The archers switch target and sneak near the edge of the wall to fire at Dante and get his attention.
Feeling his end approaching, the commander makes a powerful attack against Renquist and shouts order at his men who disperse around the cave, setting up the warcaster for a powerful wave of energy. The stratagem isn't as successful as hoped and Renquist takes the worst of it.
The remaining guard has slipped behind the lines and attacks Nementah but the divine power of Lauto makes this a losing proposition. Just as it seems the onslaught is over, the sneaky goblin backblade rushes in, taking advantage of Renquist's vulnerable position and stabs him within a inch of his life and the paladin is bleeding on the floor.
http://virtualbattlemat.com/game/dm_malenkirk/
[sblock=Actions]
Arcger
Stealth (for the archer who wasn't beating 18 from previous roll)
stealth (1d20+12=19)
Move: They both move only 2 square and still have partial cover from Dante
Attack:
vs Dante, has +2 cover vs Both (1d20+9+2=20, 2d6+4=12)
vs Dante, has cover (1d20+9+2=14, 2d6+4=12)
Subcom
recharge 5 (1d6=5)
Shift TPL
Tactical deployment vs Renquist AC (1d20+10+2=25, 2d10+3=18)
causes lots of shift
Warcaster
Force Pulse (close blast 5)
vs For 1
rimera 2:Rocco 3:Renquist (1d20+7=14, 2d6+4=7, 1d20+7=9, 2d6+4=12, 1d20+7=24, 2d6+4=14) half dmg on miss, 3 dmg on Rocco, 7 and pushed/prone on Renquist
Hobgoblin guard
vs Nementah (1d20+7-2=8, 1d8+4=11) takes 4 radiant from challenge
Backblade
Move TPL
vs Renquist (prone) (1d20+5+2=25, 2d6+2=4)
[/sblock]
[sblock=S&S]
Subcommander: 2/43
Hob Gob sold 1: 34/39
Backblade 2: dead/25
Warcaster: 26/46
Rocco 20/37 AP used, -3 surge
Ibram: +4
Renquist: -1/31 dying
Dante: 19/27
Virgil: 26/30, +2 for enemy attacking it
Hobgoblin Soldier (The guard token)
Perception 13; low-light vision
HP 39; Bloodied 19
AC 19 (21 with phalanx soldier); Fortitude 17, Reflex 12, Will 14
OA Longsword (standard, at-will) Weapon
+7 vs AC; 1d8+4 damage.
Phalanx Soldier
A hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Goblin Sharpshooter (The archer token)
Perception 12; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
OA Short Sword (if drawn)
+6 vs AC; 1d6+2 damage.
Goblin Blackblade (The goblins with the skullcap)
Small fey humanoid, goblin
Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
OA Short Sword (standard, at-will) Weapon
+5 vs AC; 1d6+2 damage.
Combat Advantage
The goblin blackblade deals an extra 1d6 damage against any target it has combat advantage against.
Hobgoblin Subcommander (The black and white warrior token)
Senses Perception 18; low-light vision
HP 48; Bloodied 24
AC 19 (21 with phalanx soldier); Fortitude 18, Reflex 16, Will 17
Speed 5
OA Spear (standard, at-will) Weapon
+10 vs AC; 1d8+4 damage. If the hobgoblin subcommander hits with an opportunity attack, it shifts 1 square.
Hobgoblin Warcaster (The token with a cowl)
Perception 14; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 13, Reflex 15, Will 14
Speed 6
OA Quarterstaff (standard, at-will) Weapon
+8 vs AC; 1d8+1 damage.
[/sblock]