• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

OOC: You're right, I forgot I was prone still. Given that, I would have actually used my move action to stand up before the attack as opposed to moving away after. If that's okay, I'll retcon my turn to match. Otherwise, I'll have to think what I would do after missing...

OOC: [MENTION=6676620]VanderLegion[/MENTION]: I'll ask a new set of action and roll, unless you want to keep these actions and rolls...
 

log in or register to remove this ad



Khazin rush on one of the gnoll and forced him to fight him in melee. Zelgar launch a bolt of light that hit Khazin target and strengthen him.

As one wolf is killed and Vander seriously wounds the last one, the wolf disengage and flee into the wood, quickly getting out of sight.

The two gnolls are quickly dispatched by the group, but not before Khazin get his knee crushed by one of the gnoll handaxe. Zelgar go quickly to Khazin and start to take care of the wound.

[SBLOCK=OOC][/SBLOCK]

[SBLOCK=Mechanic]
Deimos: Hit W1, W3.
Ghourra: Kill W1.
Bellegon: Kill W1.
Mythra: Hit H1.
Vander: Hit W3.
[/SBLOCK]

[SBLOCK=Stats]
Bellegon: HP 55/55; THP 0; HS 6/7; AP 1;
Deimos: HP 33/48; THP 0; HS 5/8; AP 1; Prone;
Ghourra: HP 43/52; THP 0; HS 8/10; AP 1;
Khazin: HP 45/45; THP 0; HS 8/8; AP 0;
Mythra: HP 46/46; THP 0; HS 8/9; AP 1;
Owlbear: HP 23/23; THP 0;
Vander: HP 16/35; THP 0; HS 4/7; AP 0; Prone; Werewolf Moon Frenzy Stage 1

Zelgar: HP 46/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1[/SBLOCK]
 

Deimos Vrago, Tiefling Wizard (Mage) 7

"This could have been better... sorry again Ghourra. Anyone taking a look at my wounds?" Deimos complains.

[sblock=OOC]

can anyone boost Deimos' healing so he only needs one HS to be full again?
Otherwise he would be down to 3 HS, not much as we seem to have going on.

---

Immediate Interruption: Shield (if it prevents a hit by a non-minion)
Immediate Reaction: Infernal Wrath (if hit by enemy in range/ not if weakened)


[sblock=Mini stat block]
Deimos Vrago
Perception: 14 Insight: 21 Low-light Vision
AC 21 Fortitude 18 Reflex 20 Will 21
Initiative: +4
Hit Points: 33 / 48 Bloodied: 24
Temporary Hit Points: -
Resist: fire 8
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge:12 Surges per day: 5 / 8
At-Will Powers: Magic Missle, Scorching Burst, Beguiling Strands
Encounter Powers: Infernal Wrath, Use Vulnerability, Charm of Misplaced Wrath, Fire Shroud, Fire Sea Travel, Shield, Emerald Eye
Daily Powers: Flaming Sphere, Summon Magma Beast, Stinking Cloud

Condition:

[/sblock][/sblock]
 


"Indeed." says the drow as he releases pent up energy of his aura. He then winces as he realizes he just agreed with an elf.

"I'll scout around while the rest of you recuperate."
OOC: No wounds, no surges spent...short rest and then scouting while others rest keeping no more then about hundred feet around the camp, just getting general sense of the surroundings and maybe the direction the wolf pack fled to.
 

Vander limps back to the gallows and sits on the ground leaning up against one of the supporting beams to rest from the fight.
OOC: Two healing surges to get back to 32/35 hp, 2 surges remaining. When do I have to make saving throws for moon frenzy?
 

Ghourra pats the tiefling on the head behind his horns.

"Is OK. I hardly even notice."

Ghourra turns back to the hiding familiy.

"You can come out now. Wolves gone."

When do I have to make saving throws for moon frenzy?[/ooc]

OOC: Usually you don't make more saving throws when you contract a disease, you make Endurance checks at each extended rest.


OOC: Ghourra spends 1 healing surge during the short rest.


[sblock=Ghourra's Stats]Ghourra Gravedigger - Mul Cleric-Warlord 6
Passive Perception 26, Passive Insight 23
AC 25, Fort 20, Reflex 14, Will 19
HP 52/52, Bloodied 26, Surge Value 13, Surges 7/10
Speed 5, Initiative +3 Action Points: 0, Second Wind []
At-Will Powers: Brand of the Sun, Paint the Bulls-Eye
Encounter Powers: Healing Strike [], Martial Doom [], Guardian's Counter [], Incredible Toughness [], Inspiring Word [], Healing Word [], Rousing Words [], Healer's Mercy []
Daily Powers: Inspiring Shot [], Weapon of Astral Flame [], Dwarven Thrower Weapon [x], Dwarven Armor[] [/sblock]
 


Into the Woods

Remove ads

Top