[sblock=FYI]This post has for your eyes only sblocks. So, if you are reading this via e-mail, I suggest you stop, so as not to spoil the fun.[/sblock]Kane moved up again, expecting another passage, but as he moved ahead the mine opened up into a large room. There was a table with some tools for mining, and obvious signs of recent work. There was a passage leading off from each side of this large room.
Stanng finishes examining the bones, guessing it was a miner who was killed about a week ago. He moves up to follow Kane.
Hergunna notices nothing of note in the second, smaller vein.
Stanng was first to hear the faint sounds of rodents. The large chamber ahead had an echoing effect, so it was hard to tell which side the sounds came from.
[sblock=Mechanics]
The inside of the mine is devoid of light sources.
[/sblock][sblock=Status]
Wil Rando: K12
33/33 HS 10/10 AP 1
Mervin: I10
23/23 HS 7/7 AP 1
Hergunna: K11
36/36 HS 9/9 AP 1
Kane: H11
41/41 HS 10/10 AP 1
Stanng: I11
31/31 HS 10/10 AP 1
Enemies:
?
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Placeholder...
[/sblock][sblock=Notes]Sorry. Missed the question about the the bones. They were human sized.
Ceilings: 1-block wide passages have 8ft ceiling. 2-block wide have 15ft ceiling. Bigger then 2-block wide have 20ft ceilings.
Wil Token Updated. Personally, I like the realistic tokens, even if they are hard to disguish zoomed out. If everyone has a hard time though, I can just hue everyone's token toward their speech text color.[/sblock][sblock=Perception DC22][sblock=Only read if you rolled perception and beat the DC...]Rodent sounds are coming from the left passage.[/sblock][/sblock]