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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )


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Seeing she has been discovered, the woman tells to Zelgar "The brother returns tonight!" She suddenly transform into an ugly beast, a humanoid creature with wolfish traits. She quickly stands up and bite Zelgar on the shoulder who stagger a moment.

On the roof, the shadow rush a moment after being his by Ghourra arrow. He jump down behind Vander and bite him on the arm. Vander feels the pain of the wounds.

Suddenly, a mob of peasant appear from some street and alley and swarm the group. Two quickly dispatch the city guards, two more surround Deimos who is unable to knock them off as they leave some opening for his staff. Another charge Deimos but easily block the blow. Two more charge the owlbear and wound him and many more swarm the street.

Two dire wolf come from two different alley and charge Deimos. Deimos raise his shield and block the first bite and easily dodge the second attack.

Zelgar draw his morningstar and try to free some place around him and swing at the peasant next to him, but he is unable to hit his target.

A city guard arrive by the west, drawn here by the noise.

[SBLOCK=OOC]Infected: For the duration of the combat, infected has no effect, but once the encounter is finished... :devil:

[MENTION=59043]Walking Dad[/MENTION]: Deimos have activated his shield against the Dire Wolf Charge.

Now come on, clean that map a bit. 19 characters to roleplay is too much :) [/SBLOCK]

[SBLOCK=Mechanic]Mythra: Miss woman
Vander: Move
Khazin: Hit woman for 14
Ghourra: Hit shadow for 15 damage. Mythra and Khazin will have +4 to damage round next round. The others have it this round.
Bellegon: Wait.
Deimos: Deal 7 damages to woman

Frenzied Werewolf 1 (Woman):
Start: Regen 5
Move: Stand Up
Standard: Frenzied Werewolf 1 Bite vs AC on Zelgar (1d20+12=26, 1d10+7=15) Hit for 15 damages and Zelgar is infected.

Frenzied Werewolf 1 (Woman):
Start: Regen 5
Move: Move to M10
Standard: Frenzied Werewolf 2 Bite vs AC on Vander (1d20+12=21, 1d10+7=14) Hit Vander for 14 damages and Vander is infected.

Peasant 1
Move: Walk to Q8
Standard: Peasant 1 vs AC on City Guard 1 (1d20+11=24) Hit

Peasant 2
Move: Walk to R8
Standard: Peasant 2 vs AC on City Guard 2 (1d20+11=21) Hit

Peasant 3
Move: Walk to P11

Deimos:
Deimos AoO vs Peasant 3 (1d20+4=6) Miss

Peasant 4
Move: Walk to R7
Move: Charge Deimos at R12: Peasant 4 vs AC on Deimos (1d20+12=18) Miss

Peasant 5
Move: Walk to P12

Deimos:
Deimos AoO vs Peasant 5 (1d20+4=10) Miss

Peasant 6
Move: Walk to Q12

Peasant 7
Move: Walk to V13

Peasant 8
Move: Walk to W13

Peasant 9
Move: Walk to H12
Standard: Charge Owlbear at M12 Peasant 9 vs AC on Owlbear (1d20+12=32) Hit for 4 damage.

Peasant 10
Move: Walk to H11
Standard: Charge Owlbear at M11 Peasant 10 vs AC on Owlbear (1d20+12=25) Hit for 4 damage.

Peasant 11
Move: Walk to K12

Peasant 12
Move: Walk to J11

Peasant 13
Move: Walk to I12

Dire Wolf 1
Move: Walk to Q4-R5
Standard: Charge at R9-S10. Dire Wolf 1 vs AC on Deimos (1d20+13=25, 2d8+4=13) Miss when Deimos activate his shield.

Dire Wolf 1
Move: Walk to V11-W12
Standard: Charge at R12-S13. Dire Wolf 2 vs AC on Deimos (1d20+13=15, 2d8+4=10) Miss.

Zelgar
Standard: Zelgar Morningstar vs AC on Peasant 9 (1d20+11=16) Miss.
[/SBLOCK]

[SBLOCK=Map]Map

All roof are leaning toward the nearest border at a 30 degree inclinations. It doesn't hinder movement unless there some oil or grease splash in the square.

The stairs leads from street level to roof level 1. To move from the stair to the roof level, you need to spend 2 squares to jump over the safeguard.

Each roof level is 2 squares high (10 feet). Climbing there rough wall is only a DC 15, as you can assume there is some hand hole to ease the climbing. On a fail check, you take 1d10 damage and you fall prone in the square you have started the climbing.

If you fall on a roof for any reason, you also need to make a saving throw to not slide one square toward the nearest border because of the inclination.[/SBLOCK]

[SBLOCK=Stats]
Bellegon: HP 55/55; THP 0; HS 7/7; AP 1;
Deimos: HP 48/48; THP 0; HS 8/8; AP 1;
Ghourra: HP 52/52; THP 0; HS 10/10; AP 1;
Khazin: HP 45/45; THP 0; HS 8/8; AP 1;
Mythra: HP 46/46; THP 0; HS 9/9; AP 1;
Owlbear: HP 15/23; THP 0;
Vander: HP 21/35; THP 0; HS 7/7; AP 1; Infected

Zelgar: HP 32/47; THP 0; HS 9/9; AC 20; F 18; R 17; W 20; Infected

Frenzied Werewolf 1 (Woman): -16 HP; 0 THP; AC 18; F 19; R ??; W ??;
Frenzied Werewolf 2 (Shadow): -10 HP; 0 THP; AC 18; F 19; R ??; W ??;

Worg 1: -0 HP; 0 THP; AC ??; F ??; R ??; W ??;
Worg 2: -0 HP; 0 THP; AC ??; F ??; R ??; W ??;

Peasant 1: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
Peasant 2: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
Peasant 3: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
Peasant 4: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
Peasant 5: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
Peasant 6: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
Peasant 7: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
Peasant 8: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
Peasant 9: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
Peasant 10: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
Peasant 11: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
Peasant 12: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
Peasant 13: -0 HP; 0 THP; AC 19; F ??; R ??; W ??;
[/SBLOCK]
 

Vander turns to the werewolf that just attacked him and invokes his shroud on the creature before striking back at it quickly, causing it to fall prone, which then triggers it sliding off of the roof. Vander teleports to the street next to the fallen werewolf and attacks again, then teleports back to the roof next to Bellegon.[sblock="actions"]Minor: Assassin's Shroud on F2
Standard: Melee Basic Attack vs Frezied Werewolf 2. 1d20+8=25 Hit for 1d8+6=10 damage. Slide werewolf 1 square (Transcendent Abduction Ki Focus, can slide on MBA hit) over the edge to L11 (Am I allowed to slide him into M11 to fall onto the peasant? If I can, then do that instead).
F2 saving throw to prevent falling - 1d20=10 Saved, falls prone in his square instead.
Falling prone triggers sliding toward the edge - Saving throw 1d20=8 Fails saving throw, slides off of the edge into M11 on top of the peasant.
Action Point Standard: (I'm assuming first attack didn't kill him, otherwise ignore this part) Inescapable Shadow vs F2 (Invoking shroud) - Vander teleports to L11, 1d20+9=21 hit for 15 damage (same link).
Move: Shadow Step back to N10[/sblock][sblock="Stats"]Vander Legion Male Human Monk/Assassin
Initiative: +6, Passive perception: 18, Passive Insight: 13

Defenses:
AC: 19, Fort: 17, Reflex: 18, Will: 14

Vitality
HP: 21/35, Bloodied: 17, Surge Value: 8, Surges Left: 7/7
Action Points: 0/1, Second Wind: unused

Languages:
Common,

Basic Attacks:
Melee Basic Attack: +8 vs AC - Transcendent Ki Focused Spear 1d8+6
Ranged Basic Attack: +10 vs AC - Transcendent Ki Focused Shuriken 1d4+5

Powers:
At-Will: Fallen Needle (Standard/Minor), Five Storms (Standard/Move), Executioner's Noose, Assassin's Shroud, Stone Fist Flurry of Blows, Shadow Step
Encounter: Eagle Claw Strike (Standard/Move), [-]Inescapable Shadow[/-]
Daily: Masterful Spiral, Supreme Flurry
Item: Transcendent Abduction Ki Focus

Weapons:
Transcendent Abduction Ki Focus +1
Spear (Main Hand)
Ki Shuriken +1 (Off Hand)

Conditions: Infected, Assassin's Shroud on F2

Transcendent Abduction Ki Focus: Blinking - When Vander hits with a teleportation attack power, he has concealment until the start of his next turn. Reaching - Vander has +1 reach with melee attacks.
Ki Shuriken: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Pointed Step Style: When flurry of blows is triggered by an attack made with a spear, one target of it can be up to 2 squares away from Vander[/sblock]
 
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Deimos Vrago, Tiefling Wizard (Mage) 7

Deimos bursts into flames, engulfing most peasants, the direwolves and even the transformed woman.
"I need some help, I cannot hold this flank alone!"

[sblock=OOC]

standard action: Fire Shroud
also ongoing fire damage 5 (save ends) on a hit. Power attacks enemies only.
move: if the attack kills P3 or P5, shift into this square, preferably of P5

---

Immediate Interruption: Shield (if it prevents a hit by a non-minion)
Immediate Reaction: Infernal Wrath (if hit by enemy in range/ not if weakened)


[sblock=Mini stat block]
Deimos Vrago
Perception: 14 Insight: 21 Low-light Vision
AC 21 Fortitude 18 Reflex 20 Will 21
Initiative: +4
Hit Points: 48 / 48 Bloodied: 24
Temporary Hit Points: -
Resist: fire 8
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge:12 Surges per day: 8 / 8
At-Will Powers: Magic Missle, Scorching Burst, Beguiling Strands
Encounter Powers: Infernal Wrath, Use Vulnerability, Charm of Misplaced Wrath, Fire Shroud, Fire Sea Travel, Shield, Emerald Eye
Daily Powers: Flaming Sphere, Summon Magma Beast, Stinking Cloud

Condition:

[/sblock][/sblock]
 
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With a muttered word Mythra teleports to the nearby rooftop. Fanning his figures out he blasts a wave of arcane energy, toppling over a large group of nearby peasants.
[sblock=actions]
Move: Fey Step: Mythra teleports to L9

Standard:Beguiling Strands Blast 5 south
rolls (ones with CA get +2 to roll and damage from owlbear's aura)
P12: 26 vs will 7 Psychic damage pushed 3 squares west
P11: 15 vs will 7 Psychic damage pushed 3 squares west
F2: 12 vs will 9 Psychic damage
P9: 16 vs will 9 Psychic damage
P10: 28 vs will 9 Psychic damage
[/sblock]

[sblock=Mythra]
Mythra Stelwart
Male Eladrin Wizard 6

Medium natural humanoid (Fey)
Initiative +8; Senses Passive Insight 20, Passive Perception 20
HP 46/46hp, Bloodied 23, Surge Value 11, Surges 9/9
AC 20; Fortitude 18, Reflex 19, Will 20
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:1

Powers:
At will:
Chilling Cloud
Beguiling Strands

Ghost Sound
Light
Mage Hand
Prestidigitation

Encounter:
Fey Step
Illusory Obstacles
Hypnotic Pattern

Shield
Tome of Binding
Second Wind

Daily:
Summon Dretch
Summon Magma Beast
Summon Iron Cohort

Summoning Tome
Cloak of Translocation
[/sblock]

[sblock=Shield Immediate Interrupt]
Shield (Immediate Interrupt; encounter) ✦ Arcane, Force

Trigger: You are hit by an attack Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.

[/sblock]

[sblock=Young Owl Bear]
Hp: 15/23 AC:19 Fort21: Ref:17 Will:21 Medium Fey Beast
Init=Mythra
Perception=+12 Dark Vision
Speed 6

Aura 1:Allies gain a +2 power bonus to damage rolls against enemies in Aura. Mythra gains CA against any enemy in aura.

MBA Claw:
+11 vs AC, 1d12+3.

Str:20 Dex:12 Wis:14 Con:17 Int:2 Cha:6
[/sblock]
 

Bellegon flicks two more shadows out and then focuses his Will on one of the peasants, his glare pulling the nightmares straight from peasants mind.

The peasant looks up in horror.

OOC: the rest pending, depending on whether peasant is minion or not...

[sblock=Actions]
Move: Curse P10
Minor: Curse P3
Standard: Spiteful Glamour vs Will (P3); psychic damage; curse (1d20+9+1=24, 1d8+6=8, 1d6=2) - to hit is actually 23, I realized after the roll that Prime shot does not apply since Deimos is closer and Bellegon is high up - anyhow: P3 takes 10 psychic damage: if this bloodies or kills it Bellegon gains pact boon - if P3 attacks Bellegon TENT it takes additional 5 damage (White Lotus Riposte)

[MENTION=13739]Velmont[/MENTION], Bellegon didn't wait surprise round, he cursed the woman
[/sblock]

[sblock=Bellegon Stats]
Bellegon DarksunSTATUS:
CURSED: F1, P3, P10

Initiative +5; Senses Passive Insight 12, Passive Perception 12, Darkvision
HP 55/55 Bloodied 27, Surge Value 13, Surges 7/7
AC 20; Fortitude 15, Reflex 18, Will 19
+2 all defenses vs cursed opponents

1 AP
Saving Throws:
Speed 6

Eldritch Strike
Spiteful Glamor
Fast Hands: once per round stash or retrieve item as free action


Cloud of Darkness
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon
Confounding Laugther


Your Glorious Sacrifice
Twilight of the Soul


Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll

Grand master training (gloves of eldritch admixture): 5/5 charges

Acrobat boots: at-will: stand up as minor

[/sblock]
 


Vander seriously wound the Frenzied Werewolf that attack him and also push it down the street.

Deimos half clean the assailant around him with his burst of fire, but things still look bad for him.

Myhtra can only get rid of 1 peasant.

[SBLOCK=OOC]Infected: For the duration of the combat, infected has no effect, but once the encounter is finished... :devil:

A small correction to the defenses of the enemies.

[MENTION=87106]MetaVoid[/MENTION]: I won't consider your action for now, all your targets are already out of action. Also, a new set of action will asks for new rolls.[/SBLOCK]

[SBLOCK=Mechanic]Frenzied Werewolf 2 took Falling Damage (1d10=7)

Deimos hit F1 and W2. He kills P2, P3 and P10.

Mythra kill P12[/SBLOCK]

[SBLOCK=Map]Map

All roof are leaning toward the nearest border at a 30 degree inclinations. It doesn't hinder movement unless there some oil or grease splash in the square.

The stairs leads from street level to roof level 1. To move from the stair to the roof level, you need to spend 2 squares to jump over the safeguard.

Each roof level is 2 squares high (10 feet). Climbing there rough wall is only a DC 15, as you can assume there is some hand hole to ease the climbing. On a fail check, you take 1d10 damage and you fall prone in the square you have started the climbing.

If you fall on a roof for any reason, you also need to make a saving throw to not slide one square toward the nearest border because of the inclination.[/SBLOCK]

[SBLOCK=Stats]
Bellegon: HP 55/55; THP 0; HS 7/7; AP 1;
Deimos: HP 48/48; THP 0; HS 8/8; AP 1;
Ghourra: HP 52/52; THP 0; HS 10/10; AP 1;
Khazin: HP 45/45; THP 0; HS 8/8; AP 1;
Mythra: HP 46/46; THP 0; HS 9/9; AP 1;
Owlbear: HP 15/23; THP 0;
Vander: HP 21/35; THP 0; HS 7/7; AP 0; Infected

Zelgar: HP 32/47; THP 0; HS 9/9; AC 20; F 18; R 17; W 20; Infected

Frenzied Werewolf 1 (Woman): -27 HP; 0 THP; AC 19; F 20; R ??; W ??; Cursed; 5 ongoing damage (save ends)
Frenzied Werewolf 2 (Shadow): -42 HP; 0 THP; AC 19; F 20; R ??; W ??;

Dire Wolf 1: -0 HP; 0 THP; AC ??; F 19; R ??; W ??;
Dire Wolf 2: -11 HP; 0 THP; AC ??; F 19; R ??; W ??; 5 ongoing damage (save ends)

Peasant 1: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 4: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 5: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 6: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 7: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 8: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 9: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 11: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 13: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;[/SBLOCK]
 

OOC: Sorry I didn't come back you up, @Walking Dad , but I couldn't get Oath against those wolves and I want to get rid of the lycanthropes as quickly as possible so they don't infect more of us.


Deimos feels a brush of divine power like a cool breeze, but there is no other effect. Meanwhile, Khazin unleashes a terrific flurry of attacks against the werewolf threatening is new allies. His first blow is batted aside, but the two following blows tear through Khazin's prey like a sunbeam through a shadow. The lycanthrope is driven back, bleeding and broken.

[sblock=Actions]Immediate Interrupt (Last Round): Channel Divinity Divine Guidance
Trigger: Deimos misses P5 with Fire Shroud
Result: Reroll also misses P5 Fort 13

Minor: Oath of Enmity vs F1
Standard: Overwhelming Strike MISS F1 AC 13
Minor: Fury's Advance HIT F1 AC 26 for 17 damage, F1 is pushed to M13, and Khazin shifts to N14
Spend AP: Overwhelming Strike CRIT F1 AC 31 for 34 damage (which I think might kill her)

Immediate Interrupt: Iron Mind (+2 defenses UEoMNT) if Khazin is hit by an attack which Iron Mind would cause to miss.[/sblock]

[sblock=Statblock]Khazin - Male Githzerai Avenger 4
Status:
Initiative: +8, Passive perception: 22, Passive Insight: 22
AC:22 Fort:15 Ref:18 Will:18
HP: 45/45 Bloodied: 22 Surge value: 11 Surges/day: 8
Speed: 6 squares, AP: 0, Second Wind: unused, Temporary HP: 0
Melee Basic Attack: +11 vs AC, 1d12+10, Khazin shifts 1 and slides the target into his old space, crit: 1d12+2d6+22

Powers: Overwhelming Strike, Avenging Shackles
Oath of Enmity, Iron Mind, Channel Divinity (Abjure Undead, Divine Guidance), Sohei Flare, Angelic Alacrity, Fury's Advance, Distracting Flare
Aspect of Might[/sblock]
 
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