-will)
+11 vs AC; 2d6+3 damage.

Myconid Sovereign (The one with the M icon)
Perception 10;
HP 58; Bloodied 29
AC 18; Fortitude 18, Reflex 14, Will 15
OA Slam (standard, at-will)
+9 vs AC; 2d6+3 damage.
[/sblock]
 

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