ryryguy
First Post
[sblock=ooc]Oh no! I just realized, the pirate that Carolina knocked off the boat was WEARING MY TREASURE!!!
Quick, turn this ship around! Somebody get a net! [/sblock]
"Truce? Ha! We'll not let you escape to continue with your evil ways!" Hergunna studies Smargat closely, then lets fly with another thorn whip. But the captain deflects it with his chain. The druid shakes her head, then drops to all fours and takes wolf form once more.
[sblock=ooc]Ok, Wil's action was to attack the archer on the pirate ship if he could have pulled him off, the archer on our ship otherwise. If he hit the one on our ship, that would have dropped him.
If he didn't hit and drop that one, I'd rather have Hergunna attack the wounded archer instead of the captain. But I'm going to guess the other guy wasn't pullable, so I'll write this as an attack on the captain.
(And of course I missed anyway. Rolled a 9 this time at least - would have hit the archer but for the dim light.)[/sblock]
On the other boat, the great white wolf snaps at the archer it has cornered, but the rocking of the boat has disoriented it, and the attack is feeble.
[sblock=Wolf note (Tenchuu)]You still had the wolf at L23 but he moved to K24 (adjacent to the archer) with his instinctive action last round. (Too bad he doesn't get opportunity attacks!)[/sblock]
[sblock=Actions]Minor: Hunter's Quarry on Captain (only if attacking captain)
Standard: Thorn Whip vs. Captain (or Archer at I21) Thorn Whip vs Captain (or archer); dim light (1d20+7-2=14, 1d8+5=12) Miss.
Minor: Wild Shape to wolf.
Wolf (Instinctive): Wolf vs. archer (dim light) (1d20+7-2=9, 1d6+5=11) Another miss. Shocking.[/sblock]
[sblock=Hergunna stat block]Hergunna- Female Human Druid 4
Wolf Form
Passive Perception: 21, Passive Insight: 21
AC:18, Fort:15, Reflex:17, Will:18 -- Speed:7
HP:18/46, Bloodied:23, Surge Value:11, Surges left:7/9
Initiative +5
Action Points: 0, Daily Item Uses: 0, Second Wind: Not Used
Powers:
Thorn Whip, Call of the Beast, Chill Wind, Savage Rend, Wild Shape
Thorn Spray, Resist Energy, Predator's Flurry, Hunter's Quarry
Summon Pack Wolf
Death Fang Totem,Bracers of Respite
[/sblock]
[sblock=Summoned Wolf]
AC:18, Fort:15, Reflex:17, Will:18
HP: 6/23[/sblock]
Quick, turn this ship around! Somebody get a net! [/sblock]
"Truce? Ha! We'll not let you escape to continue with your evil ways!" Hergunna studies Smargat closely, then lets fly with another thorn whip. But the captain deflects it with his chain. The druid shakes her head, then drops to all fours and takes wolf form once more.
[sblock=ooc]Ok, Wil's action was to attack the archer on the pirate ship if he could have pulled him off, the archer on our ship otherwise. If he hit the one on our ship, that would have dropped him.
If he didn't hit and drop that one, I'd rather have Hergunna attack the wounded archer instead of the captain. But I'm going to guess the other guy wasn't pullable, so I'll write this as an attack on the captain.
(And of course I missed anyway. Rolled a 9 this time at least - would have hit the archer but for the dim light.)[/sblock]
On the other boat, the great white wolf snaps at the archer it has cornered, but the rocking of the boat has disoriented it, and the attack is feeble.
[sblock=Wolf note (Tenchuu)]You still had the wolf at L23 but he moved to K24 (adjacent to the archer) with his instinctive action last round. (Too bad he doesn't get opportunity attacks!)[/sblock]
[sblock=Actions]Minor: Hunter's Quarry on Captain (only if attacking captain)
Standard: Thorn Whip vs. Captain (or Archer at I21) Thorn Whip vs Captain (or archer); dim light (1d20+7-2=14, 1d8+5=12) Miss.
Minor: Wild Shape to wolf.
Wolf (Instinctive): Wolf vs. archer (dim light) (1d20+7-2=9, 1d6+5=11) Another miss. Shocking.[/sblock]
[sblock=Hergunna stat block]Hergunna- Female Human Druid 4
Wolf Form
Passive Perception: 21, Passive Insight: 21
AC:18, Fort:15, Reflex:17, Will:18 -- Speed:7
HP:18/46, Bloodied:23, Surge Value:11, Surges left:7/9
Initiative +5
Action Points: 0, Daily Item Uses: 0, Second Wind: Not Used
Powers:
Thorn Whip, Call of the Beast, Chill Wind, Savage Rend, Wild Shape
Death Fang Totem,
[/sblock]
[sblock=Summoned Wolf]
AC:18, Fort:15, Reflex:17, Will:18
HP: 6/23[/sblock]