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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

OOC: [MENTION=69684]WEContact[/MENTION]: I'll need your help to understand your damage roll. I can't arrive to the same damage roll than you, even looking at your character sheet.
 

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OOC: Fury's Advance is 1[W]+3 damage per ally adjacent to the target after the push is resolved. That's 1d12+2(feat bonus)+2(enhancement bonus)+2(item bonus)+9(Owlbear, Zelgar, and Ghourra adjacent to M13), for a total of 1d12+15. Overwhelming Strike is 1d12+WIS(4)+2(feat)+2(enh)+2(item)+2(power bonus from Owlbear's aura), which maximizes to 24 on a crit. My +2 Magic Weapon deals 2d6 extra crit damage, and since the Fullblade has the High Crit property it deals an extra 1d12 on a crit, for a total of 1d12+2d6+24.
 






Khazin push Frenzied Werewolf 1 and badly hurt her.

[SBLOCK=OOC]Infected: For the duration of the combat, infected has no effect, but once the encounter is finished... :devil:

A small correction to the defenses of the enemies.

[MENTION=87106]MetaVoid[/MENTION]: I won't consider your action for now, all your targets are already out of action. Also, a new set of action will asks for new rolls.[/SBLOCK]

[SBLOCK=Mechanic]Frenzied Werewolf 2 took Falling Damage (1d10=7)

Deimos hit F1 and W2. He kills P2, P3 and P10.

Mythra kill P12[/SBLOCK]

[SBLOCK=Map]Map

All roof are leaning toward the nearest border at a 30 degree inclinations. It doesn't hinder movement unless there some oil or grease splash in the square.

The stairs leads from street level to roof level 1. To move from the stair to the roof level, you need to spend 2 squares to jump over the safeguard.

Each roof level is 2 squares high (10 feet). Climbing there rough wall is only a DC 15, as you can assume there is some hand hole to ease the climbing. On a fail check, you take 1d10 damage and you fall prone in the square you have started the climbing.

If you fall on a roof for any reason, you also need to make a saving throw to not slide one square toward the nearest border because of the inclination.[/SBLOCK]

[SBLOCK=Stats]
Bellegon: HP 55/55; THP 0; HS 7/7; AP 1;
Deimos: HP 48/48; THP 0; HS 8/8; AP 1;
Ghourra: HP 52/52; THP 0; HS 10/10; AP 1;
Khazin: HP 45/45; THP 0; HS 8/8; AP 1;
Mythra: HP 46/46; THP 0; HS 9/9; AP 1;
Owlbear: HP 15/23; THP 0;
Vander: HP 21/35; THP 0; HS 7/7; AP 0; Infected

Zelgar: HP 32/47; THP 0; HS 9/9; AC 20; F 18; R 17; W 20; Infected

Frenzied Werewolf 1 (Woman): -78 HP; 0 THP; AC 19; F 20; R ??; W ??; Cursed; 5 ongoing damage (save ends); Bloodied
Frenzied Werewolf 2 (Shadow): -42 HP; 0 THP; AC 19; F 20; R ??; W ??;

Dire Wolf 1: -0 HP; 0 THP; AC ??; F 19; R ??; W ??;
Dire Wolf 2: -11 HP; 0 THP; AC ??; F 19; R ??; W ??; 5 ongoing damage (save ends)

Peasant 1: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 4: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 5: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 6: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 7: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 8: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 9: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 11: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;
Peasant 13: 1 HP; 0 THP; AC 20; F 20; R ??; W ??;[/SBLOCK][/QUOTE]
 

[MENTION=13739]Velmont[/MENTION]: changed actions

Bellegon flicks two shadows over two closest opponents and then laughs maniacally. The woman/werewolf looks up startled, her hackles rising as she makes involuntary step forward.

[sblock=Actions]
Minor: Curse F2
Minor: Curse P5
Standard: Confounding Laughter vs Will (F1); psychic damage; extra psychic damage; curse damage (1d20+9+2=13, 1d10+6=9, 1d6=5, 1d6=2) - probably a miss? F1 is slid to L12 (as an effect)
- on hit, she attacks F2 with MBA as free action. if she misses with MBA she takes extra 5 psychic damage

If she dies, Bellegon receives Darkspiral aura 1 from pact boon
[/sblock]
 

Ghourra's weapon is encircled by a light that cuts through the werewolf. She desperately tries to block the blow, but she's just a bit slow.

With the werewolf dead, she moves closer to the rest of the battle, ready to defend her allies.

[sblock=actions]Standard: Brand of the Sun (1d20+12=19, 2d6.minroll(2)+8+2=19) (HIT for 19 damage)
Move: O13 (Assuming F1 is now dead)[/sblock]

[sblock=Immediate Actions]Ghourra will use Guardian's Counter as an immediate interrupt the first time an ally within 2 squares is hit by an attack and she and the ally are capable of swapping positions.

If Ghourra is damaged while bloodied, she will use Resilience of Stone to spend her Second Wind as an immediate interrupt, spending two healing surges thanks to her Cloak of the Walking Wounded. If unable to use Resilience of Stone because she cannot take an immediate action, she will use her Dwarven Armor as a free action instead.
[/sblock]
[sblock=Ghourra's Stats]Ghourra Gravedigger - Mul Cleric-Warlord 6 Passive Perception 26, Passive Insight 23 AC 25, Fort 20, Reflex 14, Will 19 HP 52/52, Bloodied 26, Surge Value 13, Surges 10/10 Speed 5, Initiative +3 Action Points: 1, Second Wind
At-Will Powers: Brand of the Sun, Paint the Bulls-Eye Encounter Powers: Healing Strike [], Martial Doom [], Guardian's Counter [], Incredible Toughness [], Inspiring Word [], Healing Word [], Rousing Words [], Healer's Mercy [] Daily Powers: Inspiring Shot [], Weapon of Astral Flame [], Dwarven Thrower Weapon [], Dwarven Armor[] [/sblock]
 

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