Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)

// time warp
"Hergunna. HERGUNNA. Yes, I'm from Ea, from Surtyr. You don't know if you know me?" The druid peers more closely at Mervin's face and grunts. "You know what? I think maybe I do know you. Didn't you come into my lodge with those jerk city folk from down south, about six, eight years ago? Couldn't hunt worth a damn but they all got drunk and trashed my lodge!" Hergunna scowls. "You know we never did get paid for the damages."
Mervin studies Hergunna for a moment and then suddenly smiles in a not-quite-sincere way. "Well I must apologize for any rudeness you may have encountered but I'm afraid the statute of limitations has probably run out on the damages. Perhaps if you run into one of those 'city folk' again you'll find them amenable to recovering your debt?" And with that he abruptly turns around and says "Well, let us be off then!"

// back to present


Mervin takes note of the flammable nature of coal.

[sblock=init]Init = 9[/sblock]
 

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// time warp

Mervin studies Hergunna for a moment and then suddenly smiles in a not-quite-sincere way. "Well I must apologize for any rudeness you may have encountered but I'm afraid the statute of limitations has probably run out on the damages. Perhaps if you run into one of those 'city folk' again you'll find them amenable to recovering your debt?" And with that he abruptly turns around and says "Well, let us be off then!"

"Funny, that seems to have cleared out the fog quick enough," Hergunna mutters. "Interesting."

"Oh no, hang on," she adds more loudly as the wizard turns away. "Now that I've got a look at you from behind, I think maybe it was someone else. He had a much firmer backside. Yeah, I remember it quite clearly."
 


Kane returns his pack to his back and draws both his weapons, moving to better see down the hallway.

[sblock=OOC]
*Move to M10
init (1d20 5=23)[/sblock]

Kane moves up to the sunrod and peers down the hallway. It is a rough cut vein, wide enough for one person. It ends after about 20 feet; apparently, the vein dried up rather quickly. It was empty, except for a human skeleton; there was no meat left on the bones, nor any clothing or equipment. Perhaps it died long ago, or perhaps it was recently picked clean.

Ahead on his right, he sees another passageway, and then a third further down on the left.

[sblock=No Map Update] The previous map shows it how it is. No additional detail when Kane moves up (thanks to my light source goof). I have corrected the problem, and the sunrod light source will no longer cancel the fog of war.[/sblock]
 

Kane continues to creep forward, waving his allies to follow. He has little interest in the bones, but whispers "Someone died here" as he points down the narrow tunnel.

The bugbear tosses the 'rod down the hall a few more feet to get a look at the next passage.

[sblock=ooc]
Place axe on ground, grab sunrod and toss to K10, then pick up axe & move to K10[/sblock]
 

Mervin continues to move up with the group, distrustful of the pile of bones.

OOC: Assuming we're moving up as a unit and letting Kane stay scouting, I guess I'll get to about M10. Also, if Kane wants to use a sunrod, I can move my light to either Stanng, or if he's not keen on it, to my own staff - just so that Kane can switch to sneak-mode if he'd like.
 

OOC: Stanng has low light vision so I can either peek into unlit side passages, scout ahead using the backlight or otherwise. I don't know what roll to make off the top of my head but I want to investigate the bones to see if they are picked clean or "died a long time ago". The difference being, the "picked clean" bones will be damp to the touch and much more solid than older dry bones. Dunno what roll to make, T, feel free to make that up for me. Feel free to NPC me if I lag behind as well. The party is making a good clip right now and I don't want to slow them down.

INIT: 1d20 → [10] = (10)
 


Mervin moves the light spell to his staff (assuming no other actions are going on at the moment).

OOC: (That seems to suit everyone best.)



Mervin whispers to Stanng: "Paladin: those bones look human-sized, kobold-sized, or probably-going-to-get-up-and-attack-us-sized?"
 
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Kane moved up to the next tunnel and found it shorter than the last; apparently it was even less productive.

Stanng examined the bones and found them to be relatively new. They didn't feel wet, like bones just picked and discarded, but they weren't dried-out or brittle either. He thought them fairly recent, but not so recent as to have been his companion.

Wil moved up behind him, cautiously. He examined the tunnel, looking beyond Stanng. He could see what looked like dried blood on the wall, near the ceiling (M7), as well as a dried blood stain on the floor next to the bones (Also, M7).

[sblock=Mechanics]
The inside of the mine is devoid of light sources.
[/sblock][sblock=Status]
Wil Rando: M9 33/33 HS 10/10 AP 1
Mervin: M10 23/23 HS 7/7 AP 1
Hergunna: N10 36/36 HS 9/9 AP 1
Kane: K11 41/41 HS 10/10 AP 1
Stanng: M8 31/31 HS 10/10 AP 1

Enemies:
?
[/sblock][sblock=map]
Byron7-3.png

[/sblock][sblock=Enemies]
Placeholder...
[/sblock][sblock=Map Notes]I'll try to stay as zoomed in as possible. The far side of square B10 is the visible chamber's back wall.

Also, I updated Hergunna's token to more closely match her description. Plus, the old one was getting washed out against the background a lot. So, I increased the size and darkened it to brown. It's pretty clear to me who's who, but right now there are three mostly brown looking tokens. Let me know if that's an issue for anyone.[/sblock]
 

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