Velmont
First Post
Bellegon miss with his attack, but Ghourra finish the woman werewolf. The other werewolf shouts with his deep voice. "Clarissa! No! Zelgar, you have been bitten, you need to come with us if you don't want to hurt anyone. Join your brother!" He then move around the owlbear, ignoring the beast who scratch his hide. As he arrive in front of Ghourra "And you too you wil join us for what you just did." and bit Ghourra on the shoulder. Ghourra feels the pain of the wound.
The peasant starts to swarm the heroes. One even climb to attack Bellegon on the roof, but miss him. Three attack Deimos but only one hit him and pay with his life as Deimos unleash his fire wrath on him. But Deimos see the wound is bleeding badly. Three others jump on the owlbear. There again one only hit his target, but he does an impressive bleeding wound too. One last move on Ghourra and give him a flesh wound.
The Dire wolves advance on Deimos. Deimos dodge the first attack but is too slow for the second and the wolf bit Deimos leg. Deimos quickly fall on his back. He is now laying on the ground, surrounded by enemies.
Zelgar swing his morningstar at one peasant who fall on the ground unconscious while he himself disengage of the combat. "Go away, go away! I won't! I won't follow you!"
A city guard come to your help and more seems to come, attracted by the sound of combat.
[SBLOCK=OOC]Infected: For the duration of the combat, infected has no effect, but once the encounter is finished...
[/SBLOCK]
[SBLOCK=Mechanic]Frenzied Werewolf 2
Start: Regen 5
Move: Walk to O12 => Owlbear AoO vs AC on FW2 (1d20+11=24, 1d12+3=8) Hit for 8 damages.
Standard: FW2 Bit vs AC on Ghourra (1d20+12=26, 1d10+7=15) Hit Ghourra for 15 damages and he is infected.
FW2 Claw vs AC on Deimos (1d20+12=18, 2d8+3=15) Miss Deimos
Takes 5 damages.
Peasant 1
Move: Climb to P10: Climb (1d20+4=16) Success
Standard: Dagger vs AC on Bellegon (1d20+11=13) Miss
Peasant 5
Move: Shift to O11
Standard: Dagger vs AC on Deimos (1d20+11=12) Miss
Peasant 4
Standard: Dagger vs AC on Deimos (1d20+13=33) Hit for 4 damages and ongoing 5. => Infernal Wrath on P4 by Deimos. Killed!
Peasant 6
Move: Walk to U12
Peasant 7
Move: Walk to P12 => Deimos AoO vs AC on Peasant 6 (1d20+4=5) Miss
Peasant 8
Move: Walk to P13 => Deimos AoO vs AC on P8 (1d20+4=16)
Standard: Dagger vs AC on Ghourra (1d20+11=30) Hit for 4 damages
Peasant 9
Move: Shift to M13
Standard: Dagger vs AC on Owlbear (1d20+13=18) Miss
Peasant 11
Move: Walk to M12
Standard: Dagger vs AC on Owlbear (1d20+13=28) Hit for 4 damages and ongoing 5 damages
Peasant 13
Move: Walk to M11
Standard: Dagger vs AC on Owlbear (1d20+11=14) Miss
Dire Wolf 1
Move: Shift to Q9-R10
Standard: Bite vs AC on Deimos (1d20+13=15, 2d8+4=20) Miss
Dire Wolf 2
Move: Shift to Q11-R12
Standard: Bite vs AC on Deimos (1d20+13=28, 2d8+4=9) hit for 9 damages and Deimos fall Prone.
Zelgar
Standard: Zelgar morningstar vs AC on P9 (1d20+13=21, 1d8+7=14) Hit and knock unconscious.
Move: Shift to M14
City Guard 3
Move: Walk to L12[/SBLOCK]
[SBLOCK=Map]Map
All roof are leaning toward the nearest border at a 30 degree inclinations. It doesn't hinder movement unless there some oil or grease splash in the square.
The stairs leads from street level to roof level 1. To move from the stair to the roof level, you need to spend 2 squares to jump over the safeguard.
Each roof level is 2 squares high (10 feet). Climbing there rough wall is only a DC 15, as you can assume there is some hand hole to ease the climbing. On a fail check, you take 1d10 damage and you fall prone in the square you have started the climbing.
If you fall on a roof for any reason, you also need to make a saving throw to not slide one square toward the nearest border because of the inclination.[/SBLOCK]
[SBLOCK=Stats]
Bellegon: HP 55/55; THP 0; HS 7/7; AP 1;
Deimos: HP 35(30)/48; THP 0; HS 8/8; AP 1; 5 ongoing damages (save ends)
Ghourra: HP 33/52; THP 0; HS 10/10; AP 1; Infected
Khazin: HP 45/45; THP 0; HS 8/8; AP 1;
Mythra: HP 46/46; THP 0; HS 9/9; AP 1;
Owlbear: HP 11(6)/23; THP 0; 5 ongoing damages (save ends)
Vander: HP 21/35; THP 0; HS 7/7; AP 0; Infected
Zelgar: HP 32/47; THP 0; HS 9/9; AC 20; F 18; R 17; W 20; Infected
Frenzied Werewolf 2 (Shadow): -50 HP; 0 THP; AC 19; F 20; R ??; W 16; Bloodied; Cursed
Dire Wolf 1: -0 HP; 0 THP; AC ??; F 19; R ??; W ??;
Dire Wolf 2: -11 HP; 0 THP; AC ??; F 19; R ??; W ??; 5 ongoing damage (save ends)
Peasant 1: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 5: 1 HP; 0 THP; AC 20; F 20; R ??; W ??; Cursed
Peasant 6: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 7: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 8: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 9: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 11: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 13: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;[/SBLOCK]
The peasant starts to swarm the heroes. One even climb to attack Bellegon on the roof, but miss him. Three attack Deimos but only one hit him and pay with his life as Deimos unleash his fire wrath on him. But Deimos see the wound is bleeding badly. Three others jump on the owlbear. There again one only hit his target, but he does an impressive bleeding wound too. One last move on Ghourra and give him a flesh wound.
The Dire wolves advance on Deimos. Deimos dodge the first attack but is too slow for the second and the wolf bit Deimos leg. Deimos quickly fall on his back. He is now laying on the ground, surrounded by enemies.
Zelgar swing his morningstar at one peasant who fall on the ground unconscious while he himself disengage of the combat. "Go away, go away! I won't! I won't follow you!"
A city guard come to your help and more seems to come, attracted by the sound of combat.
[SBLOCK=OOC]Infected: For the duration of the combat, infected has no effect, but once the encounter is finished...

[SBLOCK=Mechanic]Frenzied Werewolf 2
Start: Regen 5
Move: Walk to O12 => Owlbear AoO vs AC on FW2 (1d20+11=24, 1d12+3=8) Hit for 8 damages.
Standard: FW2 Bit vs AC on Ghourra (1d20+12=26, 1d10+7=15) Hit Ghourra for 15 damages and he is infected.
FW2 Claw vs AC on Deimos (1d20+12=18, 2d8+3=15) Miss Deimos
Takes 5 damages.
Peasant 1
Move: Climb to P10: Climb (1d20+4=16) Success
Standard: Dagger vs AC on Bellegon (1d20+11=13) Miss
Peasant 5
Move: Shift to O11
Standard: Dagger vs AC on Deimos (1d20+11=12) Miss
Peasant 4
Standard: Dagger vs AC on Deimos (1d20+13=33) Hit for 4 damages and ongoing 5. => Infernal Wrath on P4 by Deimos. Killed!
Peasant 6
Move: Walk to U12
Peasant 7
Move: Walk to P12 => Deimos AoO vs AC on Peasant 6 (1d20+4=5) Miss
Peasant 8
Move: Walk to P13 => Deimos AoO vs AC on P8 (1d20+4=16)
Standard: Dagger vs AC on Ghourra (1d20+11=30) Hit for 4 damages
Peasant 9
Move: Shift to M13
Standard: Dagger vs AC on Owlbear (1d20+13=18) Miss
Peasant 11
Move: Walk to M12
Standard: Dagger vs AC on Owlbear (1d20+13=28) Hit for 4 damages and ongoing 5 damages
Peasant 13
Move: Walk to M11
Standard: Dagger vs AC on Owlbear (1d20+11=14) Miss
Dire Wolf 1
Move: Shift to Q9-R10
Standard: Bite vs AC on Deimos (1d20+13=15, 2d8+4=20) Miss
Dire Wolf 2
Move: Shift to Q11-R12
Standard: Bite vs AC on Deimos (1d20+13=28, 2d8+4=9) hit for 9 damages and Deimos fall Prone.
Zelgar
Standard: Zelgar morningstar vs AC on P9 (1d20+13=21, 1d8+7=14) Hit and knock unconscious.
Move: Shift to M14
City Guard 3
Move: Walk to L12[/SBLOCK]
[SBLOCK=Map]Map
All roof are leaning toward the nearest border at a 30 degree inclinations. It doesn't hinder movement unless there some oil or grease splash in the square.
The stairs leads from street level to roof level 1. To move from the stair to the roof level, you need to spend 2 squares to jump over the safeguard.
Each roof level is 2 squares high (10 feet). Climbing there rough wall is only a DC 15, as you can assume there is some hand hole to ease the climbing. On a fail check, you take 1d10 damage and you fall prone in the square you have started the climbing.
If you fall on a roof for any reason, you also need to make a saving throw to not slide one square toward the nearest border because of the inclination.[/SBLOCK]
[SBLOCK=Stats]
Bellegon: HP 55/55; THP 0; HS 7/7; AP 1;
Deimos: HP 35(30)/48; THP 0; HS 8/8; AP 1; 5 ongoing damages (save ends)
Ghourra: HP 33/52; THP 0; HS 10/10; AP 1; Infected
Khazin: HP 45/45; THP 0; HS 8/8; AP 1;
Mythra: HP 46/46; THP 0; HS 9/9; AP 1;
Owlbear: HP 11(6)/23; THP 0; 5 ongoing damages (save ends)
Vander: HP 21/35; THP 0; HS 7/7; AP 0; Infected
Zelgar: HP 32/47; THP 0; HS 9/9; AC 20; F 18; R 17; W 20; Infected
Frenzied Werewolf 2 (Shadow): -50 HP; 0 THP; AC 19; F 20; R ??; W 16; Bloodied; Cursed
Dire Wolf 1: -0 HP; 0 THP; AC ??; F 19; R ??; W ??;
Dire Wolf 2: -11 HP; 0 THP; AC ??; F 19; R ??; W ??; 5 ongoing damage (save ends)
Peasant 1: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 5: 1 HP; 0 THP; AC 20; F 20; R ??; W ??; Cursed
Peasant 6: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 7: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 8: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 9: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 11: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 13: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;[/SBLOCK]
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