Mal Malenkirk
First Post
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[sblock=Rocco]

[sblock=Haruka]moved your N instead of NE of Cambion because that spot was where Rocco was supposed to end last turn if I hadn't screwed up.[/sblock]
[sblock=Nementah]
I think you forgot your own save
Save nementah (1d20=3)
I also remember that Strenghtening Spirit should give +4 thp to Rocco and Renquist, right?
[/sblock]
The arcanist has some trick left up his sleeve and a powerful mental blast stuns Ashir. Meanwhile, both the chained cambion and his flying brethren disantangle themselves in spectacular fashion; one burst skyward and in a powerful explosing that burns his attackers while the chained cambion's weapons of choice flay around and push Rocco back.
[sblock=Actions]
Wrathborn, close burst 2, moves 8 feet up without OA
Brust Skyward 1:Haruka 2

Then moves 5 more square. Altitude of 13
Both hit
Cultist
vs Dante (1d20+8=22, 2d4+4-4=7)
Imp
Imp vs Max (1d20+12+2=18, 1d8+5=11, 1d20+10=11) miss
Chained
Unfettred scream vs For 1:Renquist 2:Rocco (1d20+13=15, 1d20+13=23, 2d6+6=13) Rocco hit for 9 and dazed
Arcanist
Soul blast vs Ashir will (1d20+14=28, 2d10+6-4=22) hit, stunned
[/sblock]
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[sblock=S&S]
C4: tb spent, light spent
W2: 58/100 Marked
I-1: 44/63
Ch: 71/110 -2 AV (Save ends), Dazed TENT, marked (Renquist)
A1: 34/72
Ashir: 26/50 DR4 stunned (save ends)
Dante: 16/52 DR4 wolf stance
Haruka: 38/65 DR4
Nementah: 13 (7) /51 DR4 Ongoing 10 (save ends)
Rocco: 31/55 DR4 Dancing defense, dazed (save ends)
Virgil: 46+4/70
Renquist: 23/54, dazed if ends turn closer to ch
Max: 48/57
C : Cultist (currently all on the roofs)
Perception 17
HP 48; Bloodied 24
AC 18; Fortitude 14, Reflex 15, Will 16
OA Quarterstaff (standard, at-will) Weapon
+5 vs AC; 1d8 damage.
W: Cambion Wrathborn
HP 100; Bloodied 50
AC 23, Fortitude 21, Reflex 24, Will 18
Perception 16
Resist 10 fire
OA: +14 2d8+8
R: Rage Devil
HP 138; Bloodied 69
AC 23, Fortitude 24, Reflex 21, Will 23
Perception 19
Resist 20 fire
OA: +16 vs. AC
Hit: 2d12 + 5 damage, and the target loses all resistances until the end of its next turn.
I: Assassin imp
Perception 22; darkvision
HP 63; Bloodied 31
AC 20; Fortitude 17, Reflex 20, Will 19
Resist 15 fire
OA: Razor (standard, at-will)
+12 vs AC; 1d4+5 damage.
A: Soulrider Devil Eladrin Arcanist
Perception 17; darkvision
HP 72; Bloodied 36
AC 21; Fortitude 20, Reflex 23, Will 22
Resist 5 fire
OA: Longsword
+16 vs AC; 1d8+5 damage.
Ch: Chained Cambion
HP 110; Bloodied 55
AC 24, Fortitude 22, Reflex 20, Will 24 Perception 19
Resist 10 fire
Traits Binding Field Aura 3
Squares within the aura are difficult terrain for enemies.
OA: +15 vs. AC
Hit: 3d6 + 8 damage, and a dazed target is immobilized (save ends).
[/sblock]
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