evilbob
Adventurer
Mervin steps deftly out of the closer choker's reach and then sees Stanng is being strangled again. "Perhaps this will interest him more than our paladin?" Suddenly a swarm of tiny, winged hedge clippers appear and fly around the creature's tentacles. The creature nearly sees through the illusion but withdraws all the same.
[sblock=ooc]Move: shift 1 to G12
Standard: Cast Winged Horde (one-trick pony today) on B15
Attack B15 choker barely hits (13 vs. 13) for 7 damage (minimum of course); the choker cannot take OAs until the end of Mervin's next turn; because it cannot take OAs it also drops its grab (PHB p290).[/sblock]
Looking pleased with himself, Mervin bows slightly at Hergunna and points his hands toward the choker, as if to say: and here you go.
[sblock=Hergunna]Might I suggest another savage rend now instead of a blast? If you hit it, it's almost certainly dead.[/sblock]
[sblock=Mervin ministats]Mervin Male Human Wizard 1
Initiative: +1, Passive Perception: 11, Passive Insight: 17, Senses: Normal
AC:18, Fort:12, Reflex:16, Will:14
HP:20/23, Bloodied:11, Surge Value:5, Surges left:6/7
Action Points/Milestones: 1/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)
Orbmaster's Incendiary Detonation
Staff of Defense
Second Wind
Flaming Sphere
Equipment of note:
Important Stuff:
- When attacked with psychic power can make monster knowledge check as imm. reaction, 1/enc/type
Conditions:
Full sheet: Mervin[/sblock]
[sblock=ooc]Move: shift 1 to G12
Standard: Cast Winged Horde (one-trick pony today) on B15
Attack B15 choker barely hits (13 vs. 13) for 7 damage (minimum of course); the choker cannot take OAs until the end of Mervin's next turn; because it cannot take OAs it also drops its grab (PHB p290).[/sblock]
Looking pleased with himself, Mervin bows slightly at Hergunna and points his hands toward the choker, as if to say: and here you go.
[sblock=Hergunna]Might I suggest another savage rend now instead of a blast? If you hit it, it's almost certainly dead.[/sblock]
[sblock=Mervin ministats]Mervin Male Human Wizard 1
Initiative: +1, Passive Perception: 11, Passive Insight: 17, Senses: Normal
AC:18, Fort:12, Reflex:16, Will:14
HP:20/23, Bloodied:11, Surge Value:5, Surges left:6/7
Action Points/Milestones: 1/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)
Staff of Defense
Second Wind
Flaming Sphere
Equipment of note:
Important Stuff:
- When attacked with psychic power can make monster knowledge check as imm. reaction, 1/enc/type
Conditions:
Full sheet: Mervin[/sblock]