The flaming sphere erupted in flame, engulfing the underboss and his slinger minion. The recoiled in pain as the fire crisped their scaly flesh.
Despite the flaming, the underboss rallied, ordering,
"The big one! And the Archer! Move!" The Leader moved first, position itself in front of Kane. Next to the skullcursher, it was perhaps the most worth opponent that the berserker had faced. The underboss stabbed with its short sword, just slipping past Kane's parry and cutting into his flesh.
Its concealment compromised, the slyblade moved forward, adjacent to Kane and Wil, and then sneaking in behind the bugbear. Acting quick, it stabbed with both swords. The first attack went deep, drawing considerable blood, but the barbarian whirled about and parried the second attack.
"I'll kill you yet," the slyblade spat.
"Finish the big one!" The underboss ordered, seeing an importunity to press the advantage.
A dragonshield appeared out of the shadows near L0, and moved up to Strike Kane. Ready for the attack, and Barbarian deflected the blow easily, and the kobold backed away.
On it's heals, the other slyblade quickly moved forward, rushing the barbarian and stabbing with the blade. The the bloodied Kane defected the attack with ease. Nearly falling in the attack, the rebuffed kobold backed away to stand beside the dragonshield.
The slinger attacked from behind Kane, striking the bugbear in the back of the head, nearly dropping him. As if by fear, it backed away to the far corner.
[sblock=Mechanics]
Flaming Sphere Attack deals 11 damage to Underboss and Slinger
Underboss
Move: G-2 to H-2 to I-1
Standard: Short Sword Attack Kane
Attack:
1D20 + 9 => 19 Hit
Damage:
1D6 + 4 => 6
Slyblade L0
Move: L0 to K-1 to J0
Minor: Shift to I1 (Gains CA on Kane)
Standard: Twin Slash
Attack1:
1D20 + 9 + 2 => 31 CRIT
Damage: 12 (1D6 for weapon ,1D6 for CA)
Attack2:
1D20 + 9 + 2 => 15 Miss
Dragonshield K1
(There is a wall providing cover and concealment between J1 and K1)
Move: K1 to L0 to K-1 to J0
Standard: Attack Kane
Attack:
1D20 + 7 => 17 Miss
Minor: Shift to K0
Slyblade K-4
Move: K-4 to K-3 to K-2 to K-1 to J0
Standard: Attack Kane
Attack:
1D20 + 9 => 10 Miss
Minor: Shift to K-1
Slinger D-4
Standard: Attack Kane
Attack:
1D20 + 6 => 21 Hit
Damage:
1D6 + 3 => 7
Move: F-1 to D-6
[/sblock][sblock=Status]
Wil Rando: J1
28/33 HS 9/10 AP 0,
MW used once.
Mervin: I2
16/23 HS 3/7 AP 0,
Hergunna: H3
36/36 HS 8/9 AP 0
Kane: I0
2/41 THP
0/3 HS 8/10 AP 1,
Bloodied
Stanng: [Miner Hut] 28/31 THP 0/3 HS 7/10 AP 1
Enemies:
Slinger: D-6
7/24 Bloodied
Slyblade: K-1
30/42,
Underboss: I-1
77/110,
Slyblade: I1
42/42,
Dragonshield: K0
36/36
Dragonshield: D3 10/36, dead
Slinger: H1 [Pit] -1/24 Dead
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Kobold Slinger
Initiative +3 Senses Perception +1; darkvision
HP 24; Bloodied 12
AC 13; Fortitude 12, Reflex 14, Will 12
Speed 6
Dagger (standard, at-will) Weapon
+5 vs AC; 1d4+3 damage.
Sling (standard, at-will) Weapon
Ranged 10/20; +6 vs AC; 1d6+3 damage.
Special Shot
The kobold slinger can fire special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional effect depending on its type:
Stinkpot: The target takes a -2 penalty to attack rolls (save ends).
Firepot (Fire): The target takes ongoing 2 fire damage (save ends).
Gluepot: The target is immobilized (save ends).
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Acrobatics +8, Stealth +10, Thievery +10
Kobold Dragonshield
Initiative +4 Senses Perception +2; darkvision
HP 36; Bloodied 18
AC 18; Fortitude 14, Reflex 13, Will 13
Resist 5 Cold
Speed 5
Short Sword (standard, at-will) Weapon
+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.
Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)
The kobold dragonshield shifts 1 square.
Mob Attack
+1 to hit and damage for each other identical creatures attacking the same opponent
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Acrobatics +5, Stealth +7, Thievery +7
Kobold Slyblade
Initiative +10 Senses Perception +3; darkvision
HP 42; Bloodied 21
AC 18; Fortitude 12, Refl ex 16, Will 14; see also trap sense
Speed 6
Short Sword (standard; at-will)
+9 vs. AC; 1d6 damage.
Twin Slash (standard; at-will)
Requires combat advantage; the kobold slyblade makes 2 short sword attacks. If both attacks hit the same target, the target takes ongoing 5 damage (save ends).
Combat Advantage
The kobold slyblade deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.
Sly Dodge (immediate interrupt, when targeted by a melee or a
ranged attack; at-will)
The kobold slyblade redirects the attack to an adjacent kobold minion.
Shifty (minor; at-will)
The kobold shifts 1 square.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Acrobatics +11, Stealth +13, Thievery +13
Kobold Underboss (Reskinned: Goblin Underboss)
Initiative +4 Senses Perception +8; low-light vision
HP 110; Bloodied 55
AC 18; Fortitude 17, Refl ex 15, Will 16; see also survival instinct
Speed 5; see also superior goblin tactics
Short Sword (standard; at-will)
+9 vs. AC; 1d6 + 4 damage. Miss: An adjacent ally makes a free basic attack.
Superior Goblin Tactics (immediate reaction, when missed by a
melee attack; at-will)
The goblin underboss and up to two allies within its line of sight shift 1 square.
Survival Instinct
The goblin underboss gains a +3 bonus to defenses while bloodied.
Alignment Evil Languages Common, Goblin
Skills Stealth +10, Thievery +10
[/sblock][sblock=EB]For the Flaming Sphere, wouldn't the damage be 1D4+7, or am I missing something? Also, I assume you'll roll this damage each turn that it's adjacent to an enemy?
[/sblock]