Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)

[sblock=ooc]Hmmm, now the question is whether Hergunna and wolf should press their attack, or fall back and draw them back out again. I'm leaning towards falling back... the main thing recommending against it maybe is to try to hit that one guy while he's still sleeping. Well, I'll think it over...[/sblock]
 

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[sblock=ooc]
If Stanng gives Kane some hp with Lay on Hands, Kane will bravely move and charge the skirmisher at E16. His blood's up and he might do it anyways. I think it's not the best move, but Kane's in ragemode now...oh and it might not be wise to let anyone escape, they'll be waiting for us then.[/sblock]
 

[sblock=ooc]
If Stanng gives Kane some hp with Lay on Hands, Kane will bravely move and charge the skirmisher at E16. His blood's up and he might do it anyways. I think it's not the best move, but Kane's in ragemode now...oh and it might not be wise to let anyone escape, they'll be waiting for us then.[/sblock]

[sblock=ooc]
I agree. I will lay on hands Kane and proceed toward the kobold on E 16. The rest of the group should move in and pressure them to move toward E16 where we can apply a "pincher". They will be hard pressed taking us on from both sides. My Regen will keep me going for now. P.S., I think I should be up to 9hp by now.[/sblock]
 

[sblock=stanng/kane]Stanng needs to be adjacent to use this skill right? If so, I think it would be best if you timed this up together. The best move to me seems to be:
1. Kane moves to N16
2. Kane readies a charge to occur against E16 once Stanng does lay hands (you can charge 8 squares, right?)
3. Stanng takes his turn, moves to O16, uses minor lay hands, uses his standard as a move to keep up with the action.
4. The heal triggers the charge.

Only a suggestion.
[/sblock]
 


Tessa, way to take them down! Wil smiles as he looks over his shoulder. He hops up with enthusiasm and only sees a kobold sleeping on the ground. Frowning he draws his bow and readies a shot.

[sblock=OOC] clean up time? still hurting here.
Immediate Interrupt - give Tessa 3 temp hp for killing a kobold
Move - stand up
Standard - readied Jinx Shot to hit the first armed, conscious kobold I see.
[/sblock]
 

Hergunna-wolf growls. The pack wolf growls in response, then pads up to stand near the sleeping kobold. It looks down, drool dripping off its fangs onto the kobold's chest.

Hergunna steps back into human form once more and gestures casually towards the wounded slingers across the open space between the buildings. Instantly, a blast of wind springs up. One of the kobolds is blown back into the wall of the building, impacting with a "crunch". It slides down to the ground, unmoving. The other staggers forward a bit, teeth chattering from the sudden chill. The druid's grin is just as cold as the wind.

[sblock=Actions]Minor: command wolf to move to B10 (should be able to avoid the conscious kobold)
Minor: Wild Shape back to human, including shift to E7
Standard: Chill wind at B15. Hits both A16 and B15 for 2 cold damage, killing A16. Slide B15 to B14.[/sblock]

[sblock=Hergunna stat block]Hergunna- Female Human Druid 1
Human Form
Passive Perception: 19, Passive Insight: 19
AC:16, Fort:13, Reflex:15, Will:16 -- Speed:7
HP:13/31, Bloodied:15, Surge Value:7, Surges left:6/9
Initiative +3
Action Points: 0, Second Wind: Not Used
Powers: Fire Hawk, Call of the Beast, Chill Wind, Savage Rend, Wild Shape, Thorn Spray, Summon Pack Wolf, Hunter's Quarry

Summoned Wolf:
AC:16, Fort:13, Reflex:15, Will:16
HP: 7/15

[/sblock]
 


Kane moves to the edge of the building, the sight of a kobold appears in his sights. He gathers himself together, building his energy for another charge, when he feels Stanng touch him. The bugbear whirls, ready to attack, but then feels the energy flow into him, mending some of his wounds.

"Oh, thanks" Kane mutters as he turns and runs towards the scaly foe. He swings the blade hard, but overestimates his opponents size and slashes a scrape into wall above its head.

[sblock=ooc]
Move: To N16
*Delays until healed by Stanng
Standard: Charge - vs ac; dmg (charge, incl 1d8 from weapon property) (1d20 10=13, 1d12 6 1d8=17) Second 3 in a row... well played IC, well played
[/sblock]

[sblock=ministats]Kane Male Bugbear Barbarian 2
Initiative: +5, Passive Perception: 11, Passive Insight: 11, Senses: Low-light
AC:19, Fort:17, Reflex:16, Will:12
HP:16/35, Bloodied:17, Surge Value:8, Surges left:5/10
Action Points: 0
Powers:
Howl of Fury
Whirling Rend

Predatory Eye
Whirling Lunge
Whirling Frenzy
Shrug it Off

Swift Panther Rage

Important Stuff:
+1d8 damage when charging. Cool stuff happens when he bloodies or kills a bad guy

Conditions:

Full sheet: L4W:PC:Kane (renau1g) - ENWiki[/sblock]
 


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