[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)


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[SBLOCK=OOC]I was in vacation last week, I've spent the week-end in the wood, near a beautiful lake during a heat wave. Back to work today and I'm catching up. So it's my fault if it has slowed down. Answers and update later today.[/SBLOCK]
 

Jarren rushes over the bridge to get a clear view of the gnome's escape route. "You're going nowhere," he growls savagely. "You made your choice, and now you pay."

The ground beneath the gnome seems to buckle and churn, and from it the coils of an enormous snake creep up to wrap tightly around his legs and hold him in place as its head drifts slowly up to stare menacingly into his eyes.

Pis moves swiftly across the room, weaving between the swordsmen. As he is about to jump over the gnome, he get stab twice in his back and fall in front of the gnome. "Freeze or he dies too!" shouts the gnome.

[SBLOCK=OOC]It's Unit 16 turn, then the enemies.[/SBLOCK]

[SBLOCK=Mechanic]AoO from Swordmen and Gnome (1d20+14=28, 1d10+5=8, 1d20+14=31, 1d10+5=6, 1d20+10=18, 1d4+2=4) Hit for 14 damage, put Pis at 0 exactly.

Pis didn't spent his AP.[/SBLOCK]

[SBLOCK=Status & Map]Map Updated

Jarren: 48/48 [10]; 2AP;
Pis: 0/39 [2]; 2AP;
Ryda: 44/51 [7]; 1AP;
Talkrai: 34/40 [7]; 1AP;
Unit 16: 64/64 [11]; 1AP;

Gnome: -61; Bloodied

Jarren:
Pis:
Ryda: Split the Wood;
Talkrai:
Unit 16: Form of Winter's Herald;[/SBLOCK]
 


[sblock=Deathsave]Twils, if you are at 0, you don't need to make death saves, since you aren't dying, you are just KO'd. If nothing happens, you'll wake up on your own after a short rest.[/sblock]
 

[sblock=Deathsave]
Twils, if you are at 0, you don't need to make death saves, since you aren't dying, you are just KO'd. If nothing happens, you'll wake up on your own after a short rest.

That was in 3rd edition, in forth:

Compendium said:
Dying
• You’re unconscious.
• You’re at 0 or negative hit points.
• You make a death saving throw every round.

So Pis was right about his save.[/sblock]
 

Last edited:

[SBLOCK=OOC]There is no flanking bonus, you have stated that you have Run, which grant Combat Advantage to any attacker. That's why the swordsmen are at +14 instead of their normal +12.[/SBLOCK]
 


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