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[Adventure] Kingmaker (DM:renau1g; judge: garyh)


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The druid looks over the situation, he steps the edge of the woods and tosses his staff a little in the air catching it with an unusual backhand. As he tightens his grip and moves a finger along the shaft, the air seems to coalesce in the form of a pack a wolves that pull at the archer and bring him to the ground [sblock=Call Forth the Spirit Pack]He moves to AE21, burst is down and to the left. Call Forth the Spirit Pack (extra d6 damage on marked archer) (1d20+4=22, 2d6+4=6) Love those encounter powers that do min damage!
Call Forth the Spirit Pack (Encounter Standard Close burst 5 ✦ Implement, Primal) Target: One or Two creatures in burst. Attack: +4 vs. Reflex Hit: 1d6+4 damage and target knocked prone. If the target is marked by me or one of my allies, the target takes an extra 1d6 damage.[/sblock]
 
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[sblock=ooc]I am without home internet until Thursday at the earliest. Please forgive me absence and keep on the archer with the Fir Hawk attack.[/sblock]
 
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Faustus, Tiefling Avenger

Faustus, as he is so wont to do when he is in dire straits, looks skyward briefly and intones, "Mighty Lauto, lend your servant a portion of your infinite power and smite this foul cretin where he stands!"

Action: Radiant Vengeance, +4 vs. Ref, dam 1d8+4 + F gains 4 temp hp.
Rolls: Radiant Vengeance (1d20+4=20, 1d8+4=12)
(Consider yon cretin SMITTEN, and Faustus gains 4 temp hp.)

OOC: BTW, renau1g, "mentioning" me in that last post is what got my attention. (I got a message that someone was talking about me.) ;) Looks like that new feature has the desired effect!

hahaha, great comment renau1g!
 
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Ezmerelda gleefully hops back to avoid the trailing edge of the spirit's ice storm, then whirls around, her sword leaving a crescent of snow and frost in its wake, and aims a slash at the archer's back!

As the bandit's javelin is moving in to Faustus' leg, a loud shout of warning by Scorpius throws off the attackers aim, allowing the tiefling to deliver a brutal blow with his maul.

[sblock=Faustus' granted MBA]
MBA (1d20+2=18, 2d6=9) hits for 9! and the attack from the bandit misses [/sblock]

Scorpius blinks, and drags himself to his feet amidst the chaos of combat. "Parry!" He shouts toward Faustus as he sees the bandit closing, a feint no doubt leading toward a hit. "Keep on them!" He calls to seemingly no one, but Ruarc finds his words ringing through his body.

Scorpius strikes out at the nearest brigand but there is two much flare in his slice and the bandit avoids the blow.

Ruarc, flagging a bit after his furious attack and the blow from the bandit, takes new heart at his comrade's words. He takes a deep breath and renews his assault against the bandit, but that same renewed energy causes him to over swing - he misses the mark with both blades.

The frosty air continues to swirl about the archer, but this time it lacks the same bite. Mari lets out a wordless shout of frustration.

The druid looks over the situation, he steps the edge of the woods and tosses his staff a little in the air catching it with an unusual backhand. As he tightens his grip and moves a finger along the shaft, the seems to become denser in form of a pack a wolves that pull at the archer and bring him to the ground

Faustus, as he is so wont to do when he is in dire straits, looks skyward briefly and intones, "Mighty Lauto, lend your servant a portion of your infinite power and smite this foul cretin where he stands!" and the god apparently answers as his maul splits the bandits head open like a melon.

[sblock=Video of Faustus' kill]
[ame=http://www.youtube.com/watch?v=wMWzFWIXltc]YouTube - Smashing a Water melon[/ame][/sblock]

The remaining bandit sees the multitude of powerful adventurer's aligned against him and seeing Elurin step out of hiding, his eyes light up. "Let's see if you can save your friend" he taunts before stepping away and rushing towards the half-elf. At the last moment, the bandit trips somewhat on a rock and his attack is ruined, perhaps the natural world is defending its protector?

The archer steps away again and this time his arrow slams into the genasi's shoulder, a powerful shot.

Suddenly, you hear the loud neighing of a half-dozen horses and the door behind Scorpius is kicked open by a small stampede of the creatures escaping their flaming stable. Scorpius tumbles out of the way and Ruarc quickly jumps against the fort's wall, both escaping the frenzied beasts, but Faustus isn't so lucky as the tiefling gets knocked down and trampled by a particularly large specimen. After getting away from the fire, the horses slow down.

[sblock=Enemy Actions]
Archer: shifts to AE16, shoot at Ezzy - [RBA on Ezmerelda (1d20+10=23, 1d10+5=15) hits for 15
Bandit 1: shifts to Z20 then charges Elurin - charge on Elurin (1d20+7=10, 1d8+4+1d6=8) miss
Horses stampede out of fort, catching all the open door squares and each one adjacent to them in a burst 3 - Stampede on Scorpius, Faustus, & Ruarc; dmg (1d20+4=12, 1d20+4=15, 1d20+4=12, 2d6+2=10) just hits Fautus' Reflex for 10, of which 4 is taken from temp. hp.

They are essentially a one-use trap...
[/sblock]

[sblock=Unlocked Enemy Stats]
Archer - Ref is 14, AC is 16, Fort is 12 (just 1 off Scotley)

Bandits - AC is 17
[/sblock]

[sblock=Status]

Archer: -23hp, marked (Ezmerelda), speed reduced by 3 TENT, prone
Bandit 1: -10hp, quarried (Ruarc)
Bandit 2: -30hp, Dead
Bandit 3: -29 hp, Oath'd (Faustus) Dead
Scorpius: 16/25 -prone, used 1 surge
Ruarc: 23/26
Faustus: 20/26
Ezmerelda: 15/31 - bloodied


init (scorpius, faustus, mari, elurin, ezzy, ruarc (1d20+6=18, 1d20=6, 1d20=20, 1d20-1=0, 1d20=2, 1d20+5=22)
init (1d20+5=18)
[/sblock]
 

Attachments

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Seeing his foes spreading their forces, Ruarc hurls his hand axe with deadly precision and force; the blade sinks to the haft in the archer's side. The whirling axe is still in the air as the ranger closes with the third bandit, smacking him soundly with his battle axe. He hardly slows to pull the huge axe free as his long legs propel him swiftly at the archer.

[sblock=Actions]Standard: Throw and Stab
Throw (1d20+5=25) vs. Archer AC for 6 Damage (Crit), close (to AC21) and
Slash (1d20+8=24) at Bandit 1 for Damage (1d10+1d8=6)

Move: to AD16 to Flank Archer[/sblock]

[sblock=Ruarc Sléibhín]Ruarc Sléibhín—Male Goliath Ranger 01
Initiative: +05, Passive Perception: 18, Passive Insight: 12
AC: 15, Fort: 13, Reflex: 14, Will: 13 — Speed: 6
HP: 23/26, Bloodied: 13, Surge: 08, Surges left: 06/06; Powerful Athlete, Stone's Endurance
Action Points: 1, Second Wind: Not Used

Powers -
Hunter's Quarry
Throw & Stab
Twin Strike

Stone's Endurance
Plant to the Hilt

Sudden Strike

L4W Character Sheet
Obsidian Portal Character Sheet[/sblock]
 
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Faustus, Tiefling Avenger

"Da**! I hate horses!" Faustus will dust himself off and spend a healing surge this round, if he can. "But I sure fixed ol' 'melon-head' good, didn't I? Heh."
 

Elurin trusts his friends

Elurin turns his attention to the bandit who just ran up to him and attacked ineffectually.
He remembers his youth in the House Lebeda and how isolated he was from his family and how his friends among the children of the compound workers would stand by each other and decides that he can safely take a chance and test his companions. The druid takes the form of a tiger, roars loud enough to wake the woods and tears at the bandit with his claws. Savage Rend (1d20+4=18, 1d8+4=8)
The bandit is pushed a step back toward the fortress and Elurin's backup.

OOC: If you would be so kind at to replace my icon with a tiger :-)
 


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