Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)

Wil moves up again, trying to keep to the sides of the corridor.

[sblock=OOC] Is it worth making more stealth checks? :)
Tenchuu, you can make Wil shiny like chainmail or a gray cloak instead of brown.
Wil moves to K12
[/sblock]
 

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Kane will continue his sunrod toss game while he moves up.

[sblock=ooc]
Move to H11 & if passage is same as current one, then move up to E11, tossing sunrod first[/sblock]
 

Hergunna moves up and into the short tunnel behind Kane. She examines the end for any signs that the tunnel might have caved in or blocked rather than abandoned.

[sblock=Actions]Move to K12
Perception (1d20+10=17) (Great, another crappy roll.)
[/sblock]
 

"Blood on the ceiling? Maybe a trap of some sort? Anyone good at finding those things? I can barely find my own feet when I'm putting on shoes. Oh, our large friend seems to be getting ahead of us..."

Mervin will move up to I10 to back up Kane and re-cast light on M10 (just in the air) so the people in the hallway will not lose their ability to see down it.

OOC: How tall are the ceilings in this area?

edit:
[sblock=re: tokens]Honestly I can barely tell any of them apart anyway. :) All of them blend into this stone floor pretty well. I have been using that "status" to check our coordinates. Feel free to make me a giant blue dot or something just for readability, or don't change it at all - I'm cool either way.[/sblock]
 
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OOC: Ha, everyone moved up all at once. Since I'm sure I would have gone later than them I will just move to M11 instead of I10 to watch the paladin's back - Kane is well-supported. I'll go ahead and put light in M10 tho.
 

[sblock=FYI]This post has for your eyes only sblocks. So, if you are reading this via e-mail, I suggest you stop, so as not to spoil the fun.[/sblock]Kane moved up again, expecting another passage, but as he moved ahead the mine opened up into a large room. There was a table with some tools for mining, and obvious signs of recent work. There was a passage leading off from each side of this large room.

Stanng finishes examining the bones, guessing it was a miner who was killed about a week ago. He moves up to follow Kane.

Hergunna notices nothing of note in the second, smaller vein.

Stanng was first to hear the faint sounds of rodents. The large chamber ahead had an echoing effect, so it was hard to tell which side the sounds came from.

[sblock=Mechanics]
The inside of the mine is devoid of light sources.
[/sblock][sblock=Status]
Wil Rando: K12 33/33 HS 10/10 AP 1
Mervin: I10 23/23 HS 7/7 AP 1
Hergunna: K11 36/36 HS 9/9 AP 1
Kane: H11 41/41 HS 10/10 AP 1
Stanng: I11 31/31 HS 10/10 AP 1

Enemies:
?
[/sblock][sblock=map]
Byron7-4.png

[/sblock][sblock=Enemies]
Placeholder...
[/sblock][sblock=Notes]Sorry. Missed the question about the the bones. They were human sized.

Ceilings: 1-block wide passages have 8ft ceiling. 2-block wide have 15ft ceiling. Bigger then 2-block wide have 20ft ceilings.

Wil Token Updated. Personally, I like the realistic tokens, even if they are hard to disguish zoomed out. If everyone has a hard time though, I can just hue everyone's token toward their speech text color.[/sblock][sblock=Perception DC22][sblock=Only read if you rolled perception and beat the DC...]Rodent sounds are coming from the left passage.[/sblock][/sblock]
 

[sblock=ooc]Assuming "the faint sounds of rodents" was for everyone, Mervin likes his position and will ready an action (if possible) to attack when something threatening comes into sight. Also, since we're past the old light spot, he'll recast light on his staff if he has time (it's a minor).[/sblock]
 

[sblock=OOC]Sorry about the confusion. The faint sounds aren't getting louder. So, there is some creature in the mines, but not coming toward the adventurers (yet). So, we're still in non-combat mode.[/sblock]
 


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