As the hostage is killed, Unit 16 springs into action. He dashes toward the enemy group, running straight for the gnome. Pis jumps in front of him and falls, but 16 doesn't hesitate for a moment. Before he can arrive, Ryda's arrow flies through the gnome's lung and passes out the other side of his body, and Jarren summons his spirit companion into a familiar position. This time, it looks like it can work.
"I see we have your attention. You have made your final mistake, as the hostage taker becomes the hostage. Release our companions or we will kill you where you stand. This is your final warning. You have two seconds to comply."
Before the gnome can respond, 16 raises his hammer high and smashes it into the ground, sending out a small shockwave into everyone around him. He catches the gnome and at least one guard, both of whom look like they could teeter over at any moment. Happy to oblige, without turning around 16 aims his shield toward the guard behind him and a blast of cold air bursts forth and slams into him, pushing him back toward the river and knocking him over with a heavy thud at Talkrai's feet.
Driven by the sight of so many companions fallen, without even realizing it Unit 16 continues to press the attack. He draws on his reserve strength and smashes his hammer down hard on gnome once again, slamming his head face-first into the ground where the very earth itself seems to hold him in place.
"Release our companions, or you shall not rise from that spot!" Unit 16 screams in an uncharacteristic rage.
[sblock=ooc]Move: move to A32. No OAs since sadly Pis saw to that.
Free: mark the gnome and the two others
standard:
Roots of Stone: 28 vs. AC on gnome, 19 vs. AC on guy at B32, 29 vs. AC on guy at A33. Except I forgot to add in Jarren's spirit animal and Talkrai's flanking bonus and warforged tactics bonus, which means it was 31 vs. the gnome and 32 vs. A33 (don't think it matters). However, vs. the guy at B32, technically - and this is a tricky call, honestly - I have one ally adjacent to the target (Pis), so I think that should be a 20 vs. AC (the gnome would similarly be a 32 vs. AC). Velmont's call on whether or not that's true (and it may not matter either way).
- Everyone who is hit takes 9 damage and if they leave the area 1 square from Unit 16, they are knocked prone and take 4 damage. Also, the two guards (if hit) take an additional
3 damage because they were at full HP. Also, Unit 16 gains +1 to defenses until the start of his next turn.
Minor: Warden's Tempest on enemy at A33; he is slid to B34, and because he left the area immediately next to Unit 16 he falls prone and takes 4 damage.
Sorry guys - I did my entire turn (including AP) before I remembered that Jarren had already immobilized the guy! Ah well, at least we're sure.
AP: standard: Earthgrasp Strike on gnome:
25 vs. AC (actually 28 vs. AC thanks to Jarren or 29 vs. AC if Pis counts as an ally adjacent) for 13 damage. He is prone, he cannot stand until the end of my next turn, and the first time he stands before the end of the encounter he'll take 1d10 + 5 damage.
Boo. Yah.[/sblock]
[sblock=Unit 16]
Unit 16 Warforged Warden 5
Initiative: +2, Passive Perception: 17, Passive Insight: 12, Senses: Normal
AC:23
(24), Fort:19
(20), Reflex:15
(16), Will:15
(16)
HP:
64/64,
0 temp HP, Bloodied:32, Surge Value:16, Surges left:
10/13
Action Points/Daily Item Uses Left/Milestones:
0/1/1
Powers:
Font of Life
Nature's Wrath
Warden's Fury / Warden's Grasp
Weight of Earth
Earth Shield Strike
Warforged Resolve
Second Wind
Roots of Stone
Earthgrasp Strike
Warden's Tempest
Form of Winter's Herald - Form of Winter's Herald Attack
Form of Mountain's Thunder -
Form of Mountain's Thunder Attack
Potion of Clarity
Important Stuff:
- Unit 16's mark: attacks that don't include him take -3 and trigger an interrupt if they are next to him or a reaction against those up to 5 away
Conditions: +1 to defenses
Full sheet:
Unit 16[/sblock]