Hergunna creeps along the north edge of the building, and stops at the corner, peeking around and making sight of another large creature: a huge serpent, crackling with lightning.
[sblock=Mechanics]
...
[/sblock][sblock=Status]
Wil Rando: P21
40/40 HS 10/10 AP 1 MW 2/2
Hergunna: J11
46/46 HS 9/9 AP 1,
Kane: N20
53/53 THP
0/5 HS 10/10 AP 1,
Prone
Kruk:
K12 61/61 THP
0/13 HS 12/12 AP 1,
Carolina: U17
39/39 HS 7/7 AP 1
Enemies:
Lieth, Lightning Naga: A22:B23
162/162
Giant Lizard: H26:I27
69/69
Giant Lizard: I29:J30
69/69
Wyrmwarped Scaleshaper: G25
73/73 (Hidden)
Pact-Bound Adept F31:
58/58
[/sblock][sblock=Map]
[/sblock][sblock=Enemies]
Lieth, Lightning Naga
Large immortal magical beast (reptile) Level 7 Solo Artillery
Initiative +6 Senses Perception +6; darkvision
Shocking Convulsions aura 5; any enemy within the aura that has ongoing lightning damage is slowed and cannot take opportunity attacks.
HP 162; Bloodied 81
AC 19; Fortitude 18, Reflex 20, Will 20
Saving Throws +5
Speed 6
Action Points 2
Tail Sting (standard, at-will) Lightning, Poison
Reach 2; +11 vs AC; 2d6+6 damage plus 1d6 lightning and poison damage.
Reactive Sting (immediate reaction, when an enemy hits lieth with a melee attack)
Lieth makes a tail sting attack against the triggering enemy and shifts 1 square.
Spark Shot (standard, at-will) Lightning
Ranged 20; +11 vs Reflex; 2d8+4 lightning damage; see also bloodied spark.
Lightning Lash (standard, at-will)
Lieth makes two spark shot attacks.
Lightning Volley (standard, recharges when first bloodied)
Lieth makes a spark shot attack against each enemy within range..
Stinging Bolt (standard, recharge 5,6) Lightning
Ranged 10; +13 vs Reflex; 2d12+4 lightning damage, and the target is immobilized and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is slowed (save ends).
Blooded Spark (while bloodied) Lightning
When Lieth hits with spark shot, the target of the attack also takes ongoing 5 lightning damage (save ends).
Giant Lizard, Draft
Large natural beast Level 4 Brute
HP 69; Bloodied 34
AC 16; Fortitude 18, Reflex 16, Will 13
Speed 7 (swamp walk), climb 2
Bite (standard, at-will)
+7 vs AC; 2d6+4 damage.
Pact-Bound Adept
Small natural humanoid (reptile) Level 6 Artillery (Leader)
HP 58; Bloodied 29
AC 18; Fortitude 17, Reflex 18, Will 20
Resist 5 fire
Speed 6, fly 4 (clumsy)
Quarterstaff (standard, at-will) Weapon
+11 vs AC; 1d8 damage.
Flaming Staff (standard, at-will) Fire, Weapon
Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends).
Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) Fear
The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends).
Dragon's Grace (minor, recharge 5,6)
Ranged 10; one ally gains resist 10 against a damage type of the adept’s choice until the end of the encounter..
Healing Burst (standard, recharge 5,6) Healing
Area burst 2 within 10; allies in the area regain 20 hit points..
Shifty (minor; at-will)
The adept shifts 1 square.
Trap Sense
The adept gains a +2 bonus to all defenses against traps.
Wyrmwarped Scaleshaper
Small aberrant humanoid (reptile) Level 6 Controller (Leader)
HP 73; Bloodied 36
AC 20; Fortitude 18, Reflex 18, Will 17
Speed 6, fly 4 (clumsy)
Claws (standard, at-will)
+11 vs AC; 2d6+3 damage.
Frightful Vision (standard, at-will) Fear, Psychic
Ranged 10; the scaleshaper attacks two different targets; +10 vs Will; 1d8+5 psychic damage, and the target is slowed (save ends).
Unnatural Speed (standard, at-will)
Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains +4 speed and can shift 2 squares as a minor action until the end of its next turn..
Warped Strength (standard, at-will)
Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains a +2 bonus to attack rolls and damage rolls with its melee attacks until the end of its next turn..
Shifty (minor; at-will)
The scaleshaper shifts 1 square.
[/sblock][sblock=Map Info / Next Steps]
Everyone still needs to post their next up to 4x move (not including any standard actions). Ryry you can stop there or more on, but I assume you are stopping.
FYI, due to the retcon of Wil's move, the Wyrmwarped Scaleshaper is not yet visible. Please keep that in mind as you plan your actions.
The ground slopes down hill as it approaches the dock, so on the north side of the building, it's only a 5 foot jump from Hergunna's position to the cobblestone street below. [/sblock]