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Adventure: Into the Wild

[sblock=Guard 2 - Fournomos]Ibram's impressive 20 dmg attack was sadly a miss. He rolled 19 but it took 21.

But then Dante killed it cleanly so that's that.
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OOC: Thanks, modest, now let's thin the herd. MetaVoid, could you get your horse and get me some cover and/pr healing?

Rocco snaps up, bringing his axe into goblin's ribcage. It cost him his balance a bit, but there was no one to take advantage of it as the chilled body of the small enemy hits the floor.

[sblock=Actions]
Move: Stand up
Standard: Brash Strike vs. goblin blade AC (1d20+10=25, 1d6+11+3=18)
[/sblock]

[sblock=Rocco Stats]
STATUS: +3 all defenses TENT
MARKED: NONE

Initiative +3; Senses Passive Insight 13, Passive Perception 18
HP 23/37, Bloodied 18, Surge Value 9, Surges 7/12
AC 18; Fortitude 17, Reflex 15, Will 14
1 AP
Speed 5

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Second Wind


Villain's Menace

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The archers switch target and sneak near the edge of the wall to fire at Dante and get his attention.

Feeling his end approaching, the commander makes a powerful attack against Renquist and shouts order at his men who disperse around the cave, setting up the warcaster for a powerful wave of energy. The stratagem isn't as successful as hoped and Renquist takes the worst of it.

The remaining guard has slipped behind the lines and attacks Nementah but the divine power of Lauto makes this a losing proposition. Just as it seems the onslaught is over, the sneaky goblin backblade rushes in, taking advantage of Renquist's vulnerable position and stabs him within a inch of his life and the paladin is bleeding on the floor.

http://virtualbattlemat.com/game/dm_malenkirk/

[sblock=Actions]
Arcger
Stealth (for the archer who wasn't beating 18 from previous roll)
stealth (1d20+12=19)
Move: They both move only 2 square and still have partial cover from Dante
Attack:
vs Dante, has +2 cover vs Both (1d20+9+2=20, 2d6+4=12)
vs Dante, has cover (1d20+9+2=14, 2d6+4=12)

Subcom
recharge 5 (1d6=5)
Shift TPL
Tactical deployment vs Renquist AC (1d20+10+2=25, 2d10+3=18)
causes lots of shift

Warcaster
Force Pulse (close blast 5)
vs For 1:Primera 2:Rocco 3:Renquist (1d20+7=14, 2d6+4=7, 1d20+7=9, 2d6+4=12, 1d20+7=24, 2d6+4=14) half dmg on miss, 3 dmg on Rocco, 7 and pushed/prone on Renquist

Hobgoblin guard
vs Nementah (1d20+7-2=8, 1d8+4=11) takes 4 radiant from challenge

Backblade
Move TPL
vs Renquist (prone) (1d20+5+2=25, 2d6+2=4)
[/sblock]

[sblock=S&S]
Subcommander: 2/43
Hob Gob sold 1: 34/39
Backblade 2: dead/25
Warcaster: 26/46

Rocco 20/37 AP used, -3 surge
Ibram: +4
Renquist: -1/31 dying
Dante: 19/27
Virgil: 26/30, +2 for enemy attacking it

Hobgoblin Soldier (The guard token)
Perception 13; low-light vision
HP 39; Bloodied 19
AC 19 (21 with phalanx soldier); Fortitude 17, Reflex 12, Will 14
OA Longsword (standard, at-will) Weapon
+7 vs AC; 1d8+4 damage.
Phalanx Soldier
A hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Goblin Sharpshooter (The archer token)
Perception 12; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
OA Short Sword (if drawn)
+6 vs AC; 1d6+2 damage.

Goblin Blackblade (The goblins with the skullcap)
Small fey humanoid, goblin
Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
OA Short Sword (standard, at-will) Weapon
+5 vs AC; 1d6+2 damage.
Combat Advantage
The goblin blackblade deals an extra 1d6 damage against any target it has combat advantage against.

Hobgoblin Subcommander (The black and white warrior token)
Senses Perception 18; low-light vision
HP 48; Bloodied 24
AC 19 (21 with phalanx soldier); Fortitude 18, Reflex 16, Will 17
Speed 5
OA Spear (standard, at-will) Weapon
+10 vs AC; 1d8+4 damage. If the hobgoblin subcommander hits with an opportunity attack, it shifts 1 square.

Hobgoblin Warcaster (The token with a cowl)
Perception 14; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 13, Reflex 15, Will 14
Speed 6
OA Quarterstaff (standard, at-will) Weapon
+8 vs AC; 1d8+1 damage.
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Nementah focuses on the caster, Primera lashes out at him striking him full force.

Standard: Protecting strike vs warcaster ref (1d20+4=24, 1d8+4=12) CRIT, but max damage anzhow, Rocco gets 4 temp hp
Move: Nementah shifts away, PRimera takes her place.

Immediate reaction: if goblin soldier moves toward her she shifts 3 squares and next standard is stabilizing Renquist, unless modest heals him


EDIT> comment is wrong, it should say vs Will
 

Renquist chuckles darkly, "Fear not goblin, Lauto will come for you."

[sblock=actions] Standard: Second Wind. +7 HP, +2 to defense TENT[/sblock]

[sblock=ooc] Edit: Not sure the exact interpretation for Unnatural Vitality. I can't tell if I get a whole round or just a standard action. Clearly I would only get one standard action. I'll leave it up to Mal to decide if I get a move and minor. If I do, I'll stand up and mark the BlackBlade. I'll edit depending on your decision. I found something that clarifies my question. Only Standard. Also I was working under the assumption we reached a milestone and got our action points back? Haven't used it yet, just wanted to make sure. [/sblock]

[sblock=ministats]
Status: Prone, +2 all defenses TENT
Init: +1 Speed: 5 Perception:13 Insight: 18
AC: 18 NAD: F: 15 R:13 W:15
HP: 6/31 Surges: 9/13 Surge Value: 7 AP: 1
Languages: Allerian, Old Allerian
Str:16 Dex:12 Wis:16 Con:16 Int:8 Cha:12

Powers:
At-Will: Ardent Strike, Holy Strike, Divine Challenge, Lay on Hands
Encounter: Channel Divinity: Divine Mettle, Channel Divinity: Divine Strength, Second Wind, Divine Pursuit, Dark Reaping
Daily: Blood of the Mighty [/sblock]
 
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Dante and Virgil push forward, Dante lashing again and again at the last standing Hobgoblin. The hobgoblin deflects most of the strikes, but one finally strikes home.

[sblock=Actions]Minor: Quarry on Hobgoblin Soldier
Move: Move Dante and Virgil up
Standard Action: Twin Strike:
Attack 1 vs Hobgoblin Soldier: 1d20+8=16, miss
Attack 2 vs Hobgoblin Soldier: 1d20+8=17, miss
Action Point: Twin Strike:
Attack 1 vs Hobgoblin Soldier: 1d20+8=11, miss
Attack 2 vs Hobgoblin Soldier: 1d20+8=23, hit, 2d4=7+1d6(2)=9 damage.

[sblock=Statblocks]
Dante, Male Human Ranger 2
Passive Perception:18, Passive Insight:13
AC:18, Fort:17, Reflex:16, Will:14 -- Speed:6
HP:19/27, Bloodied:13, Surge Value:6, Surges left:3/6
Initiative +5, Action Points:0
Powers: Twin Strike, Throw and Stab, Marauder's Rush, Off-Hand Strike, Invigorating Stride, Second Wind, Jaws of the Wolf

Opportunity Attack: +8 vs. AC, 2d4+5 damage.
Note: Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.

Virgil, Beast Companion(Lizard) 2
Passive Perception:12, Passive Insight:12
AC:17, Fort:14, Reflex:14, Will:12 -- Speed:6
HP:26/30, Bloodied:15, Surge Value:7, Surges left:2/2

Opportunity Attack: +8 vs. AC, 1d8+3 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 

Into the Woods

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