Once Kane drops the body of the choker, Mervin hobbles over to it and
thunderwaves it into a wall a couple of times, mashing it into a pulp. He then waves his hands and the body is set on fire.
"Well, that was unpleasant!" Mervin says as he turns around and flashes a quick smile. As he walks back to the group, his wounds mend quickly.
"Thank you, good bard, for that helpful music..."
[sblock=ooc]Uses 2 healing surges to go back to full; thank you Wil for doubling their value![/sblock]
[sblock=Mervin ministats]
Mervin Male Human Wizard 1
Initiative: +1, Passive Perception: 11, Passive Insight: 17, Senses: Normal
AC:18, Fort:12, Reflex:16, Will:14
HP:23/23, Bloodied:11, Surge Value:5, Surges left:
4/7
Action Points/Milestones: 1/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)
Orbmaster's Incendiary Detonation
Staff of Defense
Second Wind
Flaming Sphere
Important Stuff:
- When attacked with psychic power can make monster knowledge check as imm. reaction, 1/enc/type
Conditions:
Full sheet:
Mervin[/sblock]