[sblock=Kane's Awesomeness]I considered retconing because the dragonshield has the interupt to shift away, but Kane's awesomeness was so awesome I just couldn't do it. (Or, maybe laziness had _something_ to do with it too). [/sblock][sblock=Mervin]Because the slyblade was in the way, the slide on mervin wouldn't work. But since all his actions still worked from his current location, I didn't move him. (I1 is a hard corner)[/sblock]
"AHHHHGGGG!" The underboss screamed from the bottom of the pit, reciting curses in draconic. It stood up and moved in the pit, but did nothing else. Perhaps it was unable to get out.
The remaining sly blade, boxed in, moved toward Wil. With speed, it slashed with it's small sword, landing a minor blow against the bard.
[sblock=Mechanics]
Flaming Sphere Attack deals 11 damage to Slyblade, bloodies Slyblade.
Underboss
Effect: 5 ongoing poison damage
Move: Stand Up
Standard: Move to G2
Save vs Ongoing:
1D20 => 18
Free: Curse you out
Slyblade I1
Move: Shift to J1
Standard: Attack Wil
Attack:
1D20 + 9 => 22
Damage:
1D6 => 5
[/sblock][sblock=Status]
Wil Rando: J1
23/33 HS 9/10 AP 0,
MW used once.
Mervin: I2
16/23 THP
3/3 HS 3/7 AP 0,
Hergunna: H3
36/36 HS 8/9 AP 0
Kane: I0
18/41 THP
3/3 HS 7/10 AP 0,
Bloodied
Stanng: [Miner Hut] 28/31 THP 0/3 HS 7/10 AP 1
Enemies:
Slyblade: K-1
19/42, Bloodied
Underboss: G2
6/110, Bloodied, Ongoing 5 poison
Slinger: D-6 -7/24 Dead
Slyblade: I1 -7/42, dead
Dragonshield: K0 -2/36 Dead
Dragonshield: D3 10/36, dead
Slinger: H1 [Pit] -1/24 Dead
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Kobold Slyblade
Initiative +10 Senses Perception +3; darkvision
HP 42; Bloodied 21
AC 18; Fortitude 12, Refl ex 16, Will 14; see also trap sense
Speed 6
Short Sword (standard; at-will)
+9 vs. AC; 1d6 damage.
Twin Slash (standard; at-will)
Requires combat advantage; the kobold slyblade makes 2 short sword attacks. If both attacks hit the same target, the target takes ongoing 5 damage (save ends).
Combat Advantage
The kobold slyblade deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.
Sly Dodge (immediate interrupt, when targeted by a melee or a
ranged attack; at-will)
The kobold slyblade redirects the attack to an adjacent kobold minion.
Shifty (minor; at-will)
The kobold shifts 1 square.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Acrobatics +11, Stealth +13, Thievery +13
Kobold Underboss (Reskinned: Goblin Underboss)
Initiative +4 Senses Perception +8; low-light vision
HP 110; Bloodied 55
AC 18; Fortitude 17, Refl ex 15, Will 16; see also survival instinct
Speed 5; see also superior goblin tactics
Short Sword (standard; at-will)
+9 vs. AC; 1d6 + 4 damage. Miss: An adjacent ally makes a free basic attack.
Superior Goblin Tactics (immediate reaction, when missed by a
melee attack; at-will)
The goblin underboss and up to two allies within its line of sight shift 1 square.
Survival Instinct
The goblin underboss gains a +3 bonus to defenses while bloodied.
Alignment Evil Languages Common, Goblin
Skills Stealth +10, Thievery +10
[/sblock]