ryryguy
First Post
ooc: It wouldn't be a bad time for Thorn Spray, but it'd be better if Kane could take advantage too. I'll go with Chill Wind this time.
Noting the kobold leader's words, Hergunna looks around, listening and sniffing, trying to sense any unseen opponents or undetected traps.
The druid grasps her new fang totem firmly as she calls forth the arctic winds. A gentle breeze wafts up the passage, tousling Wil's hair as it passes. It swirls around the kobold leader, chilling him slightly. Frost forms on the ground, causing the reptilian creature to slip slightly closer to the slinger.
[sblock=Actions]Minor: Perception (1d20+10=26) Not bad, might spot something!
If Hergunna does spot a hidden foe, she will definitely call out the location to the rest of the group. Also, I might want to retarget Chill Wind depending on exactly where he is.
Standard: Chill wind at G-2, targets Underboss and slinger @ F-1, Fortitude.
Chill wind vs Underboss, Slinger (1d20+6=24, 1d20+6=8, 1d6+1=2) Hit the underboss for... wait for it... wait for it... MINIMUM DAMAGE! Slide the underboss to G-2.
Move: shift to I2. (again might want to change this depending on hidden enemy, but probably not.) Not moving, at the request of evilbob.
(Seriously, how many times have I gotten minimum damage in this adventure? I'm too lazy to go back and check but it feels like 50% or more of my damage rolls have been 1s.)[/sblock]
[sblock=Hergunna stat block]Hergunna- Female Human Druid 2
Human Form
Passive Perception: 19, Passive Insight: 19
AC:17, Fort:14, Reflex:16, Will:17 -- Speed:7
HP:36/36, Bloodied:18, Surge Value:9, Surges left:8/9
Initiative +3
Action Points: 0, Second Wind: Not Used
Powers: Thorn Whip, Call of the Beast, Chill Wind, Savage Rend, Wild Shape, Thorn Spray, Summon Pack Wolf, Resist Energy,Hunter's Quarry, Death Fang Totem
[/sblock]
Noting the kobold leader's words, Hergunna looks around, listening and sniffing, trying to sense any unseen opponents or undetected traps.
The druid grasps her new fang totem firmly as she calls forth the arctic winds. A gentle breeze wafts up the passage, tousling Wil's hair as it passes. It swirls around the kobold leader, chilling him slightly. Frost forms on the ground, causing the reptilian creature to slip slightly closer to the slinger.
[sblock=Actions]Minor: Perception (1d20+10=26) Not bad, might spot something!
If Hergunna does spot a hidden foe, she will definitely call out the location to the rest of the group. Also, I might want to retarget Chill Wind depending on exactly where he is.
Standard: Chill wind at G-2, targets Underboss and slinger @ F-1, Fortitude.
Chill wind vs Underboss, Slinger (1d20+6=24, 1d20+6=8, 1d6+1=2) Hit the underboss for... wait for it... wait for it... MINIMUM DAMAGE! Slide the underboss to G-2.
(Seriously, how many times have I gotten minimum damage in this adventure? I'm too lazy to go back and check but it feels like 50% or more of my damage rolls have been 1s.)[/sblock]
[sblock=Hergunna stat block]Hergunna- Female Human Druid 2
Human Form
Passive Perception: 19, Passive Insight: 19
AC:17, Fort:14, Reflex:16, Will:17 -- Speed:7
HP:36/36, Bloodied:18, Surge Value:9, Surges left:8/9
Initiative +3
Action Points: 0, Second Wind: Not Used
Powers: Thorn Whip, Call of the Beast, Chill Wind, Savage Rend, Wild Shape, Thorn Spray, Summon Pack Wolf, Resist Energy,Hunter's Quarry, Death Fang Totem
[/sblock]
Last edited: