[sblock=What I wanted to write, but thought it wasn't the type of game I was going for...]
"Are you serious!?" The creature spat incredulously, remarking at the highly unusual situation of being grabbed while grabbing someone else. [/sblock]
"Get off me, Furball!" The choker hissed. It clung to the ceiling still, but Kane reached up to pull on it. The action made it forget Stanng's challenege, and it focused on Mervin, looking to finish him off being dealing with the bugbear.
As he choked Mervin, white light seared the Choker's skin. It screamed as blood stippled its skin. Though injured by not heeding the challenge, its attack was a success, drawing blood at the Mervin's throat, turning the wizard's face purple from the lack of air.
"Away with you all, or this one dies!" The choker demands.
[sblock=Mechanics]
Choker
Standard: Choke vs Mervin's FORT
Attack:
1D20 + 9 => 24 Hit
Effect: Takes 6 damage from Stanng
Damage:
1D8 + 3 => 9 to Mervin
[/sblock][sblock=Status]
Wil Rando: J10
33/33 HS 9/10 AP 1,
Mervin: G12
4/23 HS 6/7 AP 1,
bloodied, grabbed by G10
Hergunna: C10
22/36 HS 9/9 AP 1
Kane: F10
22/41 THP
3/3 HS 9/10 AP 1,
Stanng: F11
17/31 THP
0/3 HS 8/10 AP 1,
SW used
Enemies:
Cavern Choker: G10
20/42,
Bloodied Divine Challenge Marked, grabbed by Kane
Cavern Choker: B15 -5/42, Dead
Rat Swarm: E8 -4/36 DEAD
Ochre Jelly: D10 -14/102Dead
Rat Swarm: F11 -
12/36 EXTRA DEAD
Ochre Jelly: B12 -13/102 Dead
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Cavern Choker - Small natural humanoid - Level 4 Lurker
HP 42; Bloodied 21
AC 17 (see also chameleon hide); Fortitude 15, Refl ex 15, Will 13
Speed 6, climb 6 (spider climb)
Tentacle Claw (standard; at-will)
Reach 2; +9 vs. AC; 1d8 + 3 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check.
Choke (standard; at-will)
Grabbed target only; +9 vs. Fortitude; 1d8 + 3 damage.
Body Shield (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharges when the choker makes a successful tentacle claw or choke attack) The cavern choker makes its grabbed victim the target instead. The choker cannot use this power to redirect attacks made by a creature it is currently grabbing.
Chameleon Hide (minor; at-will)
The cavern choker gains concealment until the start of its next turn. It can’t use this power while grabbing a creature or while grabbed.
[/sblock]