The heroes ask around for a few days and finally find a captain willing to take them where they need to go; Kalidra, the elven captain of the Theurgeme.
They agree on a reasonable price and off they go at high speed. Theurgeme is an enchanted ship with arcane powered wheel paddles. She is capable of taking you were you need to go in just under two days.
The ship is quite fascinating. A few hours after leaving port, the adventurers wander off around Theurgeme.
Haruka is in the cargo hold, inspecting the arcane engine, asking occasional question to the chief enchanter in charge of keeping the ship running.
Nementah and Renquist are sitting at the dinner table, snacking and chatting in company of a sailor.
Max in alone on the main deck, enjoying the sea breeze and staring at the horizon while crewman go about their task.
Ashir, Rocco, Dante and Virgil are having a pleasant conversation with the captain and her navigator on the quarterdeck.
Everything is going smoothly yet something seems off to those with a keen instinct...
GM: | Haruka makes a perception check
Nementah and Renquist make an insight check
Max makes a perception check
Ashir, Dante and Rocco make an insight check
Yeah, sure, I could have rolled those checks myself to save time... except I ain't quite ready so it'll keep you buys. 
Roll initiative while you are at it.
| |
[sblock=PC location]
PC: placement done at random and then I tried to figure out a likely occupation.
1:Cargo Hold 2-3:Lower Deck 4-7: Main Deck 8-9:Quarter Deck, Roll#1:Ashir #2:Max #3Haruka #4:Nementah #5:Rocco #6
ante #7:Renquist (1d9=8, 1d9=4, 1d9=1, 1d9=3, 1d9=9, 1d9=8, 1d9=3)
Cargo Hold: Haruka (presumably curious about the arcane engine)
Lower Deck: Nementah, Renquist
Napping?
1:Napping 2:Not Napping (1d2=2, 1d2=2) Neither are napping, therefore chatting the dinner table
Main Deck: Max
Quarter Deck: Ashir, Rocco and Dante/Virgil enjoying the sight
[/sblock]