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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

Bellegon miss with his attack, but Ghourra finish the woman werewolf. The other werewolf shouts with his deep voice. "Clarissa! No! Zelgar, you have been bitten, you need to come with us if you don't want to hurt anyone. Join your brother!" He then move around the owlbear, ignoring the beast who scratch his hide. As he arrive in front of Ghourra "And you too you wil join us for what you just did." and bit Ghourra on the shoulder. Ghourra feels the pain of the wound.

The peasant starts to swarm the heroes. One even climb to attack Bellegon on the roof, but miss him. Three attack Deimos but only one hit him and pay with his life as Deimos unleash his fire wrath on him. But Deimos see the wound is bleeding badly. Three others jump on the owlbear. There again one only hit his target, but he does an impressive bleeding wound too. One last move on Ghourra and give him a flesh wound.

The Dire wolves advance on Deimos. Deimos dodge the first attack but is too slow for the second and the wolf bit Deimos leg. Deimos quickly fall on his back. He is now laying on the ground, surrounded by enemies.

Zelgar swing his morningstar at one peasant who fall on the ground unconscious while he himself disengage of the combat. "Go away, go away! I won't! I won't follow you!"

A city guard come to your help and more seems to come, attracted by the sound of combat.

[SBLOCK=OOC]Infected: For the duration of the combat, infected has no effect, but once the encounter is finished... :devil:[/SBLOCK]

[SBLOCK=Mechanic]Frenzied Werewolf 2
Start: Regen 5
Move: Walk to O12 => Owlbear AoO vs AC on FW2 (1d20+11=24, 1d12+3=8) Hit for 8 damages.
Standard: FW2 Bit vs AC on Ghourra (1d20+12=26, 1d10+7=15) Hit Ghourra for 15 damages and he is infected.
FW2 Claw vs AC on Deimos (1d20+12=18, 2d8+3=15) Miss Deimos
Takes 5 damages.

Peasant 1
Move: Climb to P10: Climb (1d20+4=16) Success
Standard: Dagger vs AC on Bellegon (1d20+11=13) Miss

Peasant 5
Move: Shift to O11
Standard: Dagger vs AC on Deimos (1d20+11=12) Miss

Peasant 4
Standard: Dagger vs AC on Deimos (1d20+13=33) Hit for 4 damages and ongoing 5. => Infernal Wrath on P4 by Deimos. Killed!

Peasant 6
Move: Walk to U12

Peasant 7
Move: Walk to P12 => Deimos AoO vs AC on Peasant 6 (1d20+4=5) Miss

Peasant 8
Move: Walk to P13 => Deimos AoO vs AC on P8 (1d20+4=16)
Standard: Dagger vs AC on Ghourra (1d20+11=30) Hit for 4 damages

Peasant 9
Move: Shift to M13
Standard: Dagger vs AC on Owlbear (1d20+13=18) Miss

Peasant 11
Move: Walk to M12
Standard: Dagger vs AC on Owlbear (1d20+13=28) Hit for 4 damages and ongoing 5 damages

Peasant 13
Move: Walk to M11
Standard: Dagger vs AC on Owlbear (1d20+11=14) Miss

Dire Wolf 1
Move: Shift to Q9-R10
Standard: Bite vs AC on Deimos (1d20+13=15, 2d8+4=20) Miss

Dire Wolf 2
Move: Shift to Q11-R12
Standard: Bite vs AC on Deimos (1d20+13=28, 2d8+4=9) hit for 9 damages and Deimos fall Prone.

Zelgar
Standard: Zelgar morningstar vs AC on P9 (1d20+13=21, 1d8+7=14) Hit and knock unconscious.
Move: Shift to M14

City Guard 3
Move: Walk to L12[/SBLOCK]

[SBLOCK=Map]Map

All roof are leaning toward the nearest border at a 30 degree inclinations. It doesn't hinder movement unless there some oil or grease splash in the square.

The stairs leads from street level to roof level 1. To move from the stair to the roof level, you need to spend 2 squares to jump over the safeguard.

Each roof level is 2 squares high (10 feet). Climbing there rough wall is only a DC 15, as you can assume there is some hand hole to ease the climbing. On a fail check, you take 1d10 damage and you fall prone in the square you have started the climbing.

If you fall on a roof for any reason, you also need to make a saving throw to not slide one square toward the nearest border because of the inclination.[/SBLOCK]

[SBLOCK=Stats]
Bellegon: HP 55/55; THP 0; HS 7/7; AP 1;
Deimos: HP 35(30)/48; THP 0; HS 8/8; AP 1; 5 ongoing damages (save ends)
Ghourra: HP 33/52; THP 0; HS 10/10; AP 1; Infected
Khazin: HP 45/45; THP 0; HS 8/8; AP 1;
Mythra: HP 46/46; THP 0; HS 9/9; AP 1;
Owlbear: HP 11(6)/23; THP 0; 5 ongoing damages (save ends)
Vander: HP 21/35; THP 0; HS 7/7; AP 0; Infected

Zelgar: HP 32/47; THP 0; HS 9/9; AC 20; F 18; R 17; W 20; Infected

Frenzied Werewolf 2 (Shadow): -50 HP; 0 THP; AC 19; F 20; R ??; W 16; Bloodied; Cursed

Dire Wolf 1: -0 HP; 0 THP; AC ??; F 19; R ??; W ??;
Dire Wolf 2: -11 HP; 0 THP; AC ??; F 19; R ??; W ??; 5 ongoing damage (save ends)

Peasant 1: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 5: 1 HP; 0 THP; AC 20; F 20; R ??; W ??; Cursed
Peasant 6: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 7: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 8: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 9: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 11: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 13: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;[/SBLOCK]
 
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Vander sees the punishment his allies are taking and decides he's seen enough. He teleports back to street level and unleashes a whirlwind of attacks against the nearby opponents. Killing several of the peasants and wounding the werewolf again, then unleashes one more attack against the wolf.[sblock="actions"]Move: Shadow Step to N11.
Standard: Masterful Spiral - attack rolls here. Results (vs Reflex):
P1 - 16
P5 - 19
P7 - 19
P8 - 24
P11 - 26
P13 - 17
F2 - 20
Damage vs the ones I hit: 3d8+5=23
My reach with melee touch attacks increases by 1 for the rest of the encounter
No Actions: Stone Fist Flurry of Blows: against F2 - 8 damage.
Free: Assassin's Shroud on F2[/sblock][sblock="Stats"]Vander Legion Male Human Monk/Assassin
Initiative: +6, Passive perception: 18, Passive Insight: 13

Defenses:
AC: 19, Fort: 17, Reflex: 18, Will: 14

Vitality
HP: 21/35, Bloodied: 17, Surge Value: 8, Surges Left: 7/7
Action Points: 1/1, Second Wind: unused

Languages:
Common,

Basic Attacks:
Melee Basic Attack: +8 vs AC - Transcendent Ki Focused Spear 1d8+6
Ranged Basic Attack: +10 vs AC - Transcendent Ki Focused Shuriken 1d4+5

Powers:
At-Will: Fallen Needle (Standard/Minor), Five Storms (Standard/Move), Executioner's Noose, Assassin's Shroud, Stone Fist Flurry of Blows, Shadow Step
Encounter: Eagle Claw Strike (Standard/Move), [-]Inescapable Shadow[/-]
Daily: [-]Masterful Spiral[/-], Supreme Flurry
Item: Transcendent Abduction Ki Focus

Weapons:
Transcendent Abduction Ki Focus +1
Spear (Main Hand)
Ki Shuriken +1 (Off Hand)

Conditions: Infected, 1 Assassin's Shroud on F2, +1 reach with melee touch attacks

Transcendent Abduction Ki Focus: Blinking - When Vander hits with a teleportation attack power, he has concealment until the start of his next turn. Reaching - Vander has +1 reach with melee attacks.
Ki Shuriken: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Pointed Step Style: When flurry of blows is triggered by an attack made with a spear, one target of it can be up to 2 squares away from Vander[/sblock]
 
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Ghourra growls at the werewolf after it bites her. As Vander appears behind it, recoils from his attack at which point the mul burries her weapon into its skull. The radiant energy washes over Deimos, healing him.

"OK Vander. We keep fighting now."

[sblock=Actions]Move: Shift to N13
Standard: Healing Strike (1d20+12+2=31, 4d6.minroll(2)+8=24) (Hit F2 for 24 radiant damage)
F2 (if still alive) is marked by Ghourra, and Deimos can spend a healing surge and gains +2 to attack until the end of Ghourra's next turn.
Minor: Inspiring Word (2d6=3) Vander can spend a surge +3.[/sblock]

[sblock=Triggered Actions]Ghourra will use Guardian's Counter as an immediate interrupt the first time an ally within 2 squares is hit by an attack and she and the ally are capable of swapping positions.

If Ghourra is damaged while bloodied, she will use Resilience of Stone to spend her Second Wind as an immediate interrupt, spending two healing surges thanks to her Cloak of the Walking Wounded. If unable to use Resilience of Stone because she cannot take an immediate action, she will use her Dwarven Armor as a free action instead.[/sblock]

[sblock=Ghourra's Stats]Ghourra Gravedigger - Mul Cleric-Warlord 6
Passive Perception 26, Passive Insight 23
AC 25, Fort 20, Reflex 14, Will 19
HP 33/52, Bloodied 26, Surge Value 13, Surges 10/10
Speed 5, Initiative +3
Action Points: 1, Second Wind
At-Will Powers: Brand of the Sun, Paint the Bulls-Eye
Encounter Powers: Healing Strike [x], Martial Doom [], Guardian's Counter [], Incredible Toughness [], Inspiring Word [x], Healing Word [], Rousing Words [], Healer's Mercy []
Daily Powers: Inspiring Shot [], Weapon of Astral Flame [], Dwarven Thrower Weapon [], Dwarven Armor[][/sblock]
 



Deimos Vrago, Tiefling Wizard (Mage) 7

"Bellegon, get away from me!" Deimos calls ... before he erupts into flames and vanishes before reappearing on the roof top.

[sblock=OOC]

no action: spend HS (thanks Son of Meepo)
free: speak to Bellegon
move: stand up (only if it doesn't provoke an attack)
prepared action: after Bellegon's turn
standard action: Fire Sea Travel
15 fire damage on a hit, and the target cannot see anything farther than 3 squares from it until the end of Deimos' next turn.
and teleport to M9

no action: save vs ongoing (success

---

Immediate Interruption: Shield (if it prevents a hit by a non-minion)
Immediate Reaction: Infernal Wrath (if hit by enemy in range/ not if weakened)



[sblock=Mini stat block]
Deimos Vrago
Perception: 14 Insight: 21 Low-light Vision
AC 21 Fortitude 18 Reflex 20 Will 21
Initiative: +4
Hit Points: 42 / 48 Bloodied: 24
Temporary Hit Points: -
Resist: fire 8
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge:12 Surges per day: 7 / 8
At-Will Powers: Magic Missle, Scorching Burst, Beguiling Strands
Encounter Powers: Infernal Wrath, Use Vulnerability, Charm of Misplaced Wrath, Fire Shroud, Fire Sea Travel, Shield, Emerald Eye
Daily Powers: Flaming Sphere, Summon Magma Beast, Stinking Cloud

Condition:

[/sblock][/sblock]
 
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OOC: Woof. [MENTION=13739]Velmont[/MENTION], before I take my turn, I'd like to know two things:

1. Is K2 still alive?
2. What Peasants are still alive?
 

[MENTION=13739]Velmont[/MENTION], I'd like to know if P3, P5, P10 and F2 are alive it decides my aura, I'll assume 44 more damage is enough to kill F2 :)

Also, would you consider giving us rights to edit the map and the stats of the monster (at least those we already targeted? That way we could have accurate map at all times, including forced moves on hits)



Bellegons form wavers and he merges with a shadow of his attackers, while his own shadow falls on the peasant attacking him. He reappears next to Zelgar and winks, shadow still obscuring his dark form. His hands move in magicians trick and turning toward adjacent peasant his hand no longer holds the rod, but the black bladed dagger, literally dripping with shadows.

He plunges the blade into the peasant and smiles grimly as it pulses with power, pushing the body away.

[sblock=Actions]
Aura: 3 (assuming P5 and F2 dead)
Cursed: P1

Minor: Curse P1
Move: Shadow step to M13, gain concenalment from shadow walk
Free: Fast hands: Stash away Bloodcurse rod
Free: Knifethrower gloves: draw knife
Standard: Eldritch strike vs AC (P11); damage (1d20+12+1=33, 1d4+5+1d6=11) - crit wasted on a minion :) and third 20 in a row! (I had two skill checks in Bosch's Revenge in L4W) - now I'm sorry I didnt' go for W1 :)Standard:
[/sblock]

[sblock=Bellegon Stats]
Bellegon DarksunSTATUS:
CURSED: F1, F2, P3, P10, P5, P1
AURA: 1 from F1 add one to any other cursed and dead

Initiative +5; Senses Passive Insight 12, Passive Perception 12, Darkvision
HP 55/55 Bloodied 27, Surge Value 13, Surges 7/7
AC 20; Fortitude 15, Reflex 18, Will 19
+2 all defenses vs cursed opponents

1 AP
Saving Throws:
Speed 6

Eldritch Strike
Spiteful Glamor
Fast Hands: once per round stash or retrieve item as free action


Cloud of Darkness
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon
Confounding Laugther


Your Glorious Sacrifice
Twilight of the Soul


Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll

Grand master training (gloves of eldritch admixture): 5/5 charges
Acrobat boots: at-will: stand up as minor

[/sblock]
 
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Vander kill a lot of Peasant and wound the werewolf.

Ghourra kill the werewolf and heal Deimos and Vander.

Deimos wounds both Dire wolf.

Bellegon kill a Peasant.

[SBLOCK=OOC]Infected: For the duration of the combat, infected has no effect, but once the encounter is finished... :devil:

[MENTION=59043]Walking Dad[/MENTION]: Bellegon and Peasant 1 are both 2 squares up, so out of reach of Deimos power.

[MENTION=87106]MetaVoid[/MENTION]: I made you target P1 instead of P11. P11 was dead and P1 was cursed and you use your cursed on the attack.

[MENTION=69684]WEContact[/MENTION] & [MENTION=44459]Luinnar[/MENTION]: Mythra and Khazin to go. Map and stats updated.[/SBLOCK]

[SBLOCK=Mechanic][/SBLOCK]

[SBLOCK=Map]Map

All roof are leaning toward the nearest border at a 30 degree inclinations. It doesn't hinder movement unless there some oil or grease splash in the square.

The stairs leads from street level to roof level 1. To move from the stair to the roof level, you need to spend 2 squares to jump over the safeguard.

Each roof level is 2 squares high (10 feet). Climbing there rough wall is only a DC 15, as you can assume there is some hand hole to ease the climbing. On a fail check, you take 1d10 damage and you fall prone in the square you have started the climbing.

If you fall on a roof for any reason, you also need to make a saving throw to not slide one square toward the nearest border because of the inclination.[/SBLOCK]

[SBLOCK=Stats]
Bellegon: HP 55/55; THP 0; HS 7/7; AP 1;
Deimos: HP 42/48; THP 0; HS 7/8; AP 1;
Ghourra: HP 33/52; THP 0; HS 10/10; AP 1; Infected
Khazin: HP 45/45; THP 0; HS 8/8; AP 1;
Mythra: HP 46/46; THP 0; HS 9/9; AP 1;
Owlbear: HP 11(6)/23; THP 0; 5 ongoing damages (save ends)
Vander: HP 32/35; THP 0; HS 6/7; AP 0; Infected

Zelgar: HP 32/47; THP 0; HS 9/9; AC 20; F 18; R 17; W 20; Infected

Dire Wolf 1: -15 HP; 0 THP; AC ??; F 19; R 18; W ??;
Dire Wolf 2: -26 HP; 0 THP; AC ??; F 19; R 18; W ??; 5 ongoing fire damage (save ends)

Peasant 6: 1 HP; 0 THP; AC 20; F 20; R 19; W ??;
Peasant 13: 1 HP; 0 THP; AC 20; F 20; R 19; W ??;[/SBLOCK]
 


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