You Win!
Seeing his foes spreading their forces, Ruarc hurls his hand axe with deadly precision and force; the blade sinks to the haft in the archer's side. The whirling axe is still in the air as the ranger closes with the third bandit, smacking him soundly with his battle axe. He hardly slows to pull the huge axe free as his long legs propel him swiftly at the archer.
Elurin turns his attention to the bandit who just ran up to him and attacked ineffectually.
He remembers his youth in the House Lebeda and how isolated he was from his family and how his friends among the children of the compound workers would stand by each other and decides that he can safely take a chance and test his companions. The druid takes the form of a tiger, roars loud enough to wake the woods and tears at the bandit with his claws.
The bandit is pushed a step back toward the fortress and Elurin's backup.
The Shaman once more calls her spirit companion to the attack. An icy wind blows down on the bandit attacking Elurin. The spirit companion rides the icy wind and forms in front of the bandit. Mari's rage builds as she notes the glancing blow dealt by the attack. The man stops moving after being rended by the tiger and the chill wind freezing his bones.
With Ezmerelda standing over him with her blade and his allies down, the archer holds his hands up and with a weak smile says,
"You got me"
[sblock=Enemy Actions]
Archer: Surrenders
[/sblock]
[sblock=Unlocked Enemy Stats]
Archer - Ref is 14, AC is 16, Fort is 12 (just 1 off Scotley)
Bandits - AC is 17
[/sblock]
[sblock=Status]
Archer: -29hp, marked (Ezmerelda), speed reduced by 3 TENT, prone
Bandit 1: -29hp, quarried (Ruarc), bloodied - Dead
Bandit 2: -30hp, Dead
Bandit 3: -29 hp, Oath'd (Faustus) Dead
Scorpius: 16/25 -prone, used 1 surge
Ruarc: 23/26
Faustus: 20/26
Ezmerelda: 15/31 - bloodied
init (scorpius, faustus, mari, elurin, ezzy, ruarc (1d20+6=18, 1d20=6, 1d20=20, 1d20-1=0, 1d20=2, 1d20+5=22)
init (1d20+5=18)
[/sblock]