[sblock=Timewarp/At least read the last line of this block]We did get a little lost in time didn't we? No matter. We'll call it the break of dawn now; Mervin having arrived sometime before the dawn, giving everyone enough time to Eat, Rest, Recharge.
This post starts Encounter 7, but nothing really happens until you guys start moving. There might be a few boring rounds, depending on your choices. I'll probably skip some turns of yours, if I have time to post, and no action / threats have revealed themselves.
Take this chance to double check my work on the status block. Also, please give me an Initiative roll with your next roll.[/sblock]
The adventures pressed on to the mine. In a few moments, they stood at the mouth. Sun was just breaking to their east, but the inside of the cave remained a dark void. Mervin cast light on Kane's armor, and it radiated light around them.
Outside, piles of mined stone sat next to a barrel apparently used to transport them. Inside, the walls were cut roughly. There was enough room for two men to move shoulder to shoulder; at least here at the entrance. Kane could just make out a side passage on the left that looked only 1 man wide.
[sblock=Mechanics]
The inside of the mine is devoid of light sources.
[/sblock][sblock=Status]
Wil Rando: Q10
33/33 HS 10/10 AP 1
Mervin: Q11
23/23 HS 7/7 AP 1
Hergunna: R11
36/36 HS 9/9 AP 1
Kane: P11
41/41 HS 10/10 AP 1
Stanng: P10
31/31 HS 10/10 AP 1
Enemies:
?
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Placeholder...
[/sblock]