Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)


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As they survey the room, Wil sings a soft tune with plucking absently at his bowstring. He seems interested in the objects in the room and also revolted.

[sblock=OOC] Song of Rest to give +6 HP to any healing surges spent
Spend 1 myself go heal up (8 left)
Perception check around the room 1d20+6=15
I will put in Wil for approval at 3rd level ASAP
:)
[/sblock]
 

OOC: Not finished with Mervin's sheet (and I may change a couple of minor things before he levels up, including his background benefit) but here's what will probably be his mini-stats after the last battle.

[sblock=Mervin ministats]Mervin Male Human Wizard 2
Initiative: +2, Passive Perception: 12, Passive Insight: 17, Senses: Normal
AC:19, Fort:13, Reflex:17, Will:15
HP:27/27, Bloodied:13, Surge Value:6, Surges left:2/7
Action Points/Daily Item Uses/Milestones: 1/1/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)

Orbmaster's Incendiary Detonation
Shield
Staff of Defense
Second Wind

Flaming Sphere

Important Stuff:

Conditions:

Full sheet: Mervin[/sblock]
 

[sblock=Rewards Submitted for Approval]
Encounter 6b: Skill Challenge. Part/DC level 1, Complexity 1
Total EXP: 100 XP x 2 = 200 XP (Only Mervin)

Encounter 7: Combat Encounter
- 2 cavern chokers (level 4 lurker) 175 XP
- 2 Rat Swarms (level 2 skirmisher) 125 XP
- 1 Ochre Jelly (level 3 elite brute) 300 XP
Total EXP: 900 x 2 = 1800 XP

Encounter 8: Combat Encounter & Traps
- False Floor Pit (Elite) 200 XP
- Pendulum Scythes (Elite) 350 XP
- 2 kobold slingers (level 2 Artillery) 100 XP
- 2 kobold slyblade (level 4 lurker) 175XP
- 2 kobold dragonshields (level 2 skirmisher) 125 XP
- 1 Goblin Underboss (level 4 elite controller (leader)) 350 XP – Reskinned
Total EXP: 1700x2 = 3400 (Excluding Stanng)

Total Exp for Mervin: 200 + 360 + 850 = 1410
Total Exp for Kane, Hergunna, Wil: 360 + 850 = 1210
Total Exp for Stanng: 360

Note: Treasure, gold, time XP, and time gold will be submitted for approval at the end of the adventure.
[/sblock]
Approved!
 


[sblock=OOC] I have Wil's new mini-stats below, note to Tenchuu the new encounter is also an immediate interrupt (I think I will have to make a special section for those)

Init: +2 Speed: 5 Perception:16 Insight: 14
AC: 17 NAD:14/13/17
HP: 38/38 Surges: 8/10 Surge Value: 8 AP: 1
Languages: Allarian, Imperia, Draconic
Str:8 Dex:13 Wis:11 Con:16 Int:10 Cha:20

Powers:
Jinx Shot
Cutting Words
Second Wind
Shout of Triumph
Twin Strike
Hunter's Quarry
Majestic Word
Words of Friendship
Moment of Escape
Rhyme of the Blood-Seeking Blade (use when ally misses with melee by 4 or less)
Arrow of Warning (used)

Full Character Sheet
[/sblock]
 

[sblock=John]Thanks for the heads up.

What I have done in the past is run the powers like readied actions. So, I would suggest that you include in your posts a section like "Rhyme of the Blood-Seeking Blade" and list a trigger like "Kane missed by 4 or less" or "Kane misses on encounter/daily by 4 or less". That way, it limits the chances of a retcon, but still lets you have a say in when you want to use your interrupt.
[/sblock][sblock=R1,Ryry]Just need to know what you guys are doing on the short rest.[/sblock]
 

[sblock=Tenchuu]
Ok, sounds good. Kane's 4th level brings him a new feat and some hp so it's not too big. I might not be able to doing it until this afternoon.

Kane will spend 2 surges + song of rest to get to max hp. For the feat I'm thinking of Warrior of the Wild Ranger MC feat. [/sblock]
 

[sblock=ooc]Hergunna is at full, so no surges to spend or anything.

How much XP is needed for level 3? Don't have my books handy... but I guess if Wil leveled, then Hergunna probably does too.[/sblock]

Hergunna pads around the room in wolf form, sniffing around and keeping watch while the others rest.
 


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